@WinsWings Try a code like like Throttle * TAS / IAS or something and see if that works. Might be a good idea to do add a variable to see how much thrust the engine is making and use debugExpression in flight to see if its power is consistent
I wonder if you could make the engines keep the same power despite the altitude using funky trees. That's the main thing I was watching for in this video lol
@THEROCKMAN1 I made my account just before my first upload, then I forgot my password the next day, but the SP app kept me signed in for my second upload.
Back in V1.0 of SP, there was a bug where if you had saved more than about 60 aircraft, the game wouldn't load the editor anymore and you had to delete and reinstall the game hence why I didn't upload any more planes.
By the time I learned I could recover my account by emailing Jundroo, I had moved schools and my old email had been defunct so I couldn't recover it.
It would make sorting through your own past forums for information much easier, but in that case I would rather just be able to favourite forums and save them somewhere. You never see the forum thumbnail unless you visit someone's profile, and usually by then they're outdated anyway.
I just noticed something. The circular edges on the new fuselage blocks, is it still easily possible to make them oval shaped rather than just a straight radius or vice versa? Is it still possible to make a circular edges on a fuselage with uneven width and height values? And is possible to make oval shaped corners on square fuselages?
Your piston is attached by the base for both the fuselage and the cockpit. You also need to set "preventBreaking" to true on your piston, and you need to disable collisions on your canopy.
Literally nobody cares if you stick to an upload schedule. If anything, all an upload schedule does is curb you from progressing your building skills because you're more focused on releasing builds on time instead of improving.
I knew about SimplePlanes because a notification in SimpleRockets told me Jundroo had released an new game.
.
I knew about SimpleRockets because my brother and his friends played it and he recommended it to me.
Low key though, it would be nice if we could change between different hubs and different tyres independently, and also adjust the tyre and hub diameter independently too.
The only thing that's pissing me off about YouTube at the moment is they're extending the length of unskippable adverts. I had to watch an entire 20 second long advert to watch a 3 second video last night. 😡
The great thing about YouTube is if you don't want to watch a video, you can just not watch it. If you scroll past it, it won't notice that you saw it and it won't cater the algorithm towards similar videos.
.
If you don't want to watch shorts, just don't watch them.
.
Personally I watch a few shorts, but I never scroll through them
Personally, I'm much more of an "only-mirror-when-I-say-so sort of player". I quite like how it works in SP, but it has it's drawbacks:
Currently in SP, if you mirror parts, it doesn't mirror the connections very well. Parts often get stuck to the wrong side of rotators, or stick to things that they deffinitely shouldn't get stuck to, often breaking builds. When stuff mirrors, it would be great if all the part connections stayed exactly the same on the mirrored group of parts.
Often mirroring groups of parts in SP is quite difficult. Usually what I do is attach whole sections of my aircraft, often consisting of several hundred parts, via a single block, so that mirroring it or moving it isn't a gigantic pain in the ass as I can just select that block if I want to do something with that section. Often this is not practical, and often, because of the issue in the previous buillet point, stuff gets conmnected somewhere and you have to go on a wild goose chase to figure out which paret connected randomly and try and disconnect it. I think the option to select multiple parts in the designer and be able to edit their proporties together, such as mirroring it as a group despite having conmnections eslewhere iwould make building much easier and more streamlined. Also the ability to select parts so that they can't be autoconnected to would be super useful too.
Oh wait, yeah I see where I'm wrong. If I use TAS, I'm measuring my total speed of the aircraft, which also includes my descent rate. WNP's code makes it only show the horizontal speed of the aircraft so it's more accurate. Okay, I'll probably use that from now on 😅@SilverStar
Yeah that's how I do it. Set drag for a realistic glide ratio (tested with Autopilot, it's surprisingly good at this), set engine power for a realistic climb rate, and then it usually works out for a realistic cruise speed too.
Yeah I'm actually Taylor Swift
Well, it's been 29 minutes and the world still hasn't exploded...
omg it's brian griffan!!!
The width of the main landing gear is insane lol. I wonder what ground handling would have been like, or how it fared on hard landings 🤔
+2@urlocalgorillawithaspork Use this one
This engine was removed in update 1.2
Antonov AN-2
@WinsWings Try a code like like
Throttle * TAS / IAS
or something and see if that works. Might be a good idea to do add a variable to see how much thrust the engine is making and usedebugExpression
in flight to see if its power is consistentI wonder if you could make the engines keep the same power despite the altitude using funky trees. That's the main thing I was watching for in this video lol
+1@THEROCKMAN1 I made my account just before my first upload, then I forgot my password the next day, but the SP app kept me signed in for my second upload.
Back in V1.0 of SP, there was a bug where if you had saved more than about 60 aircraft, the game wouldn't load the editor anymore and you had to delete and reinstall the game hence why I didn't upload any more planes.
