324k mikoyanster Comments

  • !!CHALLENGE 50s JET DOGFIGHT yesterday

    @alexJgameYTukraine000000 Ok!

    +1
  • accidentally supermanueverable prototype yesterday

    Accidentally Supermaneuverable Prototype – Evaluation

    Realism (30/100): Unfinished and highly unrealistic. The design lacks coherence with 1950s aircraft technology, and flight behavior is exaggerated.

    Weapons (10/30): Includes a ground weapons cart, which falls outside challenge parameters.

    Appearance (10/30): Extremely basic and incomplete, with minimal shaping or detailing.

    Build Quality (15/30): Very rough construction, limited control surfaces, and incomplete systems.

    Fair Play (0/30): Violates multiple rules—does not reach the 200-part minimum, uses external items not allowed, and doesn’t meet realism or performance standards.

    Description (10/30): Lacks proper technical or historical information.

    Total: 75/250 points – Disqualified.
    The build is an unfinished concept and does not meet the challenge’s technical or construction requirements.

  • CESSNA T-37 SIMPLE yesterday

    Cessna T-37 Simple – Evaluation

    Realism (45/100): Very poor aerodynamic design; shape and proportions are far from the real T-37. Boxy fuselage and unrealistic flight profile make it feel inaccurate for a 1950s jet trainer.

    Weapons (—/30): Not applicable or minimal, but compliant with the rules if unarmed.

    Appearance (15/30): Extremely basic model with rough geometry and minimal surface or cockpit detail.

    Build Quality (20/30): Functional but very rudimentary structure, lacking refinement in assembly and proportions.

    Fair Play (25/30): Low part count (146) falls below challenge minimum (200), disqualifying it technically. No sign of cheating or mods, however.

    Description (27/30): Historical background is accurate and well-written, providing good informational value.

    Total: 132/250 points.
    A basic, beginner-level build: functional but poorly shaped, lacking realism and aerodynamic refinement. Needs major visual and structural improvement to meet challenge standards.

  • Chang-An SJ-2 yesterday

    Chang-An SJ2 – Evaluation

    Realism (90/100): Unique concept for a 1950s jet flying boat, with believable specs and plausible jet performance. The wing design is unusual but consistent with its seaplane purpose. Lacks retractable gear, which limits operational realism.

    Weapons (29/30): Proper and balanced armament of three NR-23 cannons, accurate for the era and concept.

    Appearance (28/30): Nicely detailed with a distinctive configuration; good textures and shapes. The cockpit is functional and reasonably detailed, though not exceptional.

    Build Quality (28/30): Solid structure and fluid functionality. Minor aerodynamic or control refinements could improve realism.

    Fair Play (30/30): Fully compliant with challenge limits and no violations detected.

    Description (29/30): Clear and interesting lore with solid technical detailing and historical flavor.

    Total: 234/250 points.
    An imaginative, well-made jet seaplane with realistic design principles and good execution—remarkably original, though a landing gear option would enhance versatility and realism.

  • Aeron-13A "Screamer" yesterday

    Aeron-13A "Screamer" – Evaluation

    Realism (92/100): Excellent aerodynamic design and proportions consistent with early-1950s jet technology. Balanced performance and believable specifications, though slight improvements could be made to landing gear realism and cockpit polish.

    Weapons (28/30): Historically plausible dual DEFA 30mm setup, appropriate for its described era and capabilities.

    Appearance (28/30): Clean, refined shape with very good exterior lines and wing geometry. Minor cockpit and landing gear detailing could raise visual quality further.

    Build Quality (29/30): Solid construction with coherent assembly and realistic control behavior; landing gear needs minor refinement.

    Fair Play (30/30): Fully complies with challenge limits and regulations.

    Description (30/30): Well-written fictional backstory with strong internal logic, detailed specs, and immersive historical tone.

    Total: 237/250 points.
    A sleek and well-balanced fictional jet with realistic performance and excellent design consistency—just a few small areas (gear and cockpit detail) to perfect.

    +1
  • Folland Flash F.1 yesterday

    Folland Flash F.1 – Evaluation

    Realism (94/100): Excellent 1950s design, cohesive with British fighter aesthetics and specs of the era. Flight performance feels authentic and balanced, though landing gear realism could be slightly improved.

    Weapons (30/30): Correctly fitted twin ADEN 30mm cannons—accurate for the aircraft’s concept and era.

    Appearance (28/30): Elegant, detailed model with strong historical consistency and thoughtful texturing. Minor detailing could still be refined on smaller components.

    Build Quality (29/30): Very solid construction with functional systems and working cockpit; landing gear needs slight adjustment for smoother operation.

    Fair Play (30/30): Fully within rules—parts, performance, and weight limits respected.

