@Formula350 How did you find out about the planned easter egg?
But I don't want to do a Fantomas. I have a powerful corrupt scheme connected with the war in the Middle East
Question 1: How tall is it? Question 2: Is it possible to somehow have one or two Naval Ships (USS Tiny, or one of the Destroyers) be made to spawn inside the caldera, with their flag set to have them spawn pre-damaged?? :D Reason being, this will cause them to emit a tall cloud of black smoke (and a bit of fire), to give the volcano some visual effect!
. Suggestion 1a: Add a hidden, but quite large, water entrance to a big cavernous area... You know, for a villain's secret lair! Something ships can enter, maybe where there's some ground vehicles that spawn (stationary) for us to blow up... Suggestion 1b: A runway that exits the side of the mountain, for the villain's air fleet/private jet. Suggestion 2: Assuming the terrain editor being used allows for making that cave runway... it'd also be cool to have a really long and hollowed out lava tube (ancient, inactive) that's somewhat high-up on the mountain. Large enough in diameter for a fighter-sized plane to make it through -- about the size of the bridges in other words. However, not just a straight hole through the mountain of course, to give us a bit of a challenge to fly though it (like the Kraken, but, not moving at the same time lol)
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Which 1a and 1b combined, could be the replacement for the Bandit base and runway, as well as the Water Spawn/shipyard/dock area. This would also provide a legitimate reason for such a large Convoy to be making their rounds, as they'd be the evil henchmen. ;)
. Observation: Updooted by @VolcanicAsh .... username checks out.
@Sparky6004 I'm not stupid. The power is taken away by calculating collisions, which will not happen. Players also complained about oppressive cliffs causing claustrophobia. And I'll really add a city.
@FlyingPatriot I disagree with you there.
I don’t like the idea of Krakabloa being a jungle covered island, that takes the point out of it. It will also harm performance because of how hard it is to find good trees that don’t bug out or have render issues that aren’t expensive as frick, good luck trying it.
1 request tho, may I has small Township on dis map
Doesn’t need to be huge but just kind of a small town for what you’d expect pilots from Yeager or Bandit to live in. Urban but not urban
@simpleplayer1 The island should be covered with dense jungle (with a limited rendering distance), and the convoy will be able to hide. The route will start from Bandit to Yeager, over bridges. One more thing: I'm moving all the combat to Maywar.
@FlyingPatriot available for mobile ?
@ForwardUntoDawn I make remake of al Islands of Vanilla map. But my PC very bad. So. I cut a map in islands
Here's my suggestion; can you make it a plugin to the base SP map? Sometimes custom maps get boring when they're just one island
Pleas oh please let there be an android version
Looks like a more gaped version of Mt. Fuji. I like
Can you pls also make an Android version without trees
I really wanna know how to make mods so I can simply just use them for my builds. maps like these are U S E F U L
@FlyingPatriot "Great minds think alike" is, I believe, how the saying goes! ;)
@Formula350 Smoke possible made with particls system
@Formula350 How did you find out about the planned easter egg?
But I don't want to do a Fantomas. I have a powerful corrupt scheme connected with the war in the Middle East
Question 1: How tall is it?
Question 2: Is it possible to somehow have one or two Naval Ships (USS Tiny, or one of the Destroyers) be made to spawn inside the caldera, with their flag set to have them spawn pre-damaged?? :D Reason being, this will cause them to emit a tall cloud of black smoke (and a bit of fire), to give the volcano some visual effect!
.
Suggestion 1a: Add a hidden, but quite large, water entrance to a big cavernous area... You know, for a villain's secret lair! Something ships can enter, maybe where there's some ground vehicles that spawn (stationary) for us to blow up...
Suggestion 1b: A runway that exits the side of the mountain, for the villain's air fleet/private jet.
Suggestion 2: Assuming the terrain editor being used allows for making that cave runway... it'd also be cool to have a really long and hollowed out lava tube (ancient, inactive) that's somewhat high-up on the mountain. Large enough in diameter for a fighter-sized plane to make it through -- about the size of the bridges in other words. However, not just a straight hole through the mountain of course, to give us a bit of a challenge to fly though it (like the Kraken, but, not moving at the same time lol)
.
Which 1a and 1b combined, could be the replacement for the Bandit base and runway, as well as the Water Spawn/shipyard/dock area. This would also provide a legitimate reason for such a large Convoy to be making their rounds, as they'd be the evil henchmen. ;)
.
Observation: Updooted by @VolcanicAsh .... username checks out.
As for the map though, it would be nice if it were more rugged
Also the crater is way oversized lol
I reccomend observing landscapes and seeing how the colours change according to the shape of the terrain
@FlyingPatriot ok
Andy Gary would absolutely love this glorious island! :)
@Sparky6004 I'm not stupid. The power is taken away by calculating collisions, which will not happen. Players also complained about oppressive cliffs causing claustrophobia. And I'll really add a city.
@FlyingPatriot I disagree with you there.
I don’t like the idea of Krakabloa being a jungle covered island, that takes the point out of it. It will also harm performance because of how hard it is to find good trees that don’t bug out or have render issues that aren’t expensive as frick, good luck trying it.
1 request tho, may I has small Township on dis map
Doesn’t need to be huge but just kind of a small town for what you’d expect pilots from Yeager or Bandit to live in. Urban but not urban
@simpleplayer1 The island should be covered with dense jungle (with a limited rendering distance), and the convoy will be able to hide. The route will start from Bandit to Yeager, over bridges. One more thing: I'm moving all the combat to Maywar.
nice what about the convoy and the bridges how are you going to do those
@BeastHunter I know
Add little islands.