@IzzyIA OHHHHHH that makes sense! Yeah I knew it had to be something like that because the cockpit is the only thing that can technically see proximity to anything in SP. But dang that is super clever
When I did art in school, if you wanted to pass the subject you basically had to do a whole bunch in your spare time otherwise you would fall way short of completing it.
Scale your bomb bay doors up, reduce the fuselage size dimentions so it's the original size, make it 1x mass.
Especially do that to the parts the rotators are attached to, and also make sure your rotators are 1x mass
Hey, quick question, do you guys plan on replacing the cars with ones built in SP some point down the line? To me the ones currently seem kinda out of place.
.
I'd be happy to help build a bunch if you're thinking about it :)
Edit: even if you made a challenge for everyone to make stock crafts and cars that would be awesome
@griges Looks like your wings are spinning on rotators. Scaling your build down basically made your wings closer to the centre of rotation, meaning they have less angular velocity, and hence make less lift/thrust.
They still generate as much lift as a 1:1 scale wing, it's just they're moving much slower so produce less lift.
@griges Engines don't loose thrust and wings keep all their lift.
Just note, if you scale down wings, while they maintain the same lift, they act as though the wing is scaled down. So you may have some weird behaviour in slow flight
Not invisible but you can make them really small.
I'd recommend 0.01x scale since it's not super visible but if you need to find it again you know where to look
I read Eric "Winkle" Brown's biography several years ago, and one of the main things I remember from the book is when he was testing trans sonic flight in Spitfires
.
Basically when going trans sonic speeds, shockwaves build up around the tail and control surfaces of conventional tail aircraft, and it makes maneuvering incredibly heavy and difficult. So actual super sonic flight in Spitfires is almost impossible to recover from.
.
The Royal Aircraft Establishment did scientific testing with Spitfires in WWII, and Squadron Leader Anthony F. Martindale managed to reach 620 mph (1000 kph) (mach 0.92) in one test. He lost the propeller in the process, and had to pull so hard out of the dive that he blacked out and gave the wings an extra couple of degrees of dihedral. I think he had to pull with over 85kg of back pressure on the stick or something to exit the dive. But I can't verify that as the Wikipedia article I'm reading doesn't have much info on it.
FYI, this doesn't really work so well because it was built in the beta version of SP 1.8, and the physics of rotor blades were changed slightly on the full release.
@Boeing727200F I might when I can find my original iPad I drew this PFP with so I can edit it with a Graingy background. It'll be a couple of days though
@IzzyIA OHHHHHH that makes sense! Yeah I knew it had to be something like that because the cockpit is the only thing that can technically see proximity to anything in SP. But dang that is super clever
+1Yay
+4Now you can place parts in a certain place and it not flick off somewhere random as you lift your finger
huzzah
I've given myself a concussion just trying to concieve how you did this.
+6Amazing!
When I did art in school, if you wanted to pass the subject you basically had to do a whole bunch in your spare time otherwise you would fall way short of completing it.
+1Scale your bomb bay doors up, reduce the fuselage size dimentions so it's the original size, make it 1x mass.
+3Especially do that to the parts the rotators are attached to, and also make sure your rotators are 1x mass
⛷🪲🚽
+2Bro I think there are very few people who post more than you even at your reduced rate lmao
+1Hey, quick question, do you guys plan on replacing the cars with ones built in SP some point down the line? To me the ones currently seem kinda out of place.
.
I'd be happy to help build a bunch if you're thinking about it :)
Edit: even if you made a challenge for everyone to make stock crafts and cars that would be awesome
+10Trees??? In a Jundroo game?!?!? What is this shenanigans!!!
+12Propeller engines in SP are super duper poopy goopy butt ass doo doo.
I hope they get a complete overhaul in SP2...
+4yep
Gold :)
+1loss
+6Because you post
+3where booba gone
get new wheels for my car
@AndrewGarrison LOOK WHAT THEY DID
+1yo man
+1this is what sp is for
you have an idea for a build and you give it a go
you need to try building it yourself, that's the point of the game!
I love these. I wish I could afford one though lol

Antonov AN-2
@griges Yeah probably
@griges Looks like your wings are spinning on rotators. Scaling your build down basically made your wings closer to the centre of rotation, meaning they have less angular velocity, and hence make less lift/thrust.
+1They still generate as much lift as a 1:1 scale wing, it's just they're moving much slower so produce less lift.
@TheVizzyLucky The first one for visitors?
@griges That's weird. Could I plz have a look?
+1@TheVizzyLucky Wha... the counter for this page works though! Just refresh this page and you'll see the counter going up every time you refresh!
@griges Engines don't loose thrust and wings keep all their lift.
Just note, if you scale down wings, while they maintain the same lift, they act as though the wing is scaled down. So you may have some weird behaviour in slow flight
Not invisible but you can make them really small.
I'd recommend 0.01x scale since it's not super visible but if you need to find it again you know where to look
@TheVizzyLucky for me, when I refresh this page, it counts up for only this Page's counter and the rest stay the same, so it works for me
@TheVizzyLucky It's working for me. If I go to the page, go back to this page then refresh, it goes up by 1
nooooooooooooooooooooooooo
seems to work
+1my grandparents explaining their journey to school
+1breaking news
it has come to my attention that the word "cool" is now racist against hot people
@L1nus Oh awesome!
But
What if it also had both interiors 🤔
You can use overload to set the mass of your fuel tanks to 0
+1I read Eric "Winkle" Brown's biography several years ago, and one of the main things I remember from the book is when he was testing trans sonic flight in Spitfires
+1.
Basically when going trans sonic speeds, shockwaves build up around the tail and control surfaces of conventional tail aircraft, and it makes maneuvering incredibly heavy and difficult. So actual super sonic flight in Spitfires is almost impossible to recover from.
.
The Royal Aircraft Establishment did scientific testing with Spitfires in WWII, and Squadron Leader Anthony F. Martindale managed to reach 620 mph (1000 kph) (mach 0.92) in one test. He lost the propeller in the process, and had to pull so hard out of the dive that he blacked out and gave the wings an extra couple of degrees of dihedral. I think he had to pull with over 85kg of back pressure on the stick or something to exit the dive. But I can't verify that as the Wikipedia article I'm reading doesn't have much info on it.
powerMultiplier under Engine in Overload
+1FYI, this doesn't really work so well because it was built in the beta version of SP 1.8, and the physics of rotor blades were changed slightly on the full release.
Also, rotors were actually added 6.0 years ago lol
Yoink
I'm still working on projects that I started making just after 1.10 lmao
+2.
I'm still working on the Weka remaster lmao
@AndiTontrando Yeah, I know the blueprint you used, and yeah that one has quite a few inaccuracies :/
yo uh, your door is on the wrong side lol
please I need to pay off my car repairs and also buy a luxury yacht :(
yoink
+2here
+3@Solent You know what? That's pretty good! :D
@Boeing727200F I might when I can find my original iPad I drew this PFP with so I can edit it with a Graingy background. It'll be a couple of days though
everyone has become graingy