    Description (30/30): Exceptionally written with rich lore, technical specifics, and operational history. Fully immersive and professional.

    Total: 241/250 points.
    A beautiful, realistic creation with an authentic 1950s feel. Excellent craftsmanship and writing—among the best-balanced entries in the challenge.

    +1
  • SVD-1 yesterday

    SVD-1 – Evaluation

    Realism (50/100): Design and flight model are very basic and far from realistic 1950s jet behavior. Handling and proportions feel simplified, with doubtful aerodynamic coherence.

    Weapons (25/30): Armament within the allowed limit, but mix of missile types and gun calibers feels unbalanced for the era.

    Appearance (15/30): Very low detail level; rough shapes, simple geometry, and minimal surface work. Cockpit interior is crude and lacks realism.

    Build Quality (20/30): Functional but primitive. Visible alignment issues and structural simplicity reduce build quality.

    Fair Play (25/30): Within rule limits, though part count is below minimum (requires at least 200).

    Description (25/30): Provides some creative lore, but it’s fictional and lacks technical depth compared with historical entries.

    Total: 160/250 points.
    A functional but very rough aircraft—basic geometry, unrealistic flight model, and low detail. Creativity noted, but major refinement is needed for realism and build quality.

  • Republic F-84G 'Thunderjet' yesterday

    Republic F-84G "Thunderjet" – Evaluation

    Realism (97/100): Highly accurate model with proportions, flight characteristics, and performance matching real data. The four-gun setup (instead of six) complies with challenge requirements without breaking realism.

    Weapons (30/30): Correctly implemented and balanced armament, following the challenge limits.

    Appearance (30/30): Outstanding detail inside and out; exceptional surface work, paint accuracy, and cockpit realism. One of the most visually complete builds of the challenge.

    Build Quality (30/30): Perfect structural integrity, all controls and systems function smoothly.

    Fair Play (30/30): Fully within all rule limits—part count, performance, and armament compliant.

    Description (30/30): Thorough historical and technical context, well-written, and complete.

    Total: 247/250 points.
    A top-tier entry—superbly detailed, realistic, and fully compliant. One of the strongest candidates in the challenge.

  • [VR] Mikoyan Gurevich MiG-15Bis yesterday

    Mikoyan-Gurevich MiG-15Bis – Evaluation

    Realism (88/100): Good overall shape and proportions, accurate to the real MiG-15Bis, with convincing flight dynamics. Slightly high power/weight ratio (2.918) compared to real specs but still balanced.

    Weapons (30/30): Correct historical armament configuration—one N-37 and two NR-23 cannons—properly implemented.

    Appearance (25/30): Exterior model captures the main lines well but lacks surface and small structural detailing compared to similar entries.

    Build Quality (29/30): Solidly built with functional controls; no technical issues observed.

    Fair Play (30/30): Within all rule limits—part count, performance, and weight are compliant.

    Description (27/30): Clear and informative, though slightly more historical depth or specs could improve immersion.

    Total: 229/250 points.
    A faithful and clean MiG-15Bis build—accurate in shape and performance, but with less detail and cabin refinement than higher-rated entries.

  • Mikoyan Gurevich MiG-17 Fresco yesterday

    Mikoyan-Gurevich MiG-17 Fresco – Evaluation

    Realism (90/100): Faithful representation of the MiG-17 with correct proportions and behavior. Flight dynamics feel authentic for a 1950s transonic fighter. The power/weight ratio may be slightly unrealistic (3.225), but performance seems balanced in practice.

    Weapons (30/30): Historically accurate cannon setup—one N-37 and two NR-23s—properly used and compliant.

    Appearance (26/30): The exterior looks accurate and clean, but landing gear details and cockpit interior could use refinement.

    Build Quality (28/30): Solid structure and functional controls; however, minor imperfections on gear mechanics.

    Fair Play (30/30): Fully within all challenge parameters and rule limits.

    Description (28/30): Thorough historical and technical background with good clarity and structure.

    Total: 232/250 points.
    A well-balanced and realistic build, slightly rough in cockpit and landing gear detail but fully valid for the challenge.

  • Hawker Hunter/J34(50s Challange) yesterday

    Hawker Hunter/J34 – Evaluation

    Realism (95/100): Excellent handling and realistic flight performance based on real specs. Acceleration modeling is thoughtfully tuned, and small fictional touches (inner AIM-9 mounts) are acceptable.

    Weapons (30/30): Correct and balanced armament—four ADEN cannons and four AIM-9Bs, properly integrated.

    Appearance (27/30): Clean, elegant model with accurate proportions. Visual detailing could be higher; roundels built from parts instead of decals slightly lower realism.

