@Billythekidusa04 OOF, this reminds me of an interview with Daniel RIccardo on which he said "The worst part of being an F1 driver? Talking to dickheads like you (the interviewer)".
@ESpanop I'ts fast, that's guaranteed, but it cuts corners in Autopilot as you said. It lapped a 1.01 minute lap around Gold Prix Raceway. I must also point out that the brakesbarely work and that you'd be better off using engine braking. Nevertheless, great entry!
@AstonMartin145 The turret's different, it's a bit faster (negligible), it hits harder, has even less armour and the hull has minor differences. Also, if you're here to smack talk my build you can go elsewhere.
@ChisP Launch systems allow you to start up with more torque and the boost pre-built. Power creep means that the car drives slowly when you don't throttle nor brake it. Air brakes are usually placed on a spoiler and tilt to help the car brake faster. Active diffusers have little flaps to expain the airflow and adjust automatically to provide more downforce.
@alan14 That speed is not realistic at all, remember this game forces you to use the imperial system, not the metric like I and probably you are used to. Also, could you try to make a body?
@VioletSmoke I had to turn the 120mm into a L/55 and I remade it so it was fully hollow. Also, there's a hole in the turret that allows for the optics to view the outside, sort of like the ones in the 2A4, meaningnit isn't the same.
@VioletSmoke Extra? I had to gut that sh+t completely to learn how you did it then I got to work with a blueprint. Any similarities means that it's WELL DONE. Are we clear?
Could you make a good Yak-30 if it isn't that big of a hassle?
@TMach5 Thank you!
@mikoyanster
@LotterCrafts
Thank you, both, very much!
@Laurentjames123 Thank ye
@YourWife I blew it up more than once, hell of a fireworks show.
@Sm10684 The 787B? Ah, it's good but shaky. Lapped a 1.06 minute lap around Gold Prix. No further complaints from the shakiness.
@ESpanop Of course the 350 one
@asteroidbook345 Yeah I do
@Billythekidusa04 OOF, this reminds me of an interview with Daniel RIccardo on which he said "The worst part of being an F1 driver? Talking to dickheads like you (the interviewer)".
@Billythekidusa04 Any?
@ESpanop No problem.
@ESpanop The brakes don't work so well in high physics. I'll make one change to the brake torque and it will still count as your vehicle.
@ESpanop I'ts fast, that's guaranteed, but it cuts corners in Autopilot as you said. It lapped a 1.01 minute lap around Gold Prix Raceway. I must also point out that the brakesbarely work and that you'd be better off using engine braking. Nevertheless, great entry!
@AstonMartin145 I'd be very pleased with that
@Flak99 Thank ye
@asteroidbook345 Lol and oof, I'll be driving them all tho
@asteroidbook345 Nice
@asteroidbook345 Looks pretty dope nonetheless. You're in.
@asteroidbook345 Aight, just ramp up the parts and you should be fine.
@ESpanop It won't count as of itself, but it will boost your points for the description.
I'll keep this in mind.
@AstonMartin145 As is with most Tracks 2 vehicles, to be honest :/. Also, I was already planning on doing all those upgrades you specified.
@AstonMartin145 Also, can I make a version of your tank? There are a few aspects I'd like to touch upon.
@AstonMartin145 Actually, I changed them out
@AstonMartin145 I still feel bad
@Dinoairplanes Why not?
@AstonMartin145 Well thank you! Sorry again...
TTTTTTTTTT-Count me in
@AstonMartin145 Nevermind. Sorry.
Really excited for the end piece!
@AstonMartin145 Well, of course. Your comment has a deeply sarcastic character as well.
@ESpanop You should use Pitch and Roll to help the AI lap it
@AstonMartin145 The turret's different, it's a bit faster (negligible), it hits harder, has even less armour and the hull has minor differences. Also, if you're here to smack talk my build you can go elsewhere.
@SimpleBoii Oh, trust me it's both
@ChisP About the MGU-K systems I'm not sure.
@ChisP Launch systems allow you to start up with more torque and the boost pre-built. Power creep means that the car drives slowly when you don't throttle nor brake it. Air brakes are usually placed on a spoiler and tilt to help the car brake faster. Active diffusers have little flaps to expain the airflow and adjust automatically to provide more downforce.
@alan14 I mean that's... I dunno, good luck
@alan14 That speed is not realistic at all, remember this game forces you to use the imperial system, not the metric like I and probably you are used to. Also, could you try to make a body?
@ChisP Well, it works
@marcox43 Yes
@VioletSmoke I had to turn the 120mm into a L/55 and I remade it so it was fully hollow. Also, there's a hole in the turret that allows for the optics to view the outside, sort of like the ones in the 2A4, meaningnit isn't the same.
@CRJ900Pilot I will, weight isn't that much of an issue
@VioletSmoke Extra? I had to gut that sh+t completely to learn how you did it then I got to work with a blueprint. Any similarities means that it's WELL DONE. Are we clear?
@ChisP Don't take it off track, only use it in high physics and why the condescending attitude?
@CRJ900Pilot Yes, sure
@38460 Yes, I like that car very much
@AircroftDesigin Well to make it fair for those who can't make it (you can sneak it in though, don't make it visible)
@TinyBearTim Yes but make it a sucessor
@Dinoairplanes Yes you can
@Sergo585 0:54 Secs