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some XML suggestions to reduce pain

93.4k winterro  2.4 years ago

1. preventBreaking xml on winches,

its an absolute pain becouse winches can lift littarly nothing.

2. Input section for guns, cannons, rocket pods and rockets

it would be nice to have automatic guns or cannons, for making ai in dogfights just the a bit less predictable and interesting.

3. Sound input for jets, car engines, cannons, guns and other stuff

Sometimes the creation looks absolutely amazing, but does not sound like it. A n example for this are F1 cars . benig able to change the 'tone' of the sound or importing a sound for it like idle and throttle would be MILES better. changing weapon sounds is pretty important to make it sound more powerfull. For big battleships the cannon sound just does not feel heavy enough.

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    93.4k winterro

    Please if someone does know the developer who might listen, please tag him/her to this post

    Pinned 2.4 years ago
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    You also won 3rd place

    +1 1.9 years ago
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    6,361 11qazxc

    @ReinMcDeer targetingStyle ( ContinuousLock or StandardLock , though i'm still not sure if it can be changed)

    +1 2.2 years ago
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    95.2k ReinMcDeer

    FireAndForget for missiles pls

    +3 2.4 years ago
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    67.1k SnoWFLakE0s

    Something might be coming

    +3 2.4 years ago
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    For sound inputs also,
    Sonic boom.
    Also gun impact noise depending on damage, gun noise becoming a bit echoey after shooting, and gun delay noise depending on camera range.

    Also, please add more camera options. The fly-by view kinda sucked.

    +2 2.4 years ago
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    Yes, we really need this, also add this:
    Disable Torque on rotators so we can make stuffs without that unrealistic torque even the rotator load has zero mass

    +6 2.4 years ago
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    1,378 WormWithLegs

    Also an input for wheel brakes so we can choose different controls to brake with, and funky trees would allow us to make handbrakes, torque vectoring, abs, and tons more.

    +4 2.4 years ago
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    @AndrewGarrison

    +8 2.4 years ago