Counter rotating props that intersect like this are a bit complicated because to make sure the props never hit each other, there needs to be some sort of drive shaft that connects them, which adds a lot of needless complexity and weight. However, what you can do is offset one prop further forward slightly so that they don't intersect, which is good because it doesn't add any complexity and has the same effect. This is how this twin Tri-Pacer works.
This has been done a few times before. Idiots decide to use the account to make harmful comments or spam etc, and unless someone doesn't delete it first, it gets banned.
If you press the down arrow next to the download counter on your build after you've uploaded it, you can use that to do all the text formatting stuff. -
In a nutshell, I'd finish of making all the major exterior details before thinking about the cockpit. The earlier you make the cockpit, the more likely you're gonna have nightmares with parts attaching to everything.
This is my personal order:
Bottom of fuselage
Rear fuselage
Top of fuselage
Wings
Tail
Engine
Make it fly with basic flight model
Landing gear
Cockpit/Interior
Minor details
Livery
Perfect/finish flight model
Why didn't you just paint the elevators red and use a basic text part to write seek and destroy? The way you've done it here, it's actually seeking and destroying everyone who downloads this plane's computer.
A tip for making connections for mirroring easier, when you mirror stuff, seperate everything attached to a rotator out, so that when it's mirrored, none of the parts are close to anything else on the other side of the build, or even its self.
This is kinda hard to explain without a picture lol
Use overload, and open the scaling tool. Make sure "calculate mass" is ticked, and scale tour build down to a smaller size. Then open the scaling tool again and make sure that "calculate mass" is unticked, and scale it back up by the inverse of the amount you scaled it down by.
Bam. Bulk reduced mass.
.
Notes:
This only works for the whole build. If you only want a part of your build's mass reduced, save that part as a sub assembly, create a new aircraft, then bring in the sub assembly and scale the mass, then save it as a new sub assembly.
The mass scales cubically, so if you scale the build by 1/2 in each dimension, the mass will become 1/8th of what it used to be.
@AWESOMENESS360 Hmm it might have been actually. I was getting about 80 planes per day over the course of over 2 years I think. I'll have to check again
@yeager Because this is the one I decided to upload. The other one which you commented flew like a dump truck was an unfinished one. Here is the complete 180 on bush wheels, which there is also a link to in the description.
Hidden assymetrical attachments to wings, wow they cause pain lol
80% of the time, if you're wondering why your plane has auto roll despite being entirely symmetrical, both with mass and drag, this is it.
low key though, artificial sweeteners are actually worse for you than sugar because they do bad stuff your gut bacteria. They serve 0 sugar juice at the mess where I work and I always find that if I drink it I get really thursty later on.
@SILVERPANZER
1 yep
.
2 kinda, I think funky trees for people just starting out is a bit too complex and could end up being overwhelming. Especially if they're just starting and barely ever need it in their builds. But yeah, learning funky trees is a handy skill for later on.
.
3 I disagree. There's no need to make things that are distinctive. Trying to find a style too early on can often be a hinderence for learning and making progress in their skill. Having a style can be cool, but I think most people here are just looking for builds that they think are cool or funny, and most of the attention users get on the site are from them just being active in the community.
I personally would recommend trying as many things as possible when starting out, and figuring out what you're good at and what you like first and then progressing in that area. And to those who have been here for a while, never be affraid of branching out!
@AlphaKing804 Bro his one is 5 months newer. It's even a successor to this plane.
Nah man
That's what dip is for
Yeah lol. Whatever you do, don't deploy flares downwards while you're on the deck of the USS Beast
+2sp users when they leave for a week:
+1Awesome! I was thinking about making this a while ago but never really had the inspiration to fully get into it
plane
+1Counter rotating props that intersect like this are a bit complicated because to make sure the props never hit each other, there needs to be some sort of drive shaft that connects them, which adds a lot of needless complexity and weight. However, what you can do is offset one prop further forward slightly so that they don't intersect, which is good because it doesn't add any complexity and has the same effect. This is how this twin Tri-Pacer works.
This has been done a few times before. Idiots decide to use the account to make harmful comments or spam etc, and unless someone doesn't delete it first, it gets banned.
