Please read my description and scroll down to the “mech list” part and tell me which I should make next!
EDIT: here’s the list
Proxy (Light)
Intrusion Mech
Health: 10,000 —-> 14,500 HP
Speed: 54 km/h
Ability: Lurk Mode
Lurk Time: 10 sec
Hard Points: 3 Light
Tempest (Medium)
Brawler Mech
Health: 24,000 —-> 26,000 HP
Speed: 43 km/h
Ability: Shield
Shield: 7,500 HP
Hard Points: 4 Light
STARBOUND INDUSTRIES
Crusader (Light)
Tanker Mech
Health: 12,400 —-> 18,600 HP
Speed: 50 km/h
Ability: Shield
Shield: 5,000 —-> 7,500 HP
Hard Points: 1 Medium, 2 Light
Knight (Medium)
Tanker Mech
Health: 23,700 —-> 28,900 HP
Speed: 40 km/h
Ability: Shield
Shield: 5,000 —-> 7,500 HP
Hard Points: 2 Medium
Colossus (Ultra)
Tanker Mech
Health: 32,000 —-> 42,600 HP
Speed: 24 km/h
Ability: Shield
Shield: 5,000 —-> 10,000 HP
Hard Points: 2 Heavy, 2 Medium
UNA (UNITED NATIONS OF AMERICA)
Avatar (Medium)
Brawler Mech
Health: 18,000 —-> 22,500 HP
Speed: 49 km/h
Ability: Rush
Rush: +3 —-> 7 km/h
Timer: 4 —-> 8 sec
Hard Points: 2 Medium
Pathfinder (Heavy)
Brawler Mech
Health: 26,000 —-> 32,000 HP
Speed: 34 km/h
Ability: Rush, Shield
Rush: +4 —-> 6 km/h
Timer: 5 —-> 7 sec
Shield: 2,500 HP
Hard Points: 3 Medium
Nitro (Ultra)
Brawler Mech
Health: 36,000 —-> 40,500 HP
Speed: 28 km/h
Ability: Rush, Shield
Rush: +4 —-> 6 km/h
Timer: 6 —-> 10 sec
Shield: 5,000 —-> 10,000 HP
Hard Points: 1 Ultra, 2 Medium
POLARIS COLONY
Arctic Coyote (Light)
Intrusion Mech
Health: 9,000 —-> 13,000 HP
Speed: 54 km/h
Ability: Active Camouflage
Timer: 6 —-> 10 sec
Hard Points: 2 Light
Ice Elemental (Medium)
Intrusion Mech
Health: 18,500 —-> 22,500 HP
Speed: 45 km/h
Ability: Active Camouflage
Timer: 4 —-> 6 sec
Hard Points: 2 Medium
Kodiac (Heavy)
Intrusion Mech
Health: 26,000 —-> 33,500 HP
Speed: 36 km/h
Ability: Active Camouflage
Timer: 3 —-> 5 sec
Hard Points: 2 Heavy
Yeti (Ultra)
Intrusion Mech
Health: 36,500 —-> 45,000 HP
Speed: 26 km/h
Ability: Active Camouflage
Timer: 8 —-> 12 sec
Hard Points: 1 Ultra, 2 Medium
SPA (SOCIALIST POWERS OF ASIA)
Panzer (Medium)
Brawler Mech
Health: 22,000 —-> 25,000 HP
Speed: 42 km/h
Ability: Energy Shield
E-Shield: 5,000 —-> 7,500 HP
Shape: Fowards, Wall
Hard Points: 2 Medium, 1 Light
Grizzly (Heavy)
Brawler Mech
Health: 32,500 —-> 36,500 HP
Speed: 30 km/h
Ability: Energy Shield
E-Shield: 5,000 —-> 7,500 HP
Shape: Forwards, Wall
Hard Points: 1 Heavy, 2 Medium
Behemoth (Ultra)
Tanker Mech
Health: 38,600 —-> 46,800 HP
Speed: 23 km/h
Ability: Energy Shield
E-Shield: 5,000 —-> 7,500 HP
Shape: Dome
Hard Points: 1 Ultra, 3 Medium
ED (EUROPIUM DIVISION)
Maverick (Light)
Scout Mech
Health: 8,900 —-> 14,000 HP
