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(HOS)Power Shield Test BB-03

16.7k DISHWASHER2005  5 months ago
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    Pinned 4 months ago
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    I'll tag those who requested Tags when its posted , I'm still uploading some screenshots

    Pinned 5 months ago
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    while i was experimenting with my Wave Motion gun effects in my Spacebattleships
    I stumbled upon this idea

    Pinned 5 months ago
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    Though there are gaps in the shield but I think its fine not to make it fully cover the ship. how are you even gonna see through it (orbit view well work)

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    12.9k overlord5453

    @DISHWASHER2005 ohhhhh.

    T

    All so, I messed around a little with this concept and it didn't really work out for me.
    It didn't stop missiles and would damage the vehicle if it moved.

    +1 4 months ago
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    @overlord5453 means you want to be tagged when posted

    4 months ago
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    12.9k overlord5453

    That's actually very cool. By the way What's "T" Supposed to be ? I have seen it a lot in comments.

    +1 5 months ago
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    15.0k Karroc9522

    How did you do that btw?

    5 months ago
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    15.0k Karroc9522

    T

    +1 5 months ago
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    3,482 IDK0

    @DISHWASHER2005 ah ok, I can't wait!

    +1 5 months ago
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    795 RYZ3N

    T

    +1 5 months ago
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    @IDK0 i already posted it as unlisted , I have to add some pictures

    5 months ago
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    3,482 IDK0

    T PLEASE! THIS LOOKS FRICKIN AWESOME @DISHWASHER2005

    +1 5 months ago
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    @ShinyGemsBro k

    5 months ago
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    @ThomasRoderick
    That is actually useful.👍

    +1 5 months ago
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    @DISHWASHER2005
    ... which way? For my sanity I'll just assume the visual effects isn't the shield itself.

    +1 5 months ago
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    5,586 DEADSHOT16

    T

    5 months ago
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    @ThomasRoderick I made the shield that way

    +1 5 months ago
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    @DISHWASHER2005

    Though there are gaps in the shield but I think its fine not to make it fully cover the ship. how are you even gonna see through it (orbit view well work)
    it stops missiles and fuselage that are non-XML modded

    Taking a page from @Sadboye12, @Spefyjerbf, and my own research, I'd say that the quickest solution for this sort of issue.... would be making another "bouquet o' guns", this time static and actually having full coverage. Set the roundsPerSecond to some arbitrarily large number, the burstCount to "1", the timeBetweenBursts to the actual wanted time between individual "shield updates", and the lifetime and muzzleVelocity to a set of numbers that multiplies into the ship's length. Or, if you're using pistons to "open" the shield, set both values to something small but none-zero.
    .
    .
    .
    As for how to hide the bullets.... make the bulletScale something like "0, [12.5× your ship's length in meters], 0".

    +3 5 months ago
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    Tag me.

    +1 5 months ago
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    7,870 StinkyRice

    how did you angle it?! it looks like labels also T

    +2 5 months ago
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    28.6k YarisSedan

    t

    +1 5 months ago
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    21.1k tl

    T

    +1 5 months ago
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    @DISHWASHER2005 How'd you do it exactly? and will you upload it?

    +1 5 months ago
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    46.5k 50CalChicken

    @DISHWASHER2005 that's genius man I love it

    5 months ago
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