Dear Simple Planes Devs.
If you are Reading this, Please I need to suggest to you something.
In the Past couple of Months, I have been developing and Improving a Concept that MAY or MAY NOT make Simple Planes a more Fun Game to Play. But I cannot say it here in the post itself right now, because someone might copy it. It Involves Missiles and how they Affect its Targets.
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If you are Reading this Devs, Please Reply in the Comments because I Really want Simple Planes to be a More Fun Game to play Again.
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@TheReturningHound @jamesPLANESii @Inviticus @Ryn176 @WarHawk95 @AstleyIndustries @ItBurger @Roswell
UUHHGGGG!!!! DAMN IT EVERYONE!!!!
THIS MESSAGE WAS SUPPOSED TO BE FOR THE DEVS!!!!
WHY ARE YOU ALL EYE-BALLING ON THIS???
Ghuu!!
Fine then!!
I am Developing a Concept that instead of killing an Aircraft with a Single Missile, You need to hit it MULTIPLE TIMES.
Link of the Video:
https://www.simpleplanes.com/Videos/View/1145792/This-Concept-can-change-how-you-play-Simple-Planes
The Concept Works. But it is Unpredictable, and sometimes Unreliable. So thats why I want to talk to the devs to add BlastRadius and MissileDamage to the XML Files. If they will add that, Not only will it make my concept more Reliable, But at The Possibilities will become endless if you add this.
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My Concept is only a side track. whats really important is What I ask to the devs to Add...
OK EVERYONE... YOU HAPPY NOW???
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(Huuuuu.... You all are making me go beyond my schedules... The Video was Supposed to be posted AFTER I finish my Su-30M2 and Su-33 Builds....)
@Ryn176
Did you read the Very Beginning of the Video?
:)))))))))))))))))))))))))
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The Concept are for those who Know Ace Combat.... Go play it, or at lease watch it in Youtube, so you can have an idea... :3
@typeZERO Oh... so you want that airplanes wouldn't go down with a single tiny missile to make the dogfight longer? well, flares and chaffs are there for a reason...
@Ryn176
No, you can control the Blast Radius and Missile Damage is what I would like the Devs to Add....
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Reason Why?
Here Watch this:
https://www.simpleplanes.com/Videos/View/1145792/This-Concept-can-change-how-you-play-Simple-Planes
@Mustang51
Oh... I See....
Heheheee..... But now that we are talking about this,
I Now doubt that the Devs will ever add both of our ideas in game....
@typeZERO IIRC you can only tag 3 people
so..... essentially bigger boom for missiles?
@typeZERO No that’s not really what I mean. Warhead weight would both effect the agility but also damage an explosion could cause. Furthermore, I don’t really like the idea of a damage setting. Missiles work through explosive wave pressure and shrapnel. The larger the warhead, the greater the explosion but that doesn’t necessarily mean the shrapnel will have as long of a travel distance because that depends on their velocity. So warhead weight would change what the pressure wave does and blast radius would change the range at which the shrapnel is effective. This is all pretty complex though but, in my opinion at least, better than the ace combat style which can take multiple direct hits to score a kill. Basically I agree with half of your point but blast damage scaling isn’t the right way to change weapon power in my opinion.
@Mustang51
Actually, you can Simulate WarheadWeight... There is an In Game property called maxAngleAdjustmentRate and maxVelocityAdjustmentRate. You can mess with those 2 to simulate WarheadWeight.
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Also, in Relation to my concept, What I need is only MissileDamage and BlastRadius. Example: The Missile damage is set to 100.. and in Ace Combat 7, For Example, Mihaly's X-02s takes 7 Missile Hits to bring it down. Then if you set EVERY parts of your X-02S Build's HP to 700.......
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Also, BlastRadius... Remember the SASM?
@typeZERO oh I thought it just took many hits to shoot the plane down since it was in range of the shrapnel for multiple explosions. If the three variables “damage radius”, “warhead weight” (which would have effect on manoeuvrability), and proximity to detonate could be changed either directly or in XML files, it would make missiles much more realistic. If that’s what your video shows then I 100% support it!
@Mustang51
That was my video....
Interesting idea but I think it should be a little refined. Most planes will crash if the missile gets a “good hit”. Making the missiles less reliable in getting a good hit is an interesting idea. This way if it would detonate at too great a distance from the plane it could do it some damage but not render it inoperable or even completely destroy it. I saw a post from someone recently which made a missile system that did just this but it was too unreliable and the missiles had an odd flight pattern
ok
@Inviticus
No no no no noo... THe COncept is Actually VERY DIFFERENT from what I want to suggest to the Devs. The Concept that I am developing only has a 30% reliability. So now, I am Suggesting Something to the Devs so that the game will be more fun, and my concept will have a Better Reliability... :3
Bruh moment
@typeZERO If its to Make simple Planes better than why not say what it is if its for the better of simple planes
A suggestion post without info is like a teaser without pics
@jamesPLANESii nah i don't think it's a typo
no
The devs wont pay attention to this if you dont say what the idea is, stop being selfish and taking credit for this idea its probably already been thought of already.
And Why Do You Put A Capital Letter Before Almost Each Of Your Words ?
Eeerrrr... OK, annnd ?
i'm not a dev but a madlad
@jamesPLANESii honestly both work anyway lol
@typeZERO yeah but you're hiding the idea as if it was something that could earth.. It's a game idea, post it mate.