Speed: 58 km/h
Ability: Leap
Jump Height: 30 —-> 75m
Hard Points: 2 Light
Osprey (Medium)
Flanker Mech
Health: 16,400 —-> 22,000 HP
Speed: 48 km/h
Ability: Leap
Jump Height: 40 —-> 85m
Hard Points: 2 Medium
War Hawk (Heavy)
Flanker Mech
Health: 24,800 —-> 28,000 HP
Speed: 38 km/h
Ability: Leap
Jump Height: 50 —-> 100m
Hard Points: 2 Heavy
RRE (REFORGED ROMAN EMPIRE)
Gladiator (Light)
Brawler Mech
Health: 14,500 —-> 18,500 HP
Speed: 52 km/h
Ability: none
Hard Points: 3 Light
Champion (Medium)
Brawler Mech
Health: 22,500 —-> 28,500 HP
Speed: 44 km/h
Ability: none
Hard Points: 1 Heavy, 2 Light
Dragon (Heavy)
Brawler Mech
Health: 32,000 —-> 38,000 HP
Speed: 34 km/h
Ability: none
Hard Points: 1 Heavy, 2 Medium
Titan (Ultra)
Brawler Mech
Health: 44,000 —-> 50,000 HP
Speed: 24 km/h
Ability: none
Hard Points: 2 Ultra, 2 Medium
UAN (UNITED AFTICAN NATIONS)
Angel (Medium)
Support Mech
Health: 18,000 —-> 25,000 HP
Speed: 48 km/h
Ability: Tethered Repair Beam (TRB)
Heal: 200 —-> 300 HP
Heal Rate: 1 —-> 2 (per sec)
Range: 30 —-> 90m
Hard Points: 2 Medium
Loyalist (Heavy)
Support Mech
Health: 30,000 —-> 35,000 HP
Speed: 36 km/h
Ability: Tethered Repair Beam (TRB)
Heal: 300 —-> 400 HP
Heal Rate: 1 —-> 2
Range: 40 —-> 80m
Hard Points: 2 Heavy
DOSTOYEV COLONY
Zap (Light)
Decoy Mech
Health: 8,500 —-> 11,500 HP
Speed: 64 km/h
Ability: EMP
EMP Time: 3 —-> 5 sec
Range: 30 —-> 60m
Hard Points: 1 Medium
Sparky (Medium)
Flanker Mech
Health: 16,500 —-> 22,500 HP
Speed: 48 km/h
Ability: EMP
EMP Time: 4 —-> 6 sec
Range: 40 —-> 80m
Hard Points: 2 Medium, 1 Light
Surge (Heavy)
Tanker Mech
Health: 29,500 —-> 38,500 HP
Speed: 32 km/h
Ability: EMP
EMP Time: 2 —-> 4 sec
Range: 50 —-> 90m
Hard Points: 1 Heavy, 2 Medium
Black Out (Ultra)
Brawler Mech
Health: 40,000 —-> 45,500 HP
Speed: 26 km/h
Ability: EMP
EMP Time: 4 —-> 6 sec
Range: 100m
Hard Points: 3 Heavy
SELETIS COLONY
Ping (Light)
Scout Mech
Health: 11,500 —-> 15,500 HP
Speed: 54 km/h
Ability: Sonar Vision
Vision Time: 5 —-> 8 sec
Range: 120 —-> 160m
Hard Points: 3 Light
Pulse (Medium)
Recon Mech
Health: 22,500 —-> 26,500 HP
Speed: 46 km/h
Ability: Sonar Vision
Vision Range: 4 —-> 6 sec
Range: 120 —-> 160m
Hard Points: 2 Medium
ARGOS COLONY
Harpy (Light)
Recon Mech
Health: 9,500 —-> 13,500 HP
Speed: 56 km/h
Ability: Fly
Fuel: 6 —-> 8 gal.
Use: 1 gal. (per sec)
Hard Points: 2 Light
Griffin (Medium)
Assault Mech
Health: 17,500 —-> 25,500 HP
Speed: 48 km/h
Ability: Fly
Fuel: 10 —-> 12 gal.
Use: 1 gal.
Hard Points: 2 Medium
Leviathan (Ultra)
Assault Mech
Health: 38,000 HP —-> 43,500 HP
Speed: 28 km/h
Ability: Fly
Fuel: 20 —-> 28 gal.
Use: 4 gal.