By the time I learned I could recover my account by emailing Jundroo, I had moved schools and my old email had been defunct so I couldn't recover it.
It would make sorting through your own past forums for information much easier, but in that case I would rather just be able to favourite forums and save them somewhere. You never see the forum thumbnail unless you visit someone's profile, and usually by then they're outdated anyway.
+1@ToeTips Link? Wdym? It's his real life plane that he owns
I just noticed something. The circular edges on the new fuselage blocks, is it still easily possible to make them oval shaped rather than just a straight radius or vice versa? Is it still possible to make a circular edges on a fuselage with uneven width and height values? And is possible to make oval shaped corners on square fuselages?
+6The plane in Monsieur Metallic Grey Wild Doggo's PFP is Piper PA-22 Tri Pacer
+2Lost BeamNG user 😞🥀
hi mum
New Zealand
Real.
+1Damn that's cool
Why are you making the autopilot without PIDs?
preventBreaking = "true" in the piston attribute in overload
@deutschFELLA Huh that's weird. I actually didn't comment at all
+1Your piston is attached by the base for both the fuselage and the cockpit. You also need to set "preventBreaking" to true on your piston, and you need to disable collisions on your canopy.
+2Literally nobody cares if you stick to an upload schedule. If anything, all an upload schedule does is curb you from progressing your building skills because you're more focused on releasing builds on time instead of improving.
Just release your builds when they're done.
+3My usual username is AN2Felllla, so it'd be to make an AN-2 lol
Idk what jamesPLANESii would be though lol. Forget your password challenge?
I knew about SimplePlanes because a notification in SimpleRockets told me Jundroo had released an new game.
+3.
I knew about SimpleRockets because my brother and his friends played it and he recommended it to me.
@Boeing727200F I had the most for about 8 years until Graingy overtook me last year :(
Low key though, it would be nice if we could change between different hubs and different tyres independently, and also adjust the tyre and hub diameter independently too.
+5Twingussy van ✅
A better replies system would be quite nice
Hi old! I'm @Dad!
+3cock pit view
+2@PlaneFlightX I KNEW IT
@PlaneFlightX HOW
Yo hold up how is this curated without a cockpit???
+5@Someonefun Yeah idk how people are still finding this forum lol. It's been 5 years since I completed it now 😆
As someone who doesn't take part in the roleplays, yeah this would be nice
Missed opportunity to make the handle a giant spoiler lol
+1Yeah this is a really annoying bug when you have a build with control bases :(
Oh good, a beta I can actually join lol
+1The only thing that's pissing me off about YouTube at the moment is they're extending the length of unskippable adverts. I had to watch an entire 20 second long advert to watch a 3 second video last night. 😡
+8The great thing about YouTube is if you don't want to watch a video, you can just not watch it. If you scroll past it, it won't notice that you saw it and it won't cater the algorithm towards similar videos.
+4.
If you don't want to watch shorts, just don't watch them.
.
Personally I watch a few shorts, but I never scroll through them
<--
+1Personally, I'm much more of an "only-mirror-when-I-say-so sort of player". I quite like how it works in SP, but it has it's drawbacks:
Currently in SP, if you mirror parts, it doesn't mirror the connections very well. Parts often get stuck to the wrong side of rotators, or stick to things that they deffinitely shouldn't get stuck to, often breaking builds. When stuff mirrors, it would be great if all the part connections stayed exactly the same on the mirrored group of parts.
Often mirroring groups of parts in SP is quite difficult. Usually what I do is attach whole sections of my aircraft, often consisting of several hundred parts, via a single block, so that mirroring it or moving it isn't a gigantic pain in the ass as I can just select that block if I want to do something with that section. Often this is not practical, and often, because of the issue in the previous buillet point, stuff gets conmnected somewhere and you have to go on a wild goose chase to figure out which paret connected randomly and try and disconnect it. I think the option to select multiple parts in the designer and be able to edit their proporties together, such as mirroring it as a group despite having conmnections eslewhere iwould make building much easier and more streamlined. Also the ability to select parts so that they can't be autoconnected to would be super useful too.
Wtf? Are they afraid you're gonna learn the world is a sphere or something?
+3DAYUM
+4i mean
antonov an-2 waifu when
Oh wait, yeah I see where I'm wrong. If I use TAS, I'm measuring my total speed of the aircraft, which also includes my descent rate. WNP's code makes it only show the horizontal speed of the aircraft so it's more accurate. Okay, I'll probably use that from now on 😅@SilverStar
+2@SilverStar That first half is the equation to find velocity, and it also doesn't account for wind. You might aswell just use TAS
+1@PlaneFlightX What's your glide ratio?
+1
+2TAS / rate(Altitude)
@GraingyYeah that's how I do it. Set drag for a realistic glide ratio (tested with Autopilot, it's surprisingly good at this), set engine power for a realistic climb rate, and then it usually works out for a realistic cruise speed too.
+1