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Broken builds.

237k RamboJutter  4.0 years ago

Anyone else getting fed up of the game randomly attaching stuff? I'm working on a 1000part (ish) swing wing build, now when I'm working on the tail plane there is really no need for the swing wing mechanism to gain 5 attachments to the bit that doesn't move... (literally no contact from me to that area)that's just one example, it happens so frequently it's starting to put me off.

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    929 IssaIwan

    Happens to me whenever I work on a turret. All the time.

    4.0 years ago
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    26.8k EdgyCar

    This happens to me with car doors and suspension. The worst part is having to check every single part for connection issues and it gets really tedious

    4.0 years ago
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    33.5k tsampoy

    YES! THAT'S WHY THE ATTACHMENT EDITOR IS SOOO USEFUL

    +1 4.0 years ago
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    Yeah nah it only came around 1.5 years ago

    4.0 years ago
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    38.7k UltraLight

    @jamesPLANESii woah that was not always a thing?

    4.0 years ago
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    15.5k Kangy

    Not gonna lie it does suck, at least make a little box for a true or false for auto reconnect

    +3 4.0 years ago
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    12.3k goxictamer88

    Use the fuselage inlet block for moving parts as much as possible. Its almost the same as the normal fuselage block but it only has 2 attach points making it more difficult to jam with random stuff

    +1 4.0 years ago
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    @X4JB yeah I do the same but when its bearing completion I have everything nudged back in to check movement and add the actual flight stuff and thats when the problems start occurring.

    +1 4.0 years ago
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    23.1k KudaOni

    Yes. The way the game just randomly connects stuff is just... Oof

    +3 4.0 years ago
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    18.8k NexusGaming

    @Fungus I do manual connections

    +1 4.0 years ago
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    18.8k NexusGaming

    @RamboJutter I'll help

    +1 4.0 years ago
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    37.7k V

    Disconnect all then auto reconnect, then delete unwanted connections

    +1 4.0 years ago
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    34.5k Hayhayjam664

    Yeah occasionally I rage quit for a couple of hours especially before we could connect/disconnect

    +4 4.0 years ago
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    Things like this make me wonder how we ever built without the attachment editor

    +11 4.0 years ago
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    31.3k Mostly

    It's SUPER annoying when you're dealing with moving parts. Every time you nudge, increase, or decrease the length of an object on the plane, moving parts seem like they have a random chance of trying to find connections for no reason. It's really irritating and part of the reason I don't bother rushing builds.

    +1 4.0 years ago
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    yeah random connections are pretty annoying especially when making moving mechanisms like turrets and bomb bays

    +1 4.0 years ago
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    9,320 Yoshimi

    I have quite some time ago transitioned to making all connections manually. This means that whenever I place a new block I remove all connections and add the connections I want manually.
    What is also useful, especially on builds with moving parts like your swing wing, is temporarily nudging out the moving part that you are working on. This way you won't get any automatic connections to parts that you don't want it to connect to.

    +3 4.0 years ago
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    i can strongly relate to all of you

    +1 4.0 years ago
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    @BagelPlane same, anything that moves really, its getting to the point where I spend as much time fixing things as I fo building, really annoying and off-putting.

    +2 4.0 years ago
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    24.1k BagelPlane

    Yeah, generally I have that issue with landing gear and doors. That's why I constantly check part connections to make sure something isn't screwed up.

    +2 4.0 years ago
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    5,997 JakeS

    Im more fed up with the undo system being hot garbage
    Like I'll place a part and ill undo it, and it'll undo my entire plane sometimes
    Or some other times it'll undo one thing, but duplicate the entire forking plane leaving me with a hot glitchy mess

    +15 4.0 years ago
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    26.3k Default4

    Laughs in not having to deal with that stuff Because I only post once every year

    +9 4.0 years ago