@Gestour Say! then it is something that escapes us all... In Unity I have seen that with the examples given by SimplePlanes in "CombatChallenges Mod", air-ground and air-sea missions are relatively easy to do ... but the air-air missions are complicated ...
@BogdanX i´m back... but I do not think I can publish many airplanes ... I have a lot of work ... :-( I'm glad to see your works and observe new promises of Simpleplanes :-)
@Trainzo Hi Trainzo, I have not been able to solve it. However, I believe that there is a position of departure from the air ... I'm a novice doing mods yet and there are some things for which there is no manual ... Thank you for test this mod ;-)
@Luuk2909 i judge realistic model, realistic maneuverability based on rules, specifically:
4th gen. vertical turning radius 30-18 seconds aprox. at sea level
5th gen. vertical turning radius 18-14 seconds aprox. at sea level
6th gen. vertical turning radius 14-10 seconds aprox. at sea level
Other important things are details, stability of flight, realistic design (no spaceships), no unreal colors, war colors close to real, quality of build... If plane not meet the rules Will be disqualified
@Bagas ok check this Keys and rules
4th gen. vertical turning radius 30-18 seconds aprox. at sea level
5th gen. vertical turning radius 18-14 seconds aprox. at sea level
6th gen. vertical turning radius 14-10 seconds aprox. at sea level
@AviownCorp will be in different groups. Finally, the winners of 4th, 5th and 6th combat between them in a separate round. I test a 4th, 5th and 6th gen and IA made me surprise with the results...
@marcox43 In this tournament the airplanes had to fulfill a long list of properties. This involved modifying them to prepare them, prior to their introduction into the tournament. So many planes have been sent, that it has been impossible for me to prepare them all.
@MethaManAircraft Thank you very much!! i will make better missions ;-)
Great!
@AstleyIndustries it's a good idea. I will test this option! 😉
@mushr0om @Gestour Thank you guys! i will suggest in "user voice" a script for "Unity", similar to "convoys" for this question. Thanks again!
@Gestour Say! then it is something that escapes us all... In Unity I have seen that with the examples given by SimplePlanes in "CombatChallenges Mod", air-ground and air-sea missions are relatively easy to do ... but the air-air missions are complicated ...
@mushr0om
@Gestour @GenrichTitov @Tully2001
Nice concept!
Great plane!
@Razor3278 !img landing gear
@Razor3278 the landing gear was inspired by Heinkel He 177. In this plane i wanted mix characteristics of several bombers... i hope you like it ;-)
@Razor3278 @Type2volkswagen Ok ;-)
@GermanWarMachine I would have liked to be an aeronautical engineer, but I did not have that opportunity.
@Treadmill103 ;-) thanks!!
@Hawkeye156 ;-)
@Z3RO In my computer it is very fluid ... I think you can play well.
i´m on it! ;-)
@Colonel1J2R3Wolf 😉
@Blue0Bull ;-) Thank you!
@AviownCorp ;-) i'm finishing a New Mod... "Thunder Strike Mission". This Will be a incredible map! I Hope you like it 😉
@AviownCorp @DerekSP Hi Derek here is the solution https://m.youtube.com/watch?v=WsCdSb8xlP8
Great Work!
@BogdanX i´m back... but I do not think I can publish many airplanes ... I have a lot of work ... :-( I'm glad to see your works and observe new promises of Simpleplanes :-)
@grizzlitn gran avión! Siento no haber votado este tiempo. He estado muy atareado. Good job!
@Sarpanitu Thank you very much!! ;-)
@AviownCorp Possibly I can not publish many airplanes, but yes, I'm back. ;-)
@phanps 😉 i got a lot of works these months...
@Trainzo Hi Trainzo, I have not been able to solve it. However, I believe that there is a position of departure from the air ... I'm a novice doing mods yet and there are some things for which there is no manual ... Thank you for test this mod ;-)
@DestinyAviation Wellcome
@CCCP Bugrino is alive, don´t worry ;-) i have a lot of work these weeks...
@Bagas 4th gen
@Razor3278 yes of course ;-)
@Luuk2909 i judge realistic model, realistic maneuverability based on rules, specifically:
4th gen. vertical turning radius 30-18 seconds aprox. at sea level
5th gen. vertical turning radius 18-14 seconds aprox. at sea level
6th gen. vertical turning radius 14-10 seconds aprox. at sea level
Other important things are details, stability of flight, realistic design (no spaceships), no unreal colors, war colors close to real, quality of build... If plane not meet the rules Will be disqualified
@Bagas ok check this Keys and rules
4th gen. vertical turning radius 30-18 seconds aprox. at sea level
5th gen. vertical turning radius 18-14 seconds aprox. at sea level
6th gen. vertical turning radius 14-10 seconds aprox. at sea level
@Dimkal this is the challenge, tale a look https://www.simpleplanes.com/a/h2bd95/Modern-JetFighter-Challenge
@JoddyFubuki788 remind maneuverability rules
@jlewisifer welcome!
Superb good job. Can you make me a plane for my challenge?
@503rdAirborneSoldier I can think of a challenge that would ... destroy the SAM Site.
you can make an invencible Anti-Air vehicle or SAM! WOW...
@AviownCorp will be in different groups. Finally, the winners of 4th, 5th and 6th combat between them in a separate round. I test a 4th, 5th and 6th gen and IA made me surprise with the results...
@AviownCorp at sea level ;-) you can make a 4th gen or 4++ that will be considered as 5th gen
@melojam oh! Sorry! I enter in your challenge
@AviownCorp
@melojam Sorry it´s a Pigpen... please, read rules of challenge...
[4th, 5th and 6th generation fighter allowed]
[Challenge results page]
[Basic Rules] XML Edition Allow! Read rules!
If your aircraft does not meet the rules will be disqualified
[Deadline]
1 of december included
[Challenge - Build the best Modern JetFighter]
[Tournament - Aerial supremacy]
@marcox43 In this tournament the airplanes had to fulfill a long list of properties. This involved modifying them to prepare them, prior to their introduction into the tournament. So many planes have been sent, that it has been impossible for me to prepare them all.
@AviownCorp the matter of maneuverability it´s difficult, but necessary. if we let unreal agility, the tournament would touch the absurd ...
@AviownCorp You were always close to winning. There are many players... Your contributions are very good and appreciated
@MethaManAircraft hehehe
@AviownCorp it´s your opportunity