316k mikoyanster Comments

  • Develop advanced missions. Need Help. 7.5 years ago

    @MethaManAircraft Thank you very much!! i will make better missions ;-)

  • North American B-25B Mitchell 7.5 years ago

    Great!

  • Develop advanced missions. Need Help. 7.5 years ago

    @AstleyIndustries it's a good idea. I will test this option! 😉

  • Develop advanced missions. Need Help. 7.5 years ago

    @mushr0om @Gestour Thank you guys! i will suggest in "user voice" a script for "Unity", similar to "convoys" for this question. Thanks again!

  • Develop advanced missions. Need Help. 7.5 years ago

    @Gestour Say! then it is something that escapes us all... In Unity I have seen that with the examples given by SimplePlanes in "CombatChallenges Mod", air-ground and air-sea missions are relatively easy to do ... but the air-air missions are complicated ...

  • Develop advanced missions. Need Help. 7.5 years ago

    @mushr0om

  • Develop advanced missions. Need Help. 7.5 years ago

    @Gestour @GenrichTitov @Tully2001

  • Ilyushin Il-52 7.5 years ago

    Nice concept!

  • B-24J Liberator "Witchcraft" (Consolidated) 7.5 years ago

    Great plane!

  • MIK HB-1936 LongHand 7.5 years ago

    @Razor3278 !img landing gear

  • MIK HB-1936 LongHand 7.5 years ago

    @Razor3278 the landing gear was inspired by Heinkel He 177. In this plane i wanted mix characteristics of several bombers... i hope you like it ;-)

  • MIK HB-1936 LongHand 7.5 years ago

    @Razor3278 @Type2volkswagen Ok ;-)

  • MIK AT-177 GroundFlash 7.5 years ago

    @GermanWarMachine I would have liked to be an aeronautical engineer, but I did not have that opportunity.

  • MIK HB-1936 LongHand 7.5 years ago

    @Treadmill103 ;-) thanks!!

  • Thunder Strike Mission 7.5 years ago

    @Hawkeye156 ;-)

  • Thunder Strike Mission 7.5 years ago

    @Z3RO In my computer it is very fluid ... I think you can play well.

  • 1935 Bomber challenge (CLOSED) 7.5 years ago

    i´m on it! ;-)

  • Thunder Strike Mission 7.5 years ago

    @Colonel1J2R3Wolf 😉

  • MIK AT-177 GroundFlash 7.5 years ago

    @Blue0Bull ;-) Thank you!

  • [SOLVED] How to attach fuselage to missile? 7.6 years ago

    @AviownCorp ;-) i'm finishing a New Mod... "Thunder Strike Mission". This Will be a incredible map! I Hope you like it 😉

  • [SOLVED] How to attach fuselage to missile? 7.6 years ago

    @AviownCorp @DerekSP Hi Derek here is the solution https://m.youtube.com/watch?v=WsCdSb8xlP8

  • Radar Station 7.6 years ago

    Great Work!

  • MIK SB-10 Arrowbomber 7.6 years ago

    @BogdanX i´m back... but I do not think I can publish many airplanes ... I have a lot of work ... :-( I'm glad to see your works and observe new promises of Simpleplanes :-)

  • v_bomber (Avro P-123) 7.6 years ago

    @grizzlitn gran avión! Siento no haber votado este tiempo. He estado muy atareado. Good job!

  • EADS CASA CS-100 Neptuno 7.6 years ago

    @Sarpanitu Thank you very much!! ;-)

  • EADS CASA CS-100 Neptuno 7.6 years ago

    @AviownCorp Possibly I can not publish many airplanes, but yes, I'm back. ;-)

  • EADS CASA CS-100 Neptuno 7.6 years ago

    @phanps 😉 i got a lot of works these months...

  • MikoExperiments 7.6 years ago

    @Trainzo Hi Trainzo, I have not been able to solve it. However, I believe that there is a position of departure from the air ... I'm a novice doing mods yet and there are some things for which there is no manual ... Thank you for test this mod ;-)

  • Modern JetFighter Challenge [Cancelled] 7.6 years ago

    @DestinyAviation Wellcome

  • Challenge - Collaborate with Bugrino Mod - Airport control tower 7.6 years ago

    @CCCP Bugrino is alive, don´t worry ;-) i have a lot of work these weeks...

  • Modern JetFighter Challenge [Cancelled] 7.7 years ago

    @Bagas 4th gen

  • Modern JetFighter Challenge [Cancelled] 7.7 years ago

    @Razor3278 yes of course ;-)

  • Modern JetFighter Challenge [Cancelled] 7.7 years ago

    @Luuk2909 i judge realistic model, realistic maneuverability based on rules, specifically:

    4th gen. vertical turning radius 30-18 seconds aprox. at sea level
    5th gen. vertical turning radius 18-14 seconds aprox. at sea level
    6th gen. vertical turning radius 14-10 seconds aprox. at sea level

    Other important things are details, stability of flight, realistic design (no spaceships), no unreal colors, war colors close to real, quality of build... If plane not meet the rules Will be disqualified

  • Modern JetFighter Challenge [Cancelled] 7.7 years ago

    @Bagas ok check this Keys and rules
    4th gen. vertical turning radius 30-18 seconds aprox. at sea level
    5th gen. vertical turning radius 18-14 seconds aprox. at sea level
    6th gen. vertical turning radius 14-10 seconds aprox. at sea level

  • AF.11 Jaguar II 7.7 years ago

    @Dimkal this is the challenge, tale a look https://www.simpleplanes.com/a/h2bd95/Modern-JetFighter-Challenge

  • Modern JetFighter Challenge [Cancelled] 7.7 years ago

    @JoddyFubuki788 remind maneuverability rules

  • Modern JetFighter Challenge [Cancelled] 7.7 years ago

    @jlewisifer welcome!

