@WarHawk95 Those are actually two, it looks like four because the plane was maneuvering while firing, so the tracers got spreaded a bit.
Two 30mm ADENs with 90 rounds each.
@Mattangi2 It was just a part of 1.9 update, so I think they did by showing off some builds that use funky trees.
1.9.205 and other updates are just only minor updates, (I think so), but 1.10 is a major update, so I that think they should have done it.
Go to settings and tap 'Settings' at the settings menu about 5 times and it will say 'Dev console enabled'.
Then tap the screen with three fingers at once and it will appear
@BagelPlane Well, then maybe (at least) something like an official SP community airshow would be possible. Or just anything else that the community can enjoy together.
@WereOutOfNamesArentWe I'm at 1.10.104 beta. The update forum didn't mention about android not getting the official release yet, but did you leave the beta? Doesn't it erase the game data?
@mikoyanster Also, I'm trying to make a collab with someone, and he's going to enter the challenge with the it.
I'm not going to enter the challenge with it, but is it okay for him to enter this challenge with a collab?
@mikoyanster well, I haven't attached any gyroscopes.
Your code does limit the Gforce by 8Gs, but only under about 1000kph.
I also makes a G lock at high speeds (The plane becomes bumpy when it pulls at high speeds).
Is it okay to use another code?
@rexzion I want to replicate real-life missile performance in SP. But I don't know how angle, velocity adjustment in SP works, and how to translate it from real-life to SP.
Also I don't know the average proximity fuse range of IRL AAMs. But do the missiles in SP give damage to near by target when it explodes close to it, not directly?
Excellent, but since you've given it a royal navy scheme, it would have been even better if it was armed, rather than leaving it quite empty. (Although it was just a prototype just to test out several wing designs). Again, excellent build.
@mikoyanster also, the max speed you've set to the rules is Mach 1.4 at high level, and in your recommended planes list (for replicas), there are planes that can exceed Mach 1.4 at high level.
Does the max speed have to be decreased although the plane could actually achieve higher speeds than Mach 1.4?
Are there side targets? (Something like a convoy of small truck, which aren't the main targets) What, and how many are the main targets?
And how far is the Enemy located?
Does the paint scheme have to be a desert scheme and does it effect the appearance judgment?
How many Mig-21s get deployed?
Can I get a link of the Mig-21 which will be used for the mission please?
@also, about what are the maxHeadingAngleAdjustmentRate and the maxVelocityAngleAdjustmentRate of an average missile? And how is it measured? I've never heard of them before.
Awesome
Collab with @rexrexThezion! (brians1209 editing, rexrexThezion recording).
Link to the Pe-8
@WarHawk95 Those are actually two, it looks like four because the plane was maneuvering while firing, so the tracers got spreaded a bit.
Two 30mm ADENs with 90 rounds each.
@Mattangi2 It was just a part of 1.9 update, so I think they did by showing off some builds that use funky trees.
1.9.205 and other updates are just only minor updates, (I think so), but 1.10 is a major update, so I that think they should have done it.
@F104Deathtrap One problem I have is that it sometimes enters a uncontrollable flat spin at low speeds. Are there any ways to fix this?
Yes. lol. Gyros works like a charm with this. Thanks!
@Gluck Aha. So the
(PitchAngle / 90)
goes to the input of the nozzle? Or the min and max of the nozzle?You might want to decrease the cannon flash scale.
Its blinding the pilot.
Go to cannons and set the
flashScale
to around 0.1 or somethingThose antennas go flipflop
hmmm..Invalid invite...Can I get a new link please?
Beautiful! I can't wait for it to come out!
Brilliant!
@Hellosss38 Here it be
(The image)
@Highground XD why did you copy & paste
Go to settings and tap 'Settings' at the settings menu about 5 times and it will say 'Dev console enabled'.
Then tap the screen with three fingers at once and it will appear
@TanksWorldwide Radars were also used in WW2
I had the same problem, just increase the traction sideways of the wheel (In overload)
@BagelPlane Well, then maybe (at least) something like an official SP community airshow would be possible. Or just anything else that the community can enjoy together.
set every part's health to Infinity (
health=Infinity
)@PINEAPPLZ @Nerfaddict Have you guys ever tried
health=Infinity
@Dad Oh no...Then I think we won't have it this time :(
Change every
Fuselage-Body-1
toFuselage-Glass-1
in overload and make it see-through !!!Awesome!
@BagelPlane oops, I uninstalled the beta and installed 1.10.104
@WereOutOfNamesArentWe I'm at 1.10.104 beta. The update forum didn't mention about android not getting the official release yet, but did you leave the beta? Doesn't it erase the game data?
@RamboJutter clamp(Pitch*smooth(clamp01(GForce<8),0.5),-1,1)
@mikoyanster Also, I'm trying to make a collab with someone, and he's going to enter the challenge with the it.
I'm not going to enter the challenge with it, but is it okay for him to enter this challenge with a collab?
@mikoyanster well, I haven't attached any gyroscopes.
Your code does limit the Gforce by 8Gs, but only under about 1000kph.
I also makes a G lock at high speeds (The plane becomes bumpy when it pulls at high speeds).
Is it okay to use another code?
I used your code which limits the GForce by 8Gs, but the plane still exceeds 8Gs. What shall I do?
User voice link
@Wallaby what is a P-factor?
@Someterribleuser yes, quite close, the plane flies perfectly
@rexzion I want to replicate real-life missile performance in SP. But I don't know how angle, velocity adjustment in SP works, and how to translate it from real-life to SP.
Also I don't know the average proximity fuse range of IRL AAMs. But do the missiles in SP give damage to near by target when it explodes close to it, not directly?
Excellent, but since you've given it a royal navy scheme, it would have been even better if it was armed, rather than leaving it quite empty. (Although it was just a prototype just to test out several wing designs). Again, excellent build.
@mikoyanster also, the max speed you've set to the rules is Mach 1.4 at high level, and in your recommended planes list (for replicas), there are planes that can exceed Mach 1.4 at high level.
Does the max speed have to be decreased although the plane could actually achieve higher speeds than Mach 1.4?
Nice, but have you tried the new smoothing function?
The paneling on the side looks kinda bumpy.
Are there side targets? (Something like a convoy of small truck, which aren't the main targets) What, and how many are the main targets?
And how far is the Enemy located?
Does the paint scheme have to be a desert scheme and does it effect the appearance judgment?
How many Mig-21s get deployed?
Can I get a link of the Mig-21 which will be used for the mission please?
@rexzion who? The FT masters?
@mikoyanster Oh. Okay. But how about part healths?
@mikoyanster what is the limit for the explosion scale and health?
@CharlesDeGaulle Thank you!
@Blue0Bull Thank you!
@Tang0five Thanks! Your Scimitar was very helpful for my build.
@BogdanX I used hollow fuselage, but they are located at a very different position and it makes the front look ugly
@BogdanX oh, I covered it because I overlapped two hollow fuselages two make the royal navy scheme
@PointlessWhyshouldi @ollielebananiaCFSP thank you!
Teaser Tags:
@F1boss2018
@Sovietstrike333
@KnightOfRen
Teaser Tags:
@Hellosss38
@ACEPILOT109
@Pienas
@also, about what are the
maxHeadingAngleAdjustmentRate
and themaxVelocityAngleAdjustmentRate
of an average missile? And how is it measured? I've never heard of them before.@mikoyanster Thanks for the reply, I was asking about these (the multiple rack pylons, so it can carry more on each hardpoints)