Maybe you want to build an exact 1:1 replica or to a competition standard. Or you just want to know and post it in the description because you're bored.
It's easy (but not possible on iOS)
What you want to do is open your build's XML file and look at line 1. Find the variable size
and take down the numbers. It should look like the image below.
sample image
(Note: size is always arranged as X, Y, Z)
(Don't use the boundsMin
values in any way! You'll get the wrong information.)
All numbers are in metres. You'll then want to multiply and round to get your desired unit.
1 m = 100 cm
1 m = 1000 mm
For most technical specification lists, size is to the nearest 5 mm. So, the above would correspond to the following:
Width: 4565 mm
Height: 4865 mm
Length: 5210 mm
And you're done! Enjoy those extra lines in your description and show off your intelligence.
@AstleyIndustries ooh
@Lahoski107 This is to find the planes exact size, not change it...
@AstleyIndustries I type in the numbers and I open up the plane and it is still the same size as it was before. I haven’t used xml files to mod in like a half a year, because I use overload and fine tuner
@Lahoski107 how? (Specify problem)
doesn't work for me
I made a pencil up to scale, but I never thought of breaking down the numbers like you did.
Really cool!
@DarthAbhinav samee
Seems like the game uses float variables instead of double (is there a double variable type in C#?).
But does this scale down the whole build or what?
Edit: doesn't do anything :(