looks like a pretty good design, especially as a post ww2 design. since massive turbocharger systems wouldnt be needed for an attack aircraft like this, and i think the high wings could work, as long as there is an adequate reason to have the wings high up (such as a bomb bay or other secret compartment under the wing box) because otherwise you would be designing landing gear that is simply impractically long in order to have decent ground clearance and is basically wasted extra mass for no good reason. you can look at the BTD Destroyer to see why the wing box had to be so high; it had a massive bomb bay, one that could conceal an entire torpedo, and to keep the landing gear from being ridiculously long, they decided to crank the wings into an inverted gull shape.
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also those top tanks are feaking massive like what are the range requirements for this thing
@LunarEclipseSP you will have to use overload to xml the upper parts to be lighter so you can add weight to the bottom of the car without increasing total mass
@LunarEclipseSP you can keep the longitudinal location of the center of mass wherever you like, just lower it vertically
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you don't even have to add weight, simply move the center of mass closer and closer to the plane created by the y-axis center of the tires at their ride height.
be careful to not move the center of mass lower than that, the car will behave very strangely, as the force of the tire in sp acts on its center, not the contact patch (the part of the tire touching the road) like it does in real life. it will mess up load shifting on the tires as all of the body roll will begin to inverse (from a rear perspective, a left turn should have the body rolling clockwise, not counterclockwise)
dayum i have 218mb (~2000) files, it was still only 3000 before i shoved a bunch of files out onto another folder because my AircraftDesigns folder had gotten so large i could no longer see my the files through the in-game menu
@SPWithLizzie "Parallax is a displacement or difference in the apparent position of an object viewed along two different lines of sight and is measured by the angle or half-angle of inclination between those two lines.[1][2] Due to foreshortening, nearby objects show a larger parallax than farther objects, so parallax can be used to determine distances." -Wikipedia
@SPWithLizzie i dont think i phrased myself properly. when the center of the camera is shifted away from the center of mass of the aircraft (the actual rotation center) it will look like the aircraft is rotating around the center of the camera, the illusion is created by parallax when the aircraft is far away from any static reference point, such as the terrain and water, which in flight is usually many kilometers away.
@SPWithLizzie its not an error, the effect is just what happens when the camera's center is far away from the actual point of rotation, it looks like the camera becomes the center of rotation there isnt really a way to "fix" it because it is technically working as intended. i will say though that the camera center changing from the center of mass of the build to the center of mass of the other rigidbody its attached to can be quite frustrating at times (namely with ejection seats)
@SPWithLizzie ok lets test it for real then.
if the aircraft rotation center is based on camera position then having a camera placed a significant distance away on the x-axis will result in massive altitude change (equal to twice the distance of the aircraft from the camera) over the course of a 360-degree rolling manuever.
i chose the kicking fish as my testing aircraft with the only modification being an orbit camera (scaled by 10 for visibility purposes) offset 100 meters on the x-axis to the right side of the aircraft.
bring the aircraft to fly just over the terrain in level flight, then roll left. if the rotation was based on the camera then the aircraft would crash into the ground as the roll center forces the aircraft to get pushed into the terrain. but this does not happen as tested.
it may appear as if the aircraft rotates differently based on camera position, but that just isnt what happens, it only appears to because of the different perspective
i dont really understand posts like this, you just get busier over time, simpleplanes is not your job, but for whatever reason this is the only game where people could have some serious life-altering event and think "i have to make a post telling my followers that my f-37b will be delayed due to my car accident, leaving me paralyzed from the neck down", this is an exaggeration (mostly) but its weird how i see people announce that they will be less active as if sp is their job
seems to be an issue with the seat and camera assembly being attached through a detacher for ejection seat functionality, in-game the joint bends just a little but its noticeable when trying to aim with the gunsight. it is immediately fixed when i attach the seat to a rigid connection such as another fuselage on the aircraft (losing ejection seat functionality) i was not able to fix it for sure, but for now you can attach the gunsight view camera to the aircraft and leave only the orbit cam for the ejection seat
.
also the camera is offset on the x axis by a little bit (setting it to 0 still does not fix the issue so i assume you know this)
im pretty sure someone has done this exact thing already, do it again.
you can do pretty much anything you want in mp, there is trollshield for those who want to disable weapons or block certain users.
looks like a pretty good design, especially as a post ww2 design. since massive turbocharger systems wouldnt be needed for an attack aircraft like this, and i think the high wings could work, as long as there is an adequate reason to have the wings high up (such as a bomb bay or other secret compartment under the wing box) because otherwise you would be designing landing gear that is simply impractically long in order to have decent ground clearance and is basically wasted extra mass for no good reason. you can look at the BTD Destroyer to see why the wing box had to be so high; it had a massive bomb bay, one that could conceal an entire torpedo, and to keep the landing gear from being ridiculously long, they decided to crank the wings into an inverted gull shape.
