W-6 Partemidon
"And thus, outlaws became an interplanetary blight."
Precisely balanced, the Partemidon was the first warp-capable spacecraft to be used by criminal organizations. While its ability to maneuver in space isn't as efficient as an impulse-capable craft, its speed exceeds expectations. With the proper calculations, a captain of a Partemidon can warp jump to any desired planet. As for weaponry, the Partemidon boasts four scram cannons, which will melt opponents in close-range combat.
Warp Capable Crafts are difficult to fly. Instructions are helpful.
Controls:
Activators 1,2,3,4: Normal Warp. Useful for in-atmosphere activities.
Activator 5: Escape velocity Warp. This is specialized for escaping the atmosphere, and going to space.
Activator 6: Return Warp. This will return you to the surface of the planet that you left.
Activator 7 + Brake: Extreme Reverse Thrust. Useful for slowing down when you need to abort a warp jump.
General Tips:
- Start in the air.
- When you are warping, it is very hard to control the aircraft. Make small adjustments, and only pitch UP.
- Activator 7's brake is extremely powerful. Be careful.
- For a warp-ship, this aircraft is extremely stable in warp, but is still hard to control.
- This ship's warp drive has been configured to only do one space flight.
Instructions for space flight:
1. Aim straight up, and press activator 5.
2. When you are above 300,000 feet, you may reorient the craft with VTOL RCNs.
3. When you are ready to descend, aim down, and press activator 6. NOTE THAT YOUR DESCENT WILL BE 4 TIMES SLOWER THAN YOUR ASCENT, SO PLAN ACCORDINGLY!
4. When you reach 300,000 feet, activator activator 7 and begin braking.
5. Fight to aim straight down, and stop braking when you are moving at speeds below 2500 mph. You will probably overshoot the braking, which is fine. The braking system will just turn the plane around.
Specifications
General Characteristics
- Predecessor Space Outlaw challenge
- Successors 1 airplane(s)
- Created On Windows
- Wingspan 92.6ft (28.2m)
- Length 154.8ft (47.2m)
- Height 17.4ft (5.3m)
- Empty Weight N/A
- Loaded Weight 86,851lbs (39,395kg)
Performance
- Power/Weight Ratio 2.522
- Wing Loading 23.2lbs/ft2 (113.1kg/m2)
- Wing Area 3,749.2ft2 (348.3m2)
- Drag Points 38184
Parts
- Number of Parts 336
- Control Surfaces 4
- Performance Cost 1,631
@jlewisifer Thanks! The challenge was quite fun.
Congratulations, your Partemidon won the space outlaw challenge. The warp function is not only impressive, but really fun and combined with a very nicely designed craft. Excellent work!
@spefyjerbf I don't doubt that one bit. Very impressive.
@jlewisifer Detacher power can be modified, but the detachers themselves are the easy part. The hard part is balancing the craft, and making sure the craft doesn't rip itself apart.
speachless, how did you get the detachers to work for warp? play with the mass? too cool!
@Fjorge @ZephyrSystems I have made a detailed explanation of how I name my creations. It might interest you.
@ThomasRoderick I suppose so, as a while ago, I really got into building warpships, but of course I stopped, because they require tedious balancing.
Is your warp core based on your older warp-ship designs?
Comb bat?
Jk, it's awesome!
@ZephyrSystems Who knows... the SimplePlanesnati where all the best ppl are secretly... X Files theme song starts playing...
@ZephyrSystems O
@spefyjerbf Oh ok can you please do that so I can finally realize what your names are??
@Fjorge I have a logic to my names. I might post my naming formula to the forums.
I am BEGGING you to make names I can understand...
I will even give you a 🍪
np! @spefyjerbf
@ShatSlanger @ForeverPie Thanks! I have finished the desc. It includes crucial information for proper operation of the vehicle.