Upon thinking about it, I think a really easy way to do the timer now would to have variable like "EngineON" and then have the input be "EngineON + clamp01(Activate1)". Then in the engine, have an expression that checks if the variable is greater than say 1000 (so EngineOn > 1000). Then you could also check if Activate1 is turned off set EngineOn = 0, with a higher priority. That way it resets each time you turn off the inertial starter or whatever.
@Soardivision160th
Im using a turbofan engine for the wind up sound, and that essentially turns on when the button is pressed and turns off when the button is not pressed (using variables). As for the actual timer, that's a bit more in depth, let me know if you want to know more about that @Soardivision160th
I’m blown away, i know it’s a funky trees thing, but is there a step by step on how to do your engine start up, not the whole process but I just want that awesome sound with the slow start up, I got a chopper in mind I want to use that for, plus my uncle is a pilot and I want to surprise him today.
Yea it’s a funky trees formula. Essentially it starts a counter when you activate the internal starter, when you pull it out it checks if the counter is above a certain value, if it is the engine starts, if it isn’t it doesn’t. @Sergio666
Friend, this is incredible, I have never seen something so realistic, can I ask you how did you start the engine of the slow plane (realistic)? Funky trees?
@CoolPeach ohh, ok... that means it has to be the old way but new parts... sort of?
also... mind if I ask you some help with a cockpit? I see that you already made the button pannel that I was planing to build, so maybe you could lend me a hand in decorating the cockpit...
Used a single text part on top of a generic cockpit dial face and the just spaced the text around accordingly. Couldn’t change the actual increments tho, that’s set by the dial faces. @marcox43
No fancy edits, just footage of me starting up the Fw-190. Procedure is based upon real life, but still needs some refinement.
Are going to make this
How many parts is there currently?
@CoolPeach
Sorry if it sounded mean but ok I will try to tink with the turret’s rotators
Because that was easier for me before they introduced FT. You can easily change it yourself. @AlexsandrSenaviev
WHY ARE ALL YOUR OLANES WITH TURRETS USE TRIM INSTEAD OF YAW AND PITCH TO USE AAAAAAAAAAAAAAAAA
Ok @CoolPeach
Very busy nowadays, will probably have more time in the following months
@BUILDERDUDE
When Will you post this? @CoolPeach
Upon thinking about it, I think a really easy way to do the timer now would to have variable like "EngineON" and then have the input be "EngineON + clamp01(Activate1)". Then in the engine, have an expression that checks if the variable is greater than say 1000 (so EngineOn > 1000). Then you could also check if Activate1 is turned off set EngineOn = 0, with a higher priority. That way it resets each time you turn off the inertial starter or whatever.
@Soardivision160th
I would like that a lot, maybe like a simple run down will do@CoolPeach
Im using a turbofan engine for the wind up sound, and that essentially turns on when the button is pressed and turns off when the button is not pressed (using variables). As for the actual timer, that's a bit more in depth, let me know if you want to know more about that @Soardivision160th
I’m blown away, i know it’s a funky trees thing, but is there a step by step on how to do your engine start up, not the whole process but I just want that awesome sound with the slow start up, I got a chopper in mind I want to use that for, plus my uncle is a pilot and I want to surprise him today.
Yea it’s a funky trees formula. Essentially it starts a counter when you activate the internal starter, when you pull it out it checks if the counter is above a certain value, if it is the engine starts, if it isn’t it doesn’t. @Sergio666
Friend, this is incredible, I have never seen something so realistic, can I ask you how did you start the engine of the slow plane (realistic)? Funky trees?
@CoolPeach can you give the mod the makes the game like a flight sim , I am a airbus a320neo pilot in real life so could make a a320 model
@CoolPeach amazing!
Realistic compared to the real startup!
Really well done, looks very realistic
It is like the old way, but only takes 2 parts, compared to like 20 the old way. I can offer some help if you like @marcox43
Not VR, that hasn’t been released yet. But right now all the buttons and switches are interactable
@CaptainSkylark
@CoolPeach ohh, ok... that means it has to be the old way but new parts... sort of?
also... mind if I ask you some help with a cockpit? I see that you already made the button pannel that I was planing to build, so maybe you could lend me a hand in decorating the cockpit...
way smooth wings
btw, is this VR? or can you click things in SP now?
Used a single text part on top of a generic cockpit dial face and the just spaced the text around accordingly. Couldn’t change the actual increments tho, that’s set by the dial faces. @marcox43
wait... how did you do the scale for A.T.A and RPM?!