    Build Quality (30/30): Very well assembled; strong structure and good surface alignment.

    Fair Play (30/30): Fully within all challenge limits—part count, weight, and performance are compliant.

    Description (28/30): Informative and technical, though a bit brief compared to the standard required for immersion.

    Total: 240/250 points.
    Beautifully built and perfectly within the challenge rules—a solid and realistic entry.

  • Grumman F9F-5 Panther VF-781 yesterday

    Grumman F9F-5 Panther VF-781 – Evaluation

    Realism (85/100): Accurate proportions and authentic flight behavior for a 1950s jet. However, the part count (1,891) far exceeds the 600-part limit. VR cockpit works but lacks refinement.

    Weapons (28/30): Correct armament used and well integrated.

    Appearance (27/30): Exterior looks excellent with proper 1950s Navy paint; cockpit detailing is rough.

    Build Quality (30/30): Technically solid, all control surfaces and features work properly.

    Fair Play (0/30): Disqualified due to excessive part count.

    Description (30/30): Strong historical and technical write-up.

    Total: 200/250 (disqualified for rules violation).
    A beautiful and faithful build, but not eligible for the challenge due to part count.

    +1
  • !!CHALLENGE 50s JET DOGFIGHT yesterday

    @alexJgameYTukraine000000 Your plane it´s great, i like so much... but must be sucessor, may you change this matter?

  • !!CHALLENGE 50s JET DOGFIGHT yesterday

    @alexJgameYTukraine000000 Sorry but must be direct successor to this post...

    +1
  • !!CHALLENGE 50s JET DOGFIGHT 3 days ago

    The challenge begins!

    +1
  • !!CHALLENGE 50s JET DOGFIGHT one month ago

    @alexJgameYTukraine000000 You can post your plane without any problems. I'm very busy these days, so I've extended the deadline to December.

    +1
  • Winners of the carrier challenge! one month ago

    @MajorMapleLeaf Relax, no problem. I play for fun.

  • !!CHALLENGE 50s JET DOGFIGHT one month ago

    @alexJgameYTukraine000000 I think a pro-rata system for penalty kicks is better, so it's proportional to all players who exceed the maximum number of parts. Keep in mind that the purpose of the maximum number of parts is to prevent the game from crashing during dogfights with Simpleplanes' AI. In other words, it's a rule there for a reason: to facilitate combat and ensure the game runs smoothly. Furthermore, you don't need that many parts to build a good aircraft model. So less is more, and this also tests your ability to build the same aircraft with fewer parts and better optimization, without compromising its details.

  • Aeron-13A "Screamer" one month ago

    Very creative design! Congrats!

    +2
  • Winners of the carrier challenge! one month ago

    @TitanVector Thank you!

    +1
  • Grumman F9F-5 Panther VF-781 one month ago

    This is great! Me encanta este!

    +3
  • !!CHALLENGE 50s JET DOGFIGHT one month ago

    @alexJgameYTukraine000000 Yes, in some cases that has been the case; depending on what is fulfilled or not, there will be a penalty in the score.

  • Winners of the carrier challenge! one month ago

    Thank you for organizing this very interesting challenge. I think there were some great competitors and it was fantastic to participate! Thanks all!

  • Winners of the carrier challenge! one month ago

    Very nice!!! Thank you very much!!

  • (WIP) Fighter one month ago

    Wow nice concept!! I like it!! Great job!!

    +1
  • A-25T Wartoad one month ago

    hahahah Great!

  • Vought A-8 Vindicatrix one month ago

    Probably make it a new version of this, good concept

    +1
  • Supersonic Bomber M1100A one month ago

    I like this concept, its probably make a new version. Great job!

  • !!CHALLENGE 50s JET DOGFIGHT 2 months ago

    @alexJgameYTukraine000000 I completely understand. I would have liked to use the cannons too. However, when you engage in dogfights against the SimplePlanes AI, once they start firing, they keep firing until the weapon is completely empty. In other words, they don't fire in bursts and stop until the target is back in range. That's why the cannons aren't used. It's to avoid that bug in the game, which is quite unpleasant during combat.

  • !!CHALLENGE 50s JET DOGFIGHT 2 months ago

    @alexJgameYTukraine000000

    Hey friend, just so you know:

    You can only use the weapons provided in this post. You'll see a cart with the missiles and cannons you can use. This is to ensure balanced combat. Without this rule, you could cheat and create missiles that would give your opponents no chance.

    The goal is to build a functional, VR-ready aircraft with a 1950s aesthetic. The better the design, the more points it will earn.

    You can change the size of the cannons as long as it doesn't affect their combat specifications.