Hard Points: 1 Ultra, 2 Medium
ARGOS II COLONY
Kamilio
Scout Mech
Health: 11,500 —-> 15,000 HP
Speed: 52 km/h
Ability: Dash
Dash Range: 60 —-> 120m
Charges: 2
Hard Points: 3 Light
Firanui (Medium)
Assault Mech
Health: 20,000 —-> 26,500HP
Speed: 44 km/h
Ability: Dash
Dash Range: 40 —-> 100m
Charges: 3
Hard Points: 2 Medium
Shouzani (Heavy)
Flanker Mech
Health: 30,000 —-> 36,500 HP
Speed: 34 km/h
Ability: Dash
Dash Range: 80 —-> 160m
Charges: 1
Hard Points: 2 Heavy
Tabogonari (Ultra)
Assault Mech
Health: 40,000 —-> 46,500 HP
Speed: 28 km/h
Ability: Dash
Dash Range: 160 —-> 200m
Charges: 1
Hard Points: 2 Heavy, 2 Medium
STRON COLONY
Vanguard (Medium)
Balanced Mech
Health: 20,000 —-> 27,500 HP
Speed: 45 km/h
Ability: Shield
Shield: 5,000 —-> 7,500 HP
Hard Points: 1 Heavy, 1 Medium, 1 Light
LUNARIS COLONY
Shadow (Light)
Intrusion Mech
Health: 9,500 —-> 11,500 HP
Speed: 60 km/h
Ability: Lurk Mode
Lurk Time: 6 —-> 8 sec
Hard Points: 2 Light
Ghost (Medium)
Intrusion Mech
Health: 19,500 —-> 21,500 HP
Speed: 50 km/h
Ability: Lurk Mode
Lurk Time: 5 —-> 7 sec
Hard Points: 4 Light
Reaper (Heavy)
Intrusion Mech
Health: 29,500 —-> 31,500 HP
Speed: 40 km/h
Ability: Lurk Mode
Lurk Time: 4 —-> 6 sec
Hard Points: 3 Medium
SOLARIS COLONY
Phoenix (Medium)
Brawler Mech
Health: 18,000 —-> 26,000 HP
Speed: 42 km/h
Ability: Shield
Shield: 2,500 —-> 5,000 HP
Hard Points: 1 Heavy, 2 Light
Solarion (Ultra)
BOSS Mech
Health: 47,500 —-> 50,000 HP
Speed: 18 km/h
Ability: Shield, Energy Shield, Rush
Shield: 2,500 —-> 5,000 HP
E-Shield: 5,000 HP
Type: Fowards, Wall
Range: 50 —-> 80m
Rush: +2 —-> 4 km/h
Time: 6 sec
Hard Points: 4 Heavy
OMECHA INC.
Cataclyst (Ultra)
BOSS Mech
Health: 50,000 —-> 52,000 HP
Speed: 18 km/h
Ability: EMP
EMP: 3 —-> 5 sec
Range: 180m
Hard Points: 2 Ultra, 2 Medium
Megalith (Ultra)
BOSS Mech
Health: 47,500 —-> 50,000 HP
Speed: 10 km/h
Ability: Dash, Energy Shield
Dash Range: 200 —-> 250m
Charges: 1
E-Shield: 2,500 —-> 5,000 HP
Hard Points: 4 Heavy
Mastodon (Ultra)
BOSS Mech
Health: 50,000 —-> 56,000 HP
Speed: 15 km/h
Ability: none
Hard Points: 4 Ultra
MARS COLONY
Ceres (Light)
Scout Mech
Health: 13,500 —-> 19,500 HP
Speed: 54 km/h
Ability: Fly
Fuel: 8 —-> 10 gal.
Use: 1 gal.
Hard Points: 2 Light
ZODIAC
Aries (Unknown)
Ancient Mech
Health: 28,500 —-> 35,000 HP
Speed: 36 km/h
Ability: Power Leap
Jump Height: 100 —-> 250m
Hard Points: 2 Medium, 2 Light
Taurus (Unknown)
Ancient Mech
Health: 32,500 —-> 37,500 HP
Speed: 32 km/h
Ability: Power Rush
Rush: +6 —-> 10 km/h
Hard Points: 2 Heavy, 2 Light
Gemini (Unknown)
Ancient Mech
Health: 30,000 —-> 34,000 HP
Speed: 38 km/h
Ability: Power Fly
Fuel: 15 —-> 20 gal.
Use: 1 gal.
