@marcox43 el problema está en que el terreno que había construido no sirve. Después de todo el trabajo :-( resulta que el juego se ralentiza, debido a que la resolución y tamaño de los cuadros de terreno son muy grandes. Para evitarlo hay que construir piezas de terreno más pequeñas. Para que te hagas una idea... Un terreno de 20 piezas tendrá que dividirse hasta conformar 60...
@dootdootbananabus I still have errors with Unity that prevent me from creating an Android version. I will have to change the version. Patience, new and better missions will come.
@dootdootbananabus Thank you very much for your interest. I'm learning to program in C Sharp on the fly, but the progress is very slow at the moment. I think SimplePlanes has a lot of potential. Thanks for the support
@Gestour Say! then it is something that escapes us all... In Unity I have seen that with the examples given by SimplePlanes in "CombatChallenges Mod", air-ground and air-sea missions are relatively easy to do ... but the air-air missions are complicated ...
@BogdanX i´m back... but I do not think I can publish many airplanes ... I have a lot of work ... :-( I'm glad to see your works and observe new promises of Simpleplanes :-)
@Trainzo Hi Trainzo, I have not been able to solve it. However, I believe that there is a position of departure from the air ... I'm a novice doing mods yet and there are some things for which there is no manual ... Thank you for test this mod ;-)
@Luuk2909 i judge realistic model, realistic maneuverability based on rules, specifically:
4th gen. vertical turning radius 30-18 seconds aprox. at sea level
5th gen. vertical turning radius 18-14 seconds aprox. at sea level
6th gen. vertical turning radius 14-10 seconds aprox. at sea level
Other important things are details, stability of flight, realistic design (no spaceships), no unreal colors, war colors close to real, quality of build... If plane not meet the rules Will be disqualified
@Bagas ok check this Keys and rules
4th gen. vertical turning radius 30-18 seconds aprox. at sea level
5th gen. vertical turning radius 18-14 seconds aprox. at sea level
6th gen. vertical turning radius 14-10 seconds aprox. at sea level
@marcox43 me parece una buena idea, mándame un croquis o un borrador y hacemos ese mapa Mod entre los dos. Qué te parece?
@marcox43 el problema está en que el terreno que había construido no sirve. Después de todo el trabajo :-( resulta que el juego se ralentiza, debido a que la resolución y tamaño de los cuadros de terreno son muy grandes. Para evitarlo hay que construir piezas de terreno más pequeñas. Para que te hagas una idea... Un terreno de 20 piezas tendrá que dividirse hasta conformar 60...
@marcox43 me está llevando más tiempo de lo que pensaba, estoy aplicando cosas que he aprendido en estos mods que he publicado, pero se publicará ;-)
@marcox43 Will be Bugrino Mod 😉 its really Big Big map and i re-make it
I like this
@chancey21 i just change Unity version, i will try build a new IOS and Android version...
@F4f879 ;-) enjoy it!
@F4f879 Here is it https://www.simpleplanes.com/a/522d91/Boeing-F-47
@dootdootbananabus I still have errors with Unity that prevent me from creating an Android version. I will have to change the version. Patience, new and better missions will come.
@dootdootbananabus Thank you very much for your interest. I'm learning to program in C Sharp on the fly, but the progress is very slow at the moment. I think SimplePlanes has a lot of potential. Thanks for the support
@MethaManAircraft Thank you very much!! i will make better missions ;-)
Great!
@AstleyIndustries it's a good idea. I will test this option! 😉
@mushr0om @Gestour Thank you guys! i will suggest in "user voice" a script for "Unity", similar to "convoys" for this question. Thanks again!
@Gestour Say! then it is something that escapes us all... In Unity I have seen that with the examples given by SimplePlanes in "CombatChallenges Mod", air-ground and air-sea missions are relatively easy to do ... but the air-air missions are complicated ...
@mushr0om
@Gestour @GenrichTitov @Tully2001
Nice concept!
Great plane!
@Razor3278 !img landing gear
@Razor3278 the landing gear was inspired by Heinkel He 177. In this plane i wanted mix characteristics of several bombers... i hope you like it ;-)
@Razor3278 @Type2volkswagen Ok ;-)
@GermanWarMachine I would have liked to be an aeronautical engineer, but I did not have that opportunity.
@Treadmill103 ;-) thanks!!
@Hawkeye156 ;-)
@Z3RO In my computer it is very fluid ... I think you can play well.
i´m on it! ;-)
@Colonel1J2R3Wolf 😉
@Blue0Bull ;-) Thank you!
@AviownCorp ;-) i'm finishing a New Mod... "Thunder Strike Mission". This Will be a incredible map! I Hope you like it 😉
@AviownCorp @DerekSP Hi Derek here is the solution https://m.youtube.com/watch?v=WsCdSb8xlP8
Great Work!
@BogdanX i´m back... but I do not think I can publish many airplanes ... I have a lot of work ... :-( I'm glad to see your works and observe new promises of Simpleplanes :-)
@grizzlitn gran avión! Siento no haber votado este tiempo. He estado muy atareado. Good job!
@Sarpanitu Thank you very much!! ;-)
@AviownCorp Possibly I can not publish many airplanes, but yes, I'm back. ;-)
@phanps 😉 i got a lot of works these months...
@Trainzo Hi Trainzo, I have not been able to solve it. However, I believe that there is a position of departure from the air ... I'm a novice doing mods yet and there are some things for which there is no manual ... Thank you for test this mod ;-)
@DestinyAviation Wellcome
@CCCP Bugrino is alive, don´t worry ;-) i have a lot of work these weeks...
@Bagas 4th gen
@Razor3278 yes of course ;-)
@Luuk2909 i judge realistic model, realistic maneuverability based on rules, specifically:
4th gen. vertical turning radius 30-18 seconds aprox. at sea level
5th gen. vertical turning radius 18-14 seconds aprox. at sea level
6th gen. vertical turning radius 14-10 seconds aprox. at sea level
Other important things are details, stability of flight, realistic design (no spaceships), no unreal colors, war colors close to real, quality of build... If plane not meet the rules Will be disqualified
indicate in the description which generation corresponds.
Disqualified
Not meet the rules
4th, 5th or 6th generation?
@Bagas ok check this Keys and rules
4th gen. vertical turning radius 30-18 seconds aprox. at sea level
5th gen. vertical turning radius 18-14 seconds aprox. at sea level
6th gen. vertical turning radius 14-10 seconds aprox. at sea level
@Dimkal this is the challenge, tale a look https://www.simpleplanes.com/a/h2bd95/Modern-JetFighter-Challenge
@JoddyFubuki788 remind maneuverability rules