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(HOS)Power Shield Test BB-03

16.0k DISHWASHER2005  one month ago
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    Pinned one month ago
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    I'll tag those who requested Tags when its posted , I'm still uploading some screenshots

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    while i was experimenting with my Wave Motion gun effects in my Spacebattleships
    I stumbled upon this idea

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    Though there are gaps in the shield but I think its fine not to make it fully cover the ship. how are you even gonna see through it (orbit view well work)

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    3,981 overlord5453

    @DISHWASHER2005 ohhhhh.

    T

    All so, I messed around a little with this concept and it didn't really work out for me.
    It didn't stop missiles and would damage the vehicle if it moved.

    +1 one month ago
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    @overlord5453 means you want to be tagged when posted

    one month ago
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    3,981 overlord5453

    That's actually very cool. By the way What's "T" Supposed to be ? I have seen it a lot in comments.

    +1 one month ago
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    11.1k Karroc9522

    How did you do that btw?

    one month ago
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    11.1k Karroc9522

    T

    +1 one month ago
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    2,586 IDK0

    @DISHWASHER2005 ah ok, I can't wait!

    +1 one month ago
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    240 RYZ3N

    T

    +1 one month ago
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    @IDK0 i already posted it as unlisted , I have to add some pictures

    one month ago
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    2,586 IDK0

    T PLEASE! THIS LOOKS FRICKIN AWESOME @DISHWASHER2005

    +1 one month ago
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    @ShinyGemsBro k

    one month ago
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    @ThomasRoderick
    That is actually useful.👍

    +1 one month ago
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    @DISHWASHER2005
    ... which way? For my sanity I'll just assume the visual effects isn't the shield itself.

    +1 one month ago
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    5,432 DEADSHOT16

    T

    one month ago
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    @ThomasRoderick I made the shield that way

    +1 one month ago
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    @DISHWASHER2005

    Though there are gaps in the shield but I think its fine not to make it fully cover the ship. how are you even gonna see through it (orbit view well work)
    it stops missiles and fuselage that are non-XML modded

    Taking a page from @Sadboye12, @Spefyjerbf, and my own research, I'd say that the quickest solution for this sort of issue.... would be making another "bouquet o' guns", this time static and actually having full coverage. Set the roundsPerSecond to some arbitrarily large number, the burstCount to "1", the timeBetweenBursts to the actual wanted time between individual "shield updates", and the lifetime and muzzleVelocity to a set of numbers that multiplies into the ship's length. Or, if you're using pistons to "open" the shield, set both values to something small but none-zero.
    .
    .
    .
    As for how to hide the bullets.... make the bulletScale something like "0, [12.5× your ship's length in meters], 0".

    +3 one month ago
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    Tag me.

    +1 one month ago
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    4,695 StinkyRice

    how did you angle it?! it looks like labels also T

    +2 one month ago
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    26.7k 126

    t

    +1 one month ago
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    9,404 TTL

    T

    +1 one month ago
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    @DISHWASHER2005 How'd you do it exactly? and will you upload it?

    +1 one month ago
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    43.9k 50CalChicken

    @DISHWASHER2005 that's genius man I love it

    one month ago
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