@Tensen01 I'm glad it worked out. The design itself looks cool, so I didn't want to make any major visual alterations. Check out the comment (if you haven't) in my upload to see the changes made to improve handling. Flight characteristic is similar to how FW-190 behaves in WarThunder - Fast roll, but terrible rate of turn
Plane is too nose heavy. This can be gauged by checking the distance between CoL and CoM. If CoM is way forward of CoL, then chances are, the plane is nose heavy.
Engine(s) are mounted too high, causing CoT to be above CoM. Fix this by either lowering the engine's position or rotate the engine enough to counter the nose down moment. Alternatively, try increasing lift produced by the wings to counter the nose down moment.
This assumes that the plane has a conventional design. The plane's main wings are not producing enough lift at leveled flight. Try converting the main wings' airfoil shape to semi-symmetric or flat bottom. Both of those choices increases lift. Alternatively, try increasing the AoA of the main wings by rotating them. (Real life airplanes does this, look up wing washout on google)
Again, this assumes a convention design. The horizontal stabilizers are producing too much lift, causing a nose down moment. Reduce the size of the horizontal stabilizers.
This assumes a canard design. Canards are too weak. Increase the size of the canards, move it further forward, or change its airfoil shape.
Note that it is impossible to design a perfectly balanced plane flying perfectly leveled under all conditions. Real life planes are trimmed to fly level for a specific speed, altitude, payload, ...etc. It is fine to have a little pitch up or pitch down when flying your designs.
I agree. In fact, it may be better if the devs are to implement a separate, "Advanced Wing", part with features you proposed. This way, old builds made with current wings won't break, and we get to tinker with more advanced features.
@BACconcordepilot Agreed, for some reason increasing hp in the game also increase the amount of thrust when it should be primarily dependent on prop size and RPM. Sure, more hp would mean greater acceleration because peak RPM could be attained faster. However, the prop can only turn so fast, limiting the amount of thrust it can produce regardless of horse power.
I also think that the weight of the engine should scale with the power it produces.
@asteroidbook345 Only the finest stalinum wing has no problem))))
Scripting language for SP when
@Mustang51 Thanks!
@Tensen01 I'm glad it worked out. The design itself looks cool, so I didn't want to make any major visual alterations. Check out the comment (if you haven't) in my upload to see the changes made to improve handling. Flight characteristic is similar to how FW-190 behaves in WarThunder - Fast roll, but terrible rate of turn
@Tensen01 https://www.simpleplanes.com/a/Ta85gQ/X20-Red-Airplane
@Tensen01 Up to you. I think you can unlist the upload and link to it or something.
@Tensen01 Welp, in that case, with your permission, I could take a look at the design to figure out what's wrong. I'm down for solving some puzzles.
These are all I can think of at the moment:
Plane is too nose heavy. This can be gauged by checking the distance between CoL and CoM. If CoM is way forward of CoL, then chances are, the plane is nose heavy.
Engine(s) are mounted too high, causing CoT to be above CoM. Fix this by either lowering the engine's position or rotate the engine enough to counter the nose down moment. Alternatively, try increasing lift produced by the wings to counter the nose down moment.
This assumes that the plane has a conventional design. The plane's main wings are not producing enough lift at leveled flight. Try converting the main wings' airfoil shape to semi-symmetric or flat bottom. Both of those choices increases lift. Alternatively, try increasing the AoA of the main wings by rotating them. (Real life airplanes does this, look up wing washout on google)
Again, this assumes a convention design. The horizontal stabilizers are producing too much lift, causing a nose down moment. Reduce the size of the horizontal stabilizers.
This assumes a canard design. Canards are too weak. Increase the size of the canards, move it further forward, or change its airfoil shape.
Note that it is impossible to design a perfectly balanced plane flying perfectly leveled under all conditions. Real life planes are trimmed to fly level for a specific speed, altitude, payload, ...etc. It is fine to have a little pitch up or pitch down when flying your designs.
+6It would also be cool if we can manually set which plane/vehicle the AI may spawn automatically using a list or something
Understandably, the Devs are busy pushing to release SR2. However, you keep SP fresh and interesting.
+3I agree. In fact, it may be better if the devs are to implement a separate, "Advanced Wing", part with features you proposed. This way, old builds made with current wings won't break, and we get to tinker with more advanced features.
@BACconcordepilot Agreed, for some reason increasing hp in the game also increase the amount of thrust when it should be primarily dependent on prop size and RPM. Sure, more hp would mean greater acceleration because peak RPM could be attained faster. However, the prop can only turn so fast, limiting the amount of thrust it can produce regardless of horse power.
I also think that the weight of the engine should scale with the power it produces.
@Treadmill103 Thanks! It took quite a while figuring out why the floats didn't work (Needed to leave the mass scale at 1)
@Colonel1J2R3Wolf Thank you!
@Mustang51 Thanks, I'll try
@SomeFox Same, shame there aren't more STG plane recreations around here
@Milo1628xa Thank you!
@CALVIN232 no problem, thank you for the spotlight
@ThePrototype Thank you!
But how!?
Nice! Did not expect to find someone who make planes from Raiden Fighters.
@TheOwlAce Thank you for the comment and upvotes!