Realistic AA Gun - Recoil Modeled
Hello all, this is Snow back from a long period of inactivity. As I've explained in my forum post earlier, there just was a lot of stuff I had to deal with, albeit I continued to build stuff offline.
Today I bring you guys an beginning of my experiment with the impactForce attribute on the guns of this game. I know that @Minecraftpoweer has made a "recoiling gun" a long time ago using similar mechanics, albeit it wasn't the kind that I bring you today. Heavily influenced by the Bofors 40mm, I created an AA gun with the following features:
Main features
- A fully reciprocating barrel with gun smoke, complete with an casing ejection effect, and also with a unique metallic gun firing sound instead of typical MG firing sound. Note that this has "burst mass" modeled and will produce actual backwards force. I may also bring to you guys a modified version for aircraft with the same concept. I've tried placing the gun on an aircraft; the gun smoke effect is perfect for aircraft guns and realism enthusiasts.
Details
- A gear-controlled, hand-crank, adjusted elevation up to about 60º complete with a simple gunner's seat
- A gear-controlled traverse, with a range of about 270º
If you look closer, you will see there are little pump/dampener things on the barrel assembly besides the recoil spring itself. Although this piece of AA does not do as well as an actual AA piece in the game, this concept of impactForce used to power pumps has given me an idea for a cool build that will get to your local SimplePlanes supplier as soon as testing is complete.
Have fun with this one-
- SnoWFLakE0s
Specifications
Spotlights
- redbear89 5.5 years ago
- belugasub 5.5 years ago
- Vercynis 5.5 years ago
- Chancey21 5.5 years ago
- Renameduser4 5.5 years ago
- WarHawk95 5.5 years ago
- EliteArsenals24 5.5 years ago
- ACEPILOT109 5.5 years ago
- AWESOMENESS360 5.5 years ago
- Roswell 5.5 years ago
General Characteristics
- Successors 2 airplane(s) +7 bonus
- Created On Mac
- Wingspan 9.0ft (2.7m)
- Length 12.8ft (3.9m)
- Height 6.0ft (1.8m)
- Empty Weight 13,346lbs (6,054kg)
- Loaded Weight 13,346lbs (6,054kg)
Performance
- Wing Loading 6,613.2lbs/ft2 (32,288.4kg/m2)
- Wing Area 2.0ft2 (0.2m2)
- Drag Points 3432
Parts
- Number of Parts 243
- Control Surfaces 0
- Performance Cost 654
Mine does not work properly im playing this on mobile when i aim up the turret just go down and there is no way to fix it
It's no problem! I completely understand @SnoWFLakE0s
@CRJ900Pilot
Sure thing! I apologize for the delay- I was originally trying to get it delivered to you earlier, but I got a bit caught up with things.
Sorry to bother you but is there any chance I could get it within the next day or two? @SnoWFLakE0s
I needs it to be 0.25 wide x 0.25 tall x long 4 @SnoWFLakE0s
@CRJ900Pilot
Just one more thing, can you provide me a reference frame to work with, i.e., how large you want the whole gun to be? I need you to provide me some dimensions in some form, preferably in fuselage units (e.g. 0.5 wide, 2 length, 0.5 height, fuselage units).
.
If I wasn't clear enough, I'll be happy to elaborate.
I just need the cannons in an easier to install form, like just the mechanism. And it’s no problem if it takes a while, the project is no where near finished
@CRJ900Pilot
Sure, but I'll need you be a little more specific. Is it also okay if I take a day or two? I'm out of the country right now.
Could you make the two cannons but just the bare minimum please? Also disabled aircraft collision too if thats ok?
Hmm.. it just worked, that was easy hahaha!
@SnoWFLakE0s
@SpiritusRaptor The mod page says it's done by F12, and you have to take your "first screenshot" last, so in reverse order, and press the "share plane" button and they should show up.
BTW, the upload with screen shots - doe you use SHIFT 3 to take them and then it works?
@SnoWFLakE0s I hope it will!
@iwannabeelected Thank you for all the support. I have something in the deep abyss of my builds folder that I think will finally work with your motor!
Great.. Awesome..
I really like the fact that it is rotated by the gears. It is so unnecessary complication but it's what gives the build so much charm!
great design!
@SnoWFLakE0s That's cool
@SnoWFLakE0s I guess It might have something to do with my older building method (using intakes as muzzle) or perhaps a bug fixed quite a while ago. Now the gun is fine.
@SnoWFLakE0s Hmmmm... Strange. Is it because I was in a constant banking turn (trying to mimic the AC-130) that the gun failed? I'm quite sure that the recoil mechanism didn't work properly when I was firing. I need to re-check.
@ThomasRoderick Test Results
@ThomasRoderick Currently going to test your claim, hold on tight...
Also, congrats on gold!
I
've tried placing the gun on an aircraft
Just remember, it works great for planes aiming forward (as long as you aren't trying to fire something that fits better on a battleship from a fighter), but aiming the gun sideways like the AC-130 Spectre would for some reason make the recoil system fail. It seems that when the gun is aiming sideways from the direction of movement, the distance from the muzzle to the first bullet increased for quite a bit. I'm assuming the devs made this to allow high-speed crafts to use their guns without accidentally hitting themselves.@EliteArsenals24 Thanks for the feedback, great to see you!