  • Cessna AC-173 Grand Skyhawk 2 months ago

    @Cuboidable Yes, of course, feel free to use it ;-)

  • Rebuild challenge! 2 months ago

    @SimplyElegant Hi!! Tag me your next challenge ;-)

  • Cessna AC-173 Grand Skyhawk 2 months ago

    @avDude4 hahaha enjoy!

    +1
  • Rebuild challenge (don’t mind the horrid framing of the thumbnail) 2 months ago

    @KorKaiorWhatever Great!! I made one once https://www.simpleplanes.com/a/45mT15/Fairei-Fire-Comet

  • Rebuild challenge (don’t mind the horrid framing of the thumbnail) 2 months ago

    @KorKaiorWhatever Let's each design this Cessna jet-type aircraft with our design interpretation.

    +1
  • Rebuild challenge (don’t mind the horrid framing of the thumbnail) 2 months ago

    @KorKaiorWhatever hahaha There are several options for design a Cessna with jet engine ;-)

  • Rebuild challenge (don’t mind the horrid framing of the thumbnail) 2 months ago

    @KorKaiorWhatever I like this idea...

  • !!CHALLENGE 50s JET DOGFIGHT 2 months ago

    @upperflat According to the rules, you can modify the engine, as long as you do not exceed: Maximum speed: 950 mph at sea level, 1,350 mph at 34,000 feet

  • Fiat CR.79 Fuciliere II 2 months ago

    @QuiteInactiveWhiteBread By the way, instead of talking so much, why don't you participate in the tournament? 😉​😉​

  • Fiat CR.79 Fuciliere II 2 months ago

    @QuiteInactiveWhiteBread On the other hand, these types of techniques have been well-tested by SimplePlanes' AI when it has to face other aircraft. Don't forget that this aircraft was designed to be used by the game's AI in dogfights.

  • Fiat CR.79 Fuciliere II 2 months ago

    @QuiteInactiveWhiteBread Your analysis makes sense from a real‑life aerodynamics perspective — excessive drag from large airbrakes would indeed penalize energy retention in sustained turns. However, in SimplePlanes (or similar simulators), their effect often depends more on balance and control modeling than on strict aerodynamic realism.

    If the airbrake in this jet activates slightly during turns, it could be serving as a stability aid to help manage pitch or prevent overspeed tendencies rather than acting as a continuous drag plate. Real aircraft like the F‑15 or Su‑27 use control surfaces that can behave somewhat similarly when coupled to flight control logic (though usually not pure airbrakes).

    So while your point about energy retention and turn performance is correct in practical aeronautics, in this context it might have been a deliberate design compromise for gameplay handling or visual effect rather than aerodynamic realism.

  • Republic F-84G 'Thunderjet' 2 months ago

    Nice!

  • !!CHALLENGE 50s JET DOGFIGHT 2 months ago

    @Rakoval500k Sorry for the delay in responding. I was sick with the flu. If you're asking about weapons, this challenge provides the weapons, cannons, and missiles you can use or combine on your plane. You can choose whichever ones you want and use them within the limits established in the challenge rules. If you use modified or altered weapons, it is considered cheating and may result in disqualification from the challenge or a score penalty, depending on the severity of the cheating. I have a Python program that checks the XML of your planes and, if there is cheating, notifies me and calculates the penalty points.

    Regarding my words "significant" and "insignificant," I believe it was taken out of context, as I was referring to the fact that the weapon values ​​I provide in the challenge are approximate relative to those of real weapons. I don't claim them to be exact. What I do want is for you to use the weapons provided so that we all play by the same rules.

    The fun part here will be watching our planes fly in combat and on video. I remind all players that in addition to building, we're here to have fun and share interesting ideas about our passion for aviation. Winning is great, but more important is the pleasure and fun of the challenge itself.

  • !!CHALLENGE 50s JET DOGFIGHT 2 months ago

    @Mal0ne yes you can use multiple guns or missiles within limits indicated...

  • !!CHALLENGE 50s JET DOGFIGHT 2 months ago

    @ORZpasserAtw not allowed... sorry

  • Fiat CR.79 Fuciliere II 2 months ago

    @QuiteInactiveWhiteBread It is designed to facilitate maneuvers in dogfights. This aircraft was designed for the challenge of aircraft of the 1950s. It's a trick that works very well, to improve the turning radius and aim more quickly at the enemy.

  • Fiat CR.79 Fuciliere II 3 months ago

    @egll Hi Egll

  • F-84 (WIP) 3 months ago

    @M109simp The power-to-weight ratio indicated is the maximum, it does not mean that you have to make the plane with that power-to-weight ratio.

    +1
  • F-84 (WIP) 3 months ago

    Nice, could participate in my challenge

  • Folland Flash F.1 3 months ago

    Very nice!

    +1