I'm experimenting with different building styles and then I noticed I did something very odd for me with the last build. I usually start building from the middle section, add the nose, add the wings, complete the tail, decide if I make it a T-Tail or not, then I add the engines and undercarriage. With this last build I started with the nose and it felt ~really~ off.
Of course, the nose
@Rub3n213 He's too dangerous to be kept alive
Near-front to back for most long things like planes and vehicles. For panelling I start with a rib part and then add the panels to it
Yo how does that even work @Rub3n213
@jamesPLANESii finally a worthy opponent.
Our battle shall be legendary.
I start with the landing gear
Start at cockpits rear, go forward. Then go finish fuse then tail and wings. Details come after
With cars I start with the floor pan
With planes, I start with the belly
For my light aircraft and majority of my builds I start with the engine and engine cowling then make a outline of what I want off of that then start building the fuselage off the engine cowling
I see I'm the odd one here :')
Depends on the build. With ships, it's simple. Hull usually needs to be paneled, so you start with a deck to give you a reference to panel around, and then you do the rest of the hull. Sometimes elements of the superstructure can be paneled together with the hull so you do them together. On planes, I usually start from the tail, get the fuselage shape in two or three layers depending on complexity, then move onto the wings. Vehicles are a bit more challenging as the hull is pretty much the entire build, and you have to nail it from the start. That also makes them quick and part efficient though
i start with the nose since it helps me visualise the rest of the aircraft (plus i use ms paint to draw blueprints)
@edensk you are the same as me
I Start at the very top of the nose and work my way back
I will usually first make a rough build which will be the general shape of the aircraft I am making. This way when I start the real thing, I know how it’s going to look and be shaped. I tend to start with making a fuselage tube of parts being between 0.5-0.1 in size. I add these until it’s the length that I wish for the aircraft to be and then I start shaping it usually starting at the nose. After I go for the wings but the way I do that changes with every plane I make
Normally I start with the nose and then I finish the fuselage, make the wings (and tail), landing gear, and finally the flight model.