@Minecraftpoweer I use an online converter currently. Both wing gun and gatling gun uses m/s for muzzle velocity, so why not change it on the cannon for consistency?
@Tensen01 I'm glad it worked out. The design itself looks cool, so I didn't want to make any major visual alterations. Check out the comment (if you haven't) in my upload to see the changes made to improve handling. Flight characteristic is similar to how FW-190 behaves in WarThunder - Fast roll, but terrible rate of turn
I agree. In fact, it may be better if the devs are to implement a separate, "Advanced Wing", part with features you proposed. This way, old builds made with current wings won't break, and we get to tinker with more advanced features.
@BACconcordepilot Agreed, for some reason increasing hp in the game also increase the amount of thrust when it should be primarily dependent on prop size and RPM. Sure, more hp would mean greater acceleration because peak RPM could be attained faster. However, the prop can only turn so fast, limiting the amount of thrust it can produce regardless of horse power.
I also think that the weight of the engine should scale with the power it produces.
@Minecraftpoweer I use an online converter currently. Both wing gun and gatling gun uses m/s for muzzle velocity, so why not change it on the cannon for consistency?
@AndrewGarrison Can't wait to test the new version!
@asteroidbook345 Only the finest stalinum wing has no problem))))
Scripting language for SP when
@Mustang51 Thanks!
@Tensen01 I'm glad it worked out. The design itself looks cool, so I didn't want to make any major visual alterations. Check out the comment (if you haven't) in my upload to see the changes made to improve handling. Flight characteristic is similar to how FW-190 behaves in WarThunder - Fast roll, but terrible rate of turn
@Tensen01 https://www.simpleplanes.com/a/Ta85gQ/X20-Red-Airplane
@Tensen01 Up to you. I think you can unlist the upload and link to it or something.
@Tensen01 Welp, in that case, with your permission, I could take a look at the design to figure out what's wrong. I'm down for solving some puzzles.
It would also be cool if we can manually set which plane/vehicle the AI may spawn automatically using a list or something
I agree. In fact, it may be better if the devs are to implement a separate, "Advanced Wing", part with features you proposed. This way, old builds made with current wings won't break, and we get to tinker with more advanced features.
@BACconcordepilot Agreed, for some reason increasing hp in the game also increase the amount of thrust when it should be primarily dependent on prop size and RPM. Sure, more hp would mean greater acceleration because peak RPM could be attained faster. However, the prop can only turn so fast, limiting the amount of thrust it can produce regardless of horse power.
I also think that the weight of the engine should scale with the power it produces.
@Treadmill103 Thanks! It took quite a while figuring out why the floats didn't work (Needed to leave the mass scale at 1)
@Colonel1J2R3Wolf Thank you!
@Mustang51 Thanks, I'll try
@SomeFox Same, shame there aren't more STG plane recreations around here
@Milo1628xa Thank you!
@CALVIN232 no problem, thank you for the spotlight
@ThePrototype Thank you!
But how!?
Nice! Did not expect to find someone who make planes from Raiden Fighters.
@TheOwlAce Thank you for the comment and upvotes!