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Realistic cannon

84.8k Leehopard  6.8 years ago

I can't speak English well, so made some samples
simply using block destruction effect for muzzle flash and sound
blue has low health (0.001) and orange has higher health(9999)
two blocks collide with proper speed, blue will destroyed and makes effect

Sample ship
Realistic gun with vertical stabilizer

Demo video(youtube)

please update more weapons jundroo :)

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    25.9k Kendog84

    Really cool concept

    +1 1.8 years ago
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    The explosion effect does not work i am modifying the mass scale of the blue part

    6.0 years ago
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    84.8k Leehopard

    @Nef680 The point is collision energy(I think; mass of the blocks might affects, not only health of the blocks). if you changed any of mass/detach force/distance between blue and orange, it will not works. I've done dozens of tests.

    6.8 years ago
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    84.8k Leehopard

    @JakeTheDogg Sorry, I can't speak English that well. it's very hard to me. but I can post modulized turret or cannon.

    6.8 years ago
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    25.2k Nef680

    @Leehopard i working on the 3x naval gun in the turret with the same construction. I deconstructed your gun and saw the numbers of the parts and understanded how it made. But i have not only "blue" block exploding. Gun and "orange" blocks explode too. I put all the xmls as on your gun but it did not help. Can you tell me how to make my gun working?

    6.8 years ago
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    67.1k SnoWFLakE0s

    @Leehopard 그런가요... 디태처에 발사 딜레이가 생기면 좋겠네요..

    6.8 years ago
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    84.8k Leehopard

    @SnoWFLakE0s 탄피배출의 경우 포탄 발사용 디태쳐에 같이 연결해 놓으면 발사시 튀어나가긴 할 듯한데 다만 방향이 전방(포탄 날아가는 방향)으로밖에 안 되어서... 별도의 공기역학적 장치를 부착하거나 해서 강제로 다른 방향으로 튀어버리게 해야 합니다. 함포는 지금까진 포탑 1개에서의 작동만 자연스럽고 여러 포탑의 경우 하나의 포탑에서 탄을 전부 소진해야 다음 포탑이 발사되기 시작합니다. 일제사격이나 순차사격 불가능... 탄 적재 순서 문제인지, 심플 자체 로직으로 발사되는 순서가 정해지는 이유인지(비행기 폭탄 떨어지는 순서 정해져 있는 것처럼), 실험해 보지 않아서 아직까지는 잘 모르겠습니다. 그저께부터는 전차에만 집중하고 있어서요...

    6.8 years ago
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    67.1k SnoWFLakE0s

    @Leehopard 한국분이 계시다는 것은 처음알았네요... 한국어로 설명이 더 쉬운가요? 여기여기에 적용을 해볼까 하는데요...

    6.8 years ago
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    Oh that’s genius

    6.8 years ago
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    28.3k goboygo1

    @Leehopard thanks!

    6.8 years ago
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    84.8k Leehopard

    @goboygo1
    Connect block and bomb to detacher separatly, parallel connections, NOT series connection. it probably need xml editing. when fires the weapon, everything that connected to detacher will detached. (it's hard to explain, cause I'm not an english speaker) here's xml lines for 1 shell.

    <Connection partA="DETACHER" partB="BODY" attachPointsA="1" attachPointsB="2" />
    <Connection partA="BOMB" partB="DETACHER" attachPointsA="0" attachPointsB="0" />
    <Connection partA="BLOCK" partB="DETACHER" attachPointsA="0" attachPointsB="0" />

    +2 6.8 years ago
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    28.3k goboygo1

    how does the block launch when you press fire weapon?

    6.8 years ago
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    OH. MY. GOD. SOMEONE HAS DONE IT!
    I've personally tried something somewhat similar to this, but me being the idiot I am, had a bomb for the "blue block" in which blew up in a total catastrophic explosion after each firing. (IDK why i thought my method would work)

    +1 6.8 years ago
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    Hey, i've already known about bomb gun, but i didn't known how to make flash. Thanks for it!

    6.8 years ago
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    53.5k Ephwurd

    Link multiple blue blocks and bombs for more explosions

    6.8 years ago
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    39.1k Weaverfish

    Nice!

    6.8 years ago
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    47.7k FlyingThings

    Why cant we spotlight forums yet? More peeps need to know.

    6.8 years ago
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    197k SledDriver

    This is one of the best inventions I've seen on here.

    +1 6.8 years ago
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    36.2k DbE

    I like this

    6.8 years ago
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    15.1k Rodrigo110

    I love revolutionary builds like this, good job!

    +1 6.8 years ago
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    Whoa! Awesome!

    6.8 years ago
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    Pretty damn smart!

    6.8 years ago
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    25.7k Z3RO

    smart concept!

    6.8 years ago
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    32.3k CRJ900Pilot

    Cool!

    6.8 years ago
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    54.1k CoolPeach

    Very very nice!

    6.8 years ago
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