+2.
also those top tanks are feaking massive like what are the range requirements for this thing
shouldve kept it going and revealed it like 30 years later
+1cant tell if i want to laugh or cringe
please think before you post next time
+6mods ban this guy for lying about his age and actually being underage
+1.
wait
im getting too old for this
the thumbnail is like a small toy on a table
.
a baby will attempt to eat the f20
why are we giving this guy so much attention i thought we didnt like him
+1@LunarEclipseSP you will have to use overload to xml the upper parts to be lighter so you can add weight to the bottom of the car without increasing total mass
super sabre taken literally
also what @BaconEggs said is most likely true. in real life, cars may rollover from sudden turns like you've shown
@LunarEclipseSP you can keep the longitudinal location of the center of mass wherever you like, just lower it vertically
.
you don't even have to add weight, simply move the center of mass closer and closer to the plane created by the y-axis center of the tires at their ride height.
be careful to not move the center of mass lower than that, the car will behave very strangely, as the force of the tire in sp acts on its center, not the contact patch (the part of the tire touching the road) like it does in real life. it will mess up load shifting on the tires as all of the body roll will begin to inverse (from a rear perspective, a left turn should have the body rolling clockwise, not counterclockwise)
move the center of mass lower
+1@DragonAerotech sp has had updates for 9 years.. what are you on about
+3juno, on the other hand, just fell off lol idk what happened there
dayum i have 218mb (~2000) files, it was still only 3000 before i shoved a bunch of files out onto another folder because my AircraftDesigns folder had gotten so large i could no longer see my the files through the in-game menu
@hpgbproductions i remember doing that for a go kart i made once and it freaked out one time and the kart did silly things
it was all fun and games for me until i had to model the differential
simplerockets.com
+7@ZeroWithSlashedO the lyrics
your forum title reminded me of this lol
happy birthday
armed gaming mouse
+1@SPWithLizzie "Parallax is a displacement or difference in the apparent position of an object viewed along two different lines of sight and is measured by the angle or half-angle of inclination between those two lines.[1][2] Due to foreshortening, nearby objects show a larger parallax than farther objects, so parallax can be used to determine distances." -Wikipedia
+4@SPWithLizzie i dont think i phrased myself properly. when the center of the camera is shifted away from the center of mass of the aircraft (the actual rotation center) it will look like the aircraft is rotating around the center of the camera, the illusion is created by parallax when the aircraft is far away from any static reference point, such as the terrain and water, which in flight is usually many kilometers away.
the exaggerated swagger of a p-40e warhawk
+1@SPWithLizzie its not an error, the effect is just what happens when the camera's center is far away from the actual point of rotation, it looks like the camera becomes the center of rotation there isnt really a way to "fix" it because it is technically working as intended. i will say though that the camera center changing from the center of mass of the build to the center of mass of the other rigidbody its attached to can be quite frustrating at times (namely with ejection seats)
+1@SPWithLizzie ok lets test it for real then.
if the aircraft rotation center is based on camera position then having a camera placed a significant distance away on the x-axis will result in massive altitude change (equal to twice the distance of the aircraft from the camera) over the course of a 360-degree rolling manuever.
i chose the kicking fish as my testing aircraft with the only modification being an orbit camera (scaled by 10 for visibility purposes) offset 100 meters on the x-axis to the right side of the aircraft.
bring the aircraft to fly just over the terrain in level flight, then roll left. if the rotation was based on the camera then the aircraft would crash into the ground as the roll center forces the aircraft to get pushed into the terrain. but this does not happen as tested.
+2it may appear as if the aircraft rotates differently based on camera position, but that just isnt what happens, it only appears to because of the different perspective
+7i dont really understand posts like this, you just get busier over time, simpleplanes is not your job, but for whatever reason this is the only game where people could have some serious life-altering event and think "i have to make a post telling my followers that my f-37b will be delayed due to my car accident, leaving me paralyzed from the neck down", this is an exaggeration (mostly) but its weird how i see people announce that they will be less active as if sp is their job
+1seems to be an issue with the seat and camera assembly being attached through a detacher for ejection seat functionality, in-game the joint bends just a little but its noticeable when trying to aim with the gunsight. it is immediately fixed when i attach the seat to a rigid connection such as another fuselage on the aircraft (losing ejection seat functionality) i was not able to fix it for sure, but for now you can attach the gunsight view camera to the aircraft and leave only the orbit cam for the ejection seat
+1.
also the camera is offset on the x axis by a little bit (setting it to 0 still does not fix the issue so i assume you know this)
sp users are just built like that
+8you can fix it if you build it in sp!!!
stelt
31 juli
as far as i know sp parts do not use stock asset meshes, they are jundroo original
when my enemy suspects red missile but i deceptively launch green missiles instead
+1i am r rank for rexion
+1@Graingy the joke is quite literally getting old ahah mr. granular you are quite humorous
+1im making one too lol (also the m1 105mm)
+1sippy cat
no way they got the !!!!!
+1the flight model on this is your best work so far, so realistic ❤️
+2yummy
+1watch your language
+2Simpleplanes
i love upvotes
+1fun
@YarisHatchback i forgor
im pretty sure someone has done this exact thing already, do it again.
you can do pretty much anything you want in mp, there is trollshield for those who want to disable weapons or block certain users.
@BARREND120 oh ok, i choose realistic weight, even with a stabilizer the t-72's gun still wobbles around a bit on the move (source: GHPC)
+2@UltraLight live ultalight sighting
+1