  • AF.11 Jaguar II 7.7 years ago

    Superb good job. Can you make me a plane for my challenge?

  • Flare Ball 7.7 years ago

    @503rdAirborneSoldier I can think of a challenge that would ... destroy the SAM Site.

  • Flare Ball 7.7 years ago

    you can make an invencible Anti-Air vehicle or SAM! WOW...

  • Modern JetFighter Challenge [Cancelled] 7.7 years ago

    @AviownCorp will be in different groups. Finally, the winners of 4th, 5th and 6th combat between them in a separate round. I test a 4th, 5th and 6th gen and IA made me surprise with the results...

  • Modern JetFighter Challenge [Cancelled] 7.7 years ago

    @AviownCorp at sea level ;-) you can make a 4th gen or 4++ that will be considered as 5th gen

  • Alenia Aermacchi AMX 2.1 7.7 years ago

    @melojam oh! Sorry! I enter in your challenge

  • Modern JetFighter Challenge [Cancelled] 7.7 years ago

    @AviownCorp

    • 4th gen. vertical turning radius 30-18 seconds aprox. at sea level
    • 5th gen. vertical turning radius 18-14 seconds aprox. at sea level
    • 6th gen. vertical turning radius 14-10 seconds aprox. at sea level

  • Alenia Aermacchi AMX 2.1 7.7 years ago

    @melojam Sorry it´s a Pigpen... please, read rules of challenge...

    [4th, 5th and 6th generation fighter allowed]
    [Challenge results page]

    [Basic Rules] XML Edition Allow! Read rules!

    If your aircraft does not meet the rules will be disqualified

    • Fictitious planes and replicas are accepted
    • Only Jets planes accepted
    • Must be a successor of this post, original and not copy of other players
    • You must use the weapons and missiles provided in this post
    • It allows to edit parts with XML, except: drag, gravity, infinity fuel and weights
    • The weight of the details can be 0
    • 4th gen. fighter can use 10 missiles max.
    • 5th and 6th gen. fighter can use 14 missiles max.
    • 1 machine gun or 2 wing guns
    • 4th gen. fighter can use 1 chaff and 1 flare dispensers
    • 5th and 6th gen. fighter can use 2 chaff and 2 flare dispensers
    • 4th gen. use yellow cockpit pat
    • 5th gen. use green cockpit part
    • 6th gen. use red cockpit part
    • 4th gen. vertical turning radius 30-18 seconds aprox. at sea level
    • 5th gen. vertical turning radius 18-14 seconds aprox. at sea level
    • 6th gen. vertical turning radius 14-10 seconds aprox. at sea level
    • You can edit size and power of engines
    • Minimum Parts: 100
    • Max fuel: 1400 Gallons
    • Max weight: 40.000 lbs
    • Max speed at 100% throttle: 1500 mph at 30.000 feet aprox.
    • The design of the aircraft must be realistic
    • Landing gear required
    • If maneuverability exceed real fighters, the entry will be disqualify
    • Navigation lights, always on

    [Deadline]

    1 of december included

    [Challenge - Build the best Modern JetFighter]

    • Handling, stability, agility: 0-50 points
    • Aesthetics and realistic model: 0-50 points
    • Realistic handling and flight: 0-200 points
    • Details and accessories: 0-50 points
    • Extra points: 0-10 points for those truly original and innovative aircraft.

    [Tournament - Aerial supremacy]

    • Single Elimination brackets. The battle bracket will be randomly assigned.
    • The defeated planes stop fighting in the tournament.
    • All battles will be AI conducted on High physics.
    • There will be 3 random range combat in each bracket
    • Winners: Spotlight + 10 Upvotes + Glory
    • Combat Video

  • WW2 Master Challenge - Official Post 7.7 years ago

    @marcox43 In this tournament the airplanes had to fulfill a long list of properties. This involved modifying them to prepare them, prior to their introduction into the tournament. So many planes have been sent, that it has been impossible for me to prepare them all.

  • Modern JetFighter Challenge [Cancelled] 7.7 years ago

    @AviownCorp the matter of maneuverability it´s difficult, but necessary. if we let unreal agility, the tournament would touch the absurd ...

  • Modern JetFighter Challenge [Cancelled] 7.7 years ago

    @AviownCorp You were always close to winning. There are many players... Your contributions are very good and appreciated

  • Modern JetFighter Challenge [Cancelled] 7.7 years ago

    @MethaManAircraft hehehe

  • Modern JetFighter Challenge [Cancelled] 7.7 years ago

    @AviownCorp it´s your opportunity