@Leviatham , check previous posts to understand the funky trees trics, but basically it is mixing an cannon with a missile to make the game think the missile is a cannon. therefore the game fires it without locking at a target you aim on OR the last known target even in air.
@EternalDarkness can you help me with funkytrees. is there a function to make a rotator go beyond 360degree. like heading is -360 to 360. but can i make a function that countst further from 360. the heading function cant make smooth rounds without hopping from 360 to 0. plz help me
@ParisForce thats something the game must allow, or you can xml a code for a stabilisator to guide a rocket to a cwrtain coordinate. But this xml will be difficult.
@WNP78, please update the mod
+4check this
@OCEANUNKNOWN underwater cam mod?
+2@KK2 yeah donno how to fix that
+2@KK2 of course you can!
+2@UmbrellaCorporation rikowoody1999#6242
+1@UmbrellaCorporation msg me on discord
+1@UmbrellaCorporation, react asap
+1@UmbrellaCorporation jo9095785, what do you need?
+1@Bismarcksurvivor100 wider use by simplicity
+1cpy pst
+1@shipster they are very complicated in terms of xml coding, i am working on easy to use ones
+1@bilibiliUID354146166 can I use it to make a more sophisticated missile and radar unit with it?
+1lets make submarines!!!!
+1@VChart there ate only two types of weapons, the torpedos and the missiles.
+1@CharlesDeGaulle thankss m8!
+1@ChrisPy the missile are self-homing on ground targets😂😂
+1@Leviatham , sadly not... But the these missiles can be fired from underwater, so does it matter if its working just fine?
+1@Leviatham , check previous posts to understand the funky trees trics, but basically it is mixing an cannon with a missile to make the game think the missile is a cannon. therefore the game fires it without locking at a target you aim on OR the last known target even in air.
+1@CanadianRAF if a cannon and missile are named the same the missile fires with autolock
+1@phuc weird, am not known with ios sorry😕
+1@wonsang802 the second cannon in the rocket can be modified by changing the explosionscale. or you can attach a bomb to the rocket itself.
+1@phuc landinggear...ground to air weapons..select target...fire
+1@Mustang51 dont know maybe you can make it successful by uploading it... Hahahaha
+1https://www.simpleplanes.com/a/0R1BDK/kurganets-25
@snickers1040 just have fun!
@UmbrellaCorporation i do
@UmbrellaCorporation the netherlands
@UmbrellaCorporation nope
@UmbrellaCorporation s-400 already made
@Skidkid08 just a timed explosion of a canon near an engine so that the engine catches fire
@Garykang thanks, if you ever need helpt with xml-coding and trics, lemme know
sexy ;)
@riko better than i can ever make😂😂
@UmbrellaCorporation there are plenty of b2s available online right?
@CRH1A ?
@SOLOZZ download it in your android browser in desktop mode
@SOLOZZ downloaded on android or pc?
@Mrfoxus fcse u can!
@KobzeR why? And why me?
@EternalDarkness ow, thankss
@EternalDarkness do you know a moderator who is?
@EternalDarkness can you help me with funkytrees. is there a function to make a rotator go beyond 360degree. like heading is -360 to 360. but can i make a function that countst further from 360. the heading function cant make smooth rounds without hopping from 360 to 0. plz help me
great build!
@VChart thats not supposed to happen...
@ParisForce thats something the game must allow, or you can xml a code for a stabilisator to guide a rocket to a cwrtain coordinate. But this xml will be difficult.
@ParisForce wich result do you want to achieve?
@smolensk yes, tis is to tric the game for not deleting the weapons underwater
@ChrisPy just select the rsm-56->select a ground target and hold fire weapons
@Leviatham , not really a post. But the mechanism is used in a lot of my previous builds
@EternalDarkness thanks!