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MODDED Jetfighter challenge

12.7k HNL47  4 days ago

Challenge Overview

Participants are tasked with designing and building a functional jet fighter using modded parts. Each player may submit a maximum of two entries.


Rules & Requirements

Mandatory Requirements

  1. Entry Type:

    • Must be a jet fighter.
  2. Mod Parts Usage:

  3. Cockpit View:

    • A cockpit view (even minimalistic) must be present.
  4. Performance Cost:

    • Must not exceed 4200.
  5. Control Documentation:

    • Full controls must be documented:

      • On the landing page.

      • In the in-game instructions guide.

  6. Auto-Credit Rule:

    • Proper attribution for mod usage is required.

Optional Mod Parts

Recommended Specifications

  • Generation Range:

    • Ideally between 3rd-gen and 5th-gen fighter standards.

    • Deviations are permitted but may impact evaluation.

Control Guidelines

To ensure consistency, the following activation groups must be used:

| Function | Activation Group | |
| -------------------------- | ---------------- | --- |
| STOVL (if applicable) | Group 8 | |
| Weapons Loadout | Group 1 | |
| Taxi Controls & Lights | Group 2 | |
| Formation Lights | Group 3 | |
- Afterburner must be activated after the throttle certain threshold
* Other activation groups are free to be used as the contestant wishes

Evaluation Criteria

Entries will be scored based on the following categories:

| Category | Points | |
| -------------------------------------- | ------ | --- |
| Aesthetics | 10 | |
| Controlability | 35 | |
| Special Features / Functionalities | 20 | |
| Design Logic | 35 | |

1. Aesthetics (10 Points)

What We Look For:
- Visual Appeal: Does the jet have a polished, realistic, or creatively striking design?
- Proportions & Shape: Does it resemble a functional fighter jet (or a plausible fictional one)?
- Attention to Detail: Are there well-placed decals, panel lines, or small design elements that enhance realism?
- Cohesiveness: Do all parts fit together naturally, or does the design feel disjointed?

Penalty : Excessive part clipping (if it harms aesthetics) may be penalized.

2. Controlability (35 Points)

What We Look For:
- Responsiveness: Does the jet handle smoothly in flight? (Pitch, roll, yaw, and throttle response.)
- Stability: Does it maintain controlled flight without excessive wobbling or stalling?
- Takeoff/Landing Ease: Can it reliably take off and land without extreme difficulty?
- Control Layout: Are key functions (weapons, STOVL, lights) logically mapped per the Control Guidelines?
- Documentation Clarity: Are the controls well-explained in both the landing page and in-game instructions?

Penalties:
- Poor handling such as uncontrollable spins will lose points.
- Missing or unclear control documentation results in low points.

3. Special Features / Functionality (20 Points)