@nukethefrench generally mental stuff, deeply in me I feel worse and worse each day. I'm still gonna be making stuff for all of you guys though, so there's nothing that yall should be worried about :]
@Johnnyynf To be honest I have no idea, since it works fine on all of my devices. My guess is that it has to do something with either FT or game physics, but again, that's just my guess. Sorry for the inconvenience :<
@GiuliMBorgesYT It should have all the nose authority now, cg is further back and liftScale is increased, and to be honest I'm not surprised by it not having maneuverability because it's full to the brim with fuel, it spawns with the maximum fuel capacity (4+ tonnes to dry weight!) :I
@GiuliMBorgesYT You can actually land it (i did it on first try on mobile), but you'd need to manage the airspeed well and you'd probably end up needing to yaw from side to side to slow down faster. Still, updated the XML for it to have stronger airbrakes and "correct" cg position, so landing it shouldn't be an issue anymore >.<
@Kikikokikomarumaru15000 About mods, some of them are buggy, but you can try "Axis" and "DesignerSuite", as well as use vanilla shortcuts, such as wasd (to rotate part), shift+wasd (to move part), and h (to hide part)(ctrl+shift+h to clear hidden part list), they would really make your building process easier.
@Amspro You're wecome. I can help you learn FT basics if you want, so just ask me stuff that you have problems with and I'll try my best to explain everything :3
@Amspro Interesting fact, I've seen your planes at one point, and they inspired me to make a prop plane myself, so here's the result of that. Thank you :)
@rexzion I'm not gonna make any excuses about me not adding that, i genuinely forgot about it lol. I'll try to add it here, without making a new post, since i don't like wasting people's time :3
@nukethefrench generally mental stuff, deeply in me I feel worse and worse each day. I'm still gonna be making stuff for all of you guys though, so there's nothing that yall should be worried about :]
+2@DLAERODYNAMIC Yes you can
+1@F8boa Should be "fixed" now, it's a little hard to make a plane that can pull cobras and be easily recover-able at the same time
+1@Trainzo Huge thanks to the SP community <3
+1@IQinventory Thank you
+1@IQinventory Some of them are actually AI friendly, and I'm trying to make all of them as close to the requirements as possible
+1@MrCOPTY hai
+1@Rjenteissussy no, your version looks better imo
+1@nukethefrench looks like a weird-shaped pickaxe to me
+1@MomoDesigns Sure, everybody can modify my stuff as much as they like, so feel free
+1@nukethefrench thanks <3
+1pretty cool, good work!
+1@Christiant2
+1@Johnnyynf To be honest I have no idea, since it works fine on all of my devices. My guess is that it has to do something with either FT or game physics, but again, that's just my guess. Sorry for the inconvenience :<
Tap the lean forward key to go faster! Great build <3
I can* help, but the image editing (text and such) is on you
Congrats! :3
@GiuliMBorgesYT It should have all the nose authority now, cg is further back and liftScale is increased, and to be honest I'm not surprised by it not having maneuverability because it's full to the brim with fuel, it spawns with the maximum fuel capacity (4+ tonnes to dry weight!) :I
@GiuliMBorgesYT You can actually land it (i did it on first try on mobile), but you'd need to manage the airspeed well and you'd probably end up needing to yaw from side to side to slow down faster. Still, updated the XML for it to have stronger airbrakes and "correct" cg position, so landing it shouldn't be an issue anymore >.<
@TheCommentaryGuy Coincidence
@Amspro I do have that list, it's literally in my bio, and sure, I'll make the better f1c one day
@Erionh sure
@Eagleman101SP It's all yours
t2
@LowQualityRepublic
t1
@TheNewSPplayer
@TheUltimatePlaneLover @SPsidearm
@Kikikokikomarumaru15000 About mods, some of them are buggy, but you can try "Axis" and "DesignerSuite", as well as use vanilla shortcuts, such as wasd (to rotate part), shift+wasd (to move part), and h (to hide part)(ctrl+shift+h to clear hidden part list), they would really make your building process easier.
meow!!!
@Milsugione Your plane looks great, it feels like it actually was designed in real life, awesome job
@Amspro You're wecome. I can help you learn FT basics if you want, so just ask me stuff that you have problems with and I'll try my best to explain everything :3
@Amspro Interesting fact, I've seen your planes at one point, and they inspired me to make a prop plane myself, so here's the result of that. Thank you :)
@Mustang51 [...] + Trim/8, change the 8. To increase the range just make that number smaller.
@Christiant2
@Christiant2 I'll do the F11 next then :3
Tags : @RealMicroZackSP @Rb2h
:o
@QuantityPlayer okay, so does that mean that I'll need to tag all people who typed "T" upon uploading the finished craft?
@Rb2h sure thing
that's sickkkkk :o
@RealMicroZackSP what exactly?
@rexzion variable incidence mechanism added, and xml is updated. And again, thanks for pointing it out for me <3
@rexzion I'm not gonna make any excuses about me not adding that, i genuinely forgot about it lol. I'll try to add it here, without making a new post, since i don't like wasting people's time :3
@Ghosts yes
@Ghosts ![text](media link)
@Freerider2142 yep, that was me, but the plane I was flying (a1 1 ) is still in progress, so ill tag you when it'll be finished :D
Great video!