@hfusiwjf29 I switched computers and my reshader turned weird not working properly. Would you do screenshots for me? You can decide after seeing the prototype Here. No scrn shots yet though, because the exterior yet to be finalised and interior incomplete.
@324 This seems like a wonderful mod, and a massive game changer. But first, can please clarify some things?
1. None of the parts will be connected when its generated?
2. What applications do I need to have installed before I downlaod this mod?
3. It will be 100% accurate? What about shapes that are unachieveable or hollow parts?
4. Where can I make the mesh?
5.Can I download a random aircraft model and then turn it into a SP aircraft using this? or must it be a specific format?
6. How does it run? Is it that I make the 3d model, put it into your application and it generates a .splane file? or puts it directly into simpleplanes?
@titaniciceberg3 Indeed. Select the missile. Open the overload in-game XML editor (In my prev comment right below, the last paragraph shows how to acces the XML editor). Click on the dropdown menu at the top. Select Missile. Then, instead of editing and existing value, go to the bottom and click the + sign. Put the name as maxRange (Must be exact, with the capital letter correctly) and put the value as whatever you wish. 10 000 is a decent missile range and 20 000 is a long range missile, but feel free to experiment with what suits best.
Here you can also edit the name of the missile, from the boring existing name to a fancier custom missile name like Sidewinder AIM-9. Simply add a new value with the name as 'name' (minus qoutation marks) and the value as the name you wish.
In this spot as well you can edit the power of the missile. Find an existing value with the name as explosionScale, then edit the value beside it. 5 is large, 20 is a small nuke, 50 hell get outa there, 100 I hope you sent the expendable guy.
The screenshot is from SIMPLEPLANES? How does it look so good??!! Give it to me without the context of the simpleplanes post, ids say its from a real racetrack, real car!
@Hiimakeplanes Ok, very good advice. i will compile all the advice given in the comments and release a new updated version, possibly with a full cockpit. I hope you will wait for me to release it and check it out.
tag everything please
+1Hey, just wondering what became of this challenge?
+1@MrCOPTY Uploaded! I tagged you in the comments.
+1@TheTomatoLover @WinsWIngs @AdmiralGelvain
+1@MrCOPTY Good news! I found and successfully did a turtle! To be uploaded soon
+1@MrCOPTY Sometimes the end model is too small so I have to ditch the project. Hope there is a nice big one to use
+1@MrCOPTY ill see if there are any low poly models of a turtle to use
+1@TheTomatoLover Ok sure! Ill make sure to notify you.
+1@MrCopty @GuyFolk @SPAircraftOfficial
+1@LunarEclipseSP
+1@LunarEclipseSP Me too!
+1@324 Oh no, I plane to use it for MUCH more interesting stuff. This was just a simple beginning test (Lol its my most popular build)
+1@MrCopty @GuyFolk
+1@ToeTips Nice! Also it looks like I might be heading to gold with my new static horse model! 27 upvotes so far!
+1Well done!!! I hope to continue aiding you in your journey to platinum by supplying your screenshots :)
+1@skittleChan Lol still second post position available
+1@LinusTouchTips The link is in the description. The 'here' was clickable, highlighted blue
+1@VittorVolotok Coloured!
+1Now this is the pure definition of RECYCLING and INNOVATION
+1@hfusiwjf29 I switched computers and my reshader turned weird not working properly. Would you do screenshots for me? You can decide after seeing the prototype Here. No scrn shots yet though, because the exterior yet to be finalised and interior incomplete.
+1Absolutely wonderful!
+1Beautiful
+1@324 One last thing, how can I easily manually attach all the fuselage pieces? What if it generates a thousand parts, then how?
+1@324 I had though about this concept but though it would be impossible to make!
+1@324 Thanks so much for clarifying this! If there was a ranking this is the no. 1 mod ever made!
+1@324 I think you need a more detailed description including a list of requirments and step by step process on how to use.
+1@324 This seems like a wonderful mod, and a massive game changer. But first, can please clarify some things?
+11. None of the parts will be connected when its generated?
2. What applications do I need to have installed before I downlaod this mod?
3. It will be 100% accurate? What about shapes that are unachieveable or hollow parts?
4. Where can I make the mesh?
5.Can I download a random aircraft model and then turn it into a SP aircraft using this? or must it be a specific format?
6. How does it run? Is it that I make the 3d model, put it into your application and it generates a .splane file? or puts it directly into simpleplanes?
@WinsWings T! It was already very good, I cant wait for the update!
+1@SkyJayTheFirst Wonderful! I look forward to seeing the final post
+1@ToeTips Yeah great
+1T! 👍
+1@ToeTips I did the design work. some of the funky trees, but UssrLENIN did most of the coding.
+1@WinsWings @Jetmaker @LimeAir @CR929thenewSPplayer @NoblePlanesLTD @ToeTips Me and UssrLENIN's masterpiece, been working on this for quite some time!
+1@UssrLENIN Published, finally! Hooray!
+1@titaniciceberg3 Indeed. Select the missile. Open the overload in-game XML editor (In my prev comment right below, the last paragraph shows how to acces the XML editor). Click on the dropdown menu at the top. Select Missile. Then, instead of editing and existing value, go to the bottom and click the + sign. Put the name as maxRange (Must be exact, with the capital letter correctly) and put the value as whatever you wish. 10 000 is a decent missile range and 20 000 is a long range missile, but feel free to experiment with what suits best.
Here you can also edit the name of the missile, from the boring existing name to a fancier custom missile name like Sidewinder AIM-9. Simply add a new value with the name as 'name' (minus qoutation marks) and the value as the name you wish.
In this spot as well you can edit the power of the missile. Find an existing value with the name as explosionScale, then edit the value beside it. 5 is large, 20 is a small nuke, 50 hell get outa there, 100 I hope you sent the expendable guy.
+1Wow! Thanks everyone, this is fast turning into my most upvoted build!
+1nice update!
+1@ToeTips I could do... just tag me in an unlisted post of yours and Ill see what I can do.
+1lol
+1See this post of mine for the visible difference https://www.simpleplanes.com/a/0ZeXA2/Fuselage-VS-Blocks
+1A suggestion, try using the fuselage resiable blocks - looks much smoother than the blocky blocks here.
+1The screenshot is from SIMPLEPLANES? How does it look so good??!! Give it to me without the context of the simpleplanes post, ids say its from a real racetrack, real car!
+1@WinsWings OK then. Just a little disappointed I cant to the rutan boomerang...
+1T!
+1👍Interesting - no horizontal stabilizer! I like the slanted elevators
+1@WinsWings Yeah weird, also weird how I GOT blocked in the first place? Well, no use questioning, all is fixed and I dont really care how.
+1@WinsWins IT WORKED! I can COMMENT again! Windshifter1 is BACK! Thanks
+1Pls work pls work pls work
+1Thx
+1@Hiimakeplanes Ok, very good advice. i will compile all the advice given in the comments and release a new updated version, possibly with a full cockpit. I hope you will wait for me to release it and check it out.
+1