@SILVERPANZER Doesn't Gravatar handle the avatars?
The BeamNG forum has this and I am kinda jealous of it lol
Madame Metallic Grey Wild Doggo
+5@ZackehCreationsPH Np!
@ZackehCreationsPH Start your paragraph with a hashtag. It explains that and more in the link I sent you
Bots don't get annoyed.
+1If you see a bot comment, just report it without interacting with it and move on.
In a nutshell, I'd finish of making all the major exterior details before thinking about the cockpit. The earlier you make the cockpit, the more likely you're gonna have nightmares with parts attaching to everything.
This is my personal order:
Bottom of fuselage
Rear fuselage
Top of fuselage
Wings
Tail
Engine
Make it fly with basic flight model
Landing gear
Cockpit/Interior
Minor details
Livery
Perfect/finish flight model
Why didn't you just paint the elevators red and use a basic text part to write seek and destroy? The way you've done it here, it's actually seeking and destroying everyone who downloads this plane's computer.
+4A tip for making connections for mirroring easier, when you mirror stuff, seperate everything attached to a rotator out, so that when it's mirrored, none of the parts are close to anything else on the other side of the build, or even its self.
This is kinda hard to explain without a picture lol
Use overload, and open the scaling tool. Make sure "calculate mass" is ticked, and scale tour build down to a smaller size. Then open the scaling tool again and make sure that "calculate mass" is unticked, and scale it back up by the inverse of the amount you scaled it down by.
Bam. Bulk reduced mass.
.
Notes:
welcome to the internet
+2y tho
+2car
+1@AWESOMENESS360 Hmm it might have been actually. I was getting about 80 planes per day over the course of over 2 years I think. I'll have to check again
Oh no. You're almost up to my record!
Friday afternoon in the US
+1@StopBreathingMyAir I guess we've gotta rename float planes to pontoon planes then 🤓
Try
+1![](https://www.myinstants.com/instant/v-has-come-to-13355/embed/)
No I don't
+2Yeah it's kinda insane ngl
+1@adamcurpier yep it's compatible
I use it to show my latest and best builds. Some of my highest rated stuff is not exactly the best and some of it is very dated, so I use the feature.
+2What operating system do they use?
@AndrewGarrison WOAH! For the past year or so I haven't been able to install my mobile data app and you just fixed it! Thanks!
@yeager Because this is the one I decided to upload. The other one which you commented flew like a dump truck was an unfinished one. Here is the complete 180 on bush wheels, which there is also a link to in the description.
Hidden assymetrical attachments to wings, wow they cause pain lol
+280% of the time, if you're wondering why your plane has auto roll despite being entirely symmetrical, both with mass and drag, this is it.
low key though, artificial sweeteners are actually worse for you than sugar because they do bad stuff your gut bacteria. They serve 0 sugar juice at the mess where I work and I always find that if I drink it I get really thursty later on.
+1water master race
+1and you've done almost all of that in only 1.6 years...
+1you have beaten my reign :(
+3bbbbbbbbbbbbbbbbbbbbbbbbbb
@Kerbango Yeah :D
You should make it sit upward slightly when it's on the ground
+1@Graingy any account
+1@Graingy Because the site is integrated into the game in SPVR
Yoink @RepublicofWrightIsles
You just don't need 30 points to upvote stuff in SPVR. Other than that, upvotes work the same. @crazyplaness @Graingy
This happened to me once aswell. Except it was someone else's plane and I went to lunch after I shared it :(
wow this aircraft is really light
My man
I think you desperately need Facebook.
@SILVERPANZER
+61 yep
.
2 kinda, I think funky trees for people just starting out is a bit too complex and could end up being overwhelming. Especially if they're just starting and barely ever need it in their builds. But yeah, learning funky trees is a handy skill for later on.
.
3 I disagree. There's no need to make things that are distinctive. Trying to find a style too early on can often be a hinderence for learning and making progress in their skill. Having a style can be cool, but I think most people here are just looking for builds that they think are cool or funny, and most of the attention users get on the site are from them just being active in the community.
I personally would recommend trying as many things as possible when starting out, and figuring out what you're good at and what you like first and then progressing in that area. And to those who have been here for a while, never be affraid of branching out!