Cooldown: 6 sec
Hard Points: 3 Medium
Cancer (Unknown)
Ancient Mech
Health: 29,500 —-> 32,500 HP
Speed: 38 km/h
Ability: Power EMP
EMP: 5 —-> 9 sec
Range: 80 —-> 130m
Hard Points: 2 Heavy
Leo (Unknown)
Ancient Mech
Health: 30,000 —-> 32,000 HP
Speed: 32 km/h
Ability: Power Shield
Shield: 7,500 —-> 10,000 HP
Hard Points: 1 Heavy, 3 Light
Virgo (Unknown)
Ancient Mech
Health: 30,000 —-> 32,000 HP
Speed: 32 km/h
Ability: Power E-Shield
E-Shield: 7,500 —-> 10,000 HP
Shape: Dome
Range: 75 —-> 150m
Hard Points: 1 Heavy, 3 Light
Libra (Unknown)
Ancient Mech
Health: 40,000 HP
Speed: 35 km/h
Ability: none
Hard Points: 4 Medium
Scorpio (Unknown)
Ancient Mech
Health: 27,500 —-> 30,000 HP
Speed: 38 km/h
Ability: Shield, Energy Shield
Shield: 5,000 HP
E-Shield: 5,000 HP
Shape: Dome
Range: 50m
Hard Points: 3 Medium, 1 Light
Sagittarius (Unknown)
Ancient Mech
Health: 35,000 —-> 40,000 HP
Speed: 34 km/h
Ability: none
Hard Points: 3 Heavy
Capricorn (Unknown)
Ancient Mech
Health: 32,500 —-> 35,000 HP
Speed: 32 km/h
Ability: Power Dash
Dash Range: 400m
Charges: 1
Hard Points: 2 Heavy
Aquarius (Unknown)
Ancient Mech
Health: 29,500 —-> 23,500 HP
Speed: 36 km/h
Ability: Power Sonar Vision
Vision Range: 400 —-> 600m
Time: 8 —-> 12 sec
Hard Points: 2 Heavy
Pisces (Unknown)
Ancient Mech
Health: 35,000 —-> 37,500 HP
Speed: 36 km/h
Ability: Warp
Warp Range: 150 —-> 200m
Hard Points: 1 Ultra, 2 Medium
MYSTEC INC.
Fastroid (Medium)
Experimental Mech
Health: 20,000 —-> 24,000 HP
Speed: 48 km/h
Ability: Altered Rush
Rush: +10 —-> 14 km/h
Hard Points: 4 Light
Bouncer (Medium)
Experimental Mech
Health: 16,000 —-> 22,000 HP
Speed: 44 km/h
Ability: Energy Shield
E-Shield: 10,000 HP
Hard Points: 2 Medium
Trebuchet (Heavy)
Experimental Mech
Health: 25,000 —-> 35,000 HP
Speed: 32 km/h
Ability: none
Hard Points: 2 Ultra
GALACTIC GOVERNMENT
Eon (Light)
Recon Mech
Health: 10,000 —-> 16,000 HP
Speed: 56 km/h
Ability: Sonar Vision
Vision Time: 5 —-> 8 sec
Vision Range: 180 —-> 200m
Hard Points: 1 Medium
MIXER MECHS
Loki (Heavy)
Balanced Mech
Health: 20,000 —-> 30,000 HP
Speed: 35 km/h
Ability: Chosen
Hard Points: 2 of any kind, excluding any Ultra Weapons
This is what the abilities do below!!!
Rush
Allows your mech to sprint and push forward.
Leap
Allows your mech to jump to high areas.
Dash
Quickly traverse a small amount of terrain in little time to pass corners and dodge attacks.
Flight
Allows your mech to have advanced flight maneuvers and fly very high.
Energy Shield
Resists all physical and explosive weapons but is suspectible to energy weapons.
Shield
Resists all weapon types but only covers a certain area, it sometimes covers the whole mech.
Warp
According to early-analysis, it allows you to shift into a space-time vortex and come out the other side, you shouldn’t expect to end up where you need to be.
Sonar Vision
Allows you to see enemies through obstacles and gain the upper hand.
EMP
Stuns nearby enemies and shuts them down so you gain the upper hand.
Lurk
Creates an electromagnetic field around your mech preventing any source of detection.
Repair Beam
The Repair Beam allows you to repair damaged allies to get them ready for the fight.
I don’t have pics. Tell me which mech and I’ll tell you about it’s design. @AstleyIndustries
Hmmm... maybe if there were pics
Which Mech should I make? Look below my bio. There is a list of mechs.@Gestour
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