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Building the perfect railgun

50.6k UnguidedCylinder  5.5 years ago

There's only two things I love in life, anime and railguns. And apparently there's an anime about railguns but I haven't seen it and have no intention to as I only watch Gundam and anything with cute ships in it.

Now if you have important things to do than to read a useless post, then by all means do that instead. Trust me this'll probably waste your time

no screenshots this is just my plans

The Beginning
So what is a railgun? According to wikipedia:

A railgun is a device that uses electromagnetic force to launch high velocity projectiles, by means of a sliding armature that is accelerated along a pair of conductive rails.[2] It is typically constructed as a weapon, and the projectile normally does not contain explosives, instead relying on the projectile's high speed to inflict damage. The railgun uses a pair of parallel conductors - 'rails' - along which a sliding armature is accelerated by the electromagnetic effects of a current that flows down one rail, into the armature and then back along the other rail. It is based on principles similar to those of the homopolar motor.[3]

Now I've built(sorta) a railgun before. I based it off and even named it after the EML in AC7. A small pod that shoots high velocity projectiles that explode upon impact. The one I built uses a modified detacher that shoots a bomb. This works pretty well and I'm satisfied with the results. However one thing I missed and sort of pissed about is it's Air-to-Air capabilities. I mean you could still shoot aircraft with it, you'll just have no crosshair. I could build a railgun that shoots if you press an Ag., that way you can toggle between ATA and ATG and still shoot. But then the maximum rounds will be 7, less if you have several features on your aircraft. That's why I opted for the bombs to operate as if you're dropping them, allowing me to add as much rounds as I want. But while I was thinking of what to build to carry me to gold, I realised something: guided munitions. Now you might be thinking to yourself, "Then won't that just be a missile launcher?" And to that I say, yes. A very fancy missile launcher at that. So basically instead of bombs, the ammunition would be missiles, interceptor for ATA and cleaver for ATG. So basically the railgun will switch ammunition depending on the target. This will allow me to recreate a the trail that the projectile leaves. So tl;dr, this bad boy will have two projectiles

my time is currently 8:22PM and I'll be testing said concept tonight, i'll see you beautiful boys tomorrow with my results

maybe someone else have done this, someone probably has but let me have this pleade

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    @UnguidedCylinder I'm now trying to use custom-designed guns to perform this role, not too different from my current flak battery in design. To simulate the spread of a canister/fragmentation round, an XML-ed bullet would be used.

    5.5 years ago
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    @ThomasRoderick ah- glad to hear about the anime thing. Right now I'm also having trouble with my railgun for the same reason it doesn't have recoil, so I'm looking for other means

    +1 5.5 years ago
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    I once built one like that (with HE, guided AA, and guided AP rounds), then scrapped the entire project and deleted everything related to it both online and on my phone for it was a bit too laggy - not just "a bit", either. The other reason why I scrapped the project is that I hate it for having no recoil and/or muzzle flash.
    P.S. That anime with "railgun" in its name have nothing to do with real-life railguns.

    +1 5.5 years ago
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    Interesting.

    +1 5.5 years ago