Do you want it less less realistic where the plane flies in a straight line, there’s no sideways prop wash over the tail and gyroscopic effects from the prop? Or do you want it to be hard core simulation with everything being simulated?
Here’s how it’s going so far BTW:
This is not a teaser. You will not be tagged if you say T on this post.
How realistic do you want the flight model on my 180 to be?
234k jamesPLANESii
4.7 years ago
here @Mikey101234
Tttttttttttttttttttttttttttt
It’s up @Mikey101234
T
Jk
I
I
V
T
Veerrrryyyyy! Ok now -TTTTTTTTTTT-
T ( ͡° ͜ʖ ͡°)
Oh wait I’m an idiot. My brain put a 2, like 182! Lol @jamesPLANESii
😑 @ForeverPie
W8 but all 180s are taildraggers @ACEPILOT109
Idk, but I have to say, that looks cool! Ive never seen a tail dragger 180...
T
Completely unrealistic, turns faster than a fighter and accelerates faster than an SR-71.
JK, do it less realistic
It’d just be like flying in X Plane :D @WarHawk95
@jamesPLANESii I have an idea... Make both versions. One for pilots like you with hardcore simulation and one for amateurs like me 😁😭
As realistic as a Biplane
You might want to check the dihedral of your wings @TheKraken3
@jamesPLANESii Wheel traction really sucks, my landing gear are always wack because of it the main thing that pisses me off though is when a light touch on the rudder rolls the plane like crazy for no reason
I think the main downside to SP’s physics is the inertia physics and wheel traction. With the help of jet engines, you can make the flight physics amazing @Mattangi2
@SnoWFLakE0s ye, its good but not great
@Mattangi2
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SP's physics are surprisingly well done.
The fact that the plane has about 2000 parts and it’s going to be pretty laggy anyways as well as the fact that you’re gonna have like a 2 second delay between your control input and the input actually doing it’s thing, it’ll make taking off hell with lag lol @vcharng
"sideways prop wash over the tail"
=>"Spiral slipstream"
Also there's a third thing called P-factor, but I wonder how you're gonna make it happen in the game...
Does these realism affect playability for mobile players?
i think in a game where realistic physics is just nonexistant u should try and make up for that by making urs hardcore realistic