@HakkeAirTech it... works.. Action group 2. Have you tried it?
Actiongroup 1 + roll + pitch -> cannon
(rocket, gives aim with cam1)
Actiongroup 2 + roll -> Torpedo(Need lock on via cockpit view)
VTOL -> beacon light / flag height(action group 7)
TRIM -> YAW engine. (Use it a little or ship will roll)
Q E -> Rudder (useless... ;ㅅ;)
Sorry for lack of description. It was actually my first craft which i made it in 9 hours after I bought it.
The cockpit on the torp tube will lock the enemy ship. Sadly, due to lack of height, it will sink often.
why no beak?
@HakkeAirTech it... works.. Action group 2. Have you tried it?
Actiongroup 1 + roll + pitch -> cannon
(rocket, gives aim with cam1)
Actiongroup 2 + roll -> Torpedo(Need lock on via cockpit view)
VTOL -> beacon light / flag height(action group 7)
TRIM -> YAW engine. (Use it a little or ship will roll)
Q E -> Rudder (useless... ;ㅅ;)
Sorry for lack of description. It was actually my first craft which i made it in 9 hours after I bought it.
The cockpit on the torp tube will lock the enemy ship. Sadly, due to lack of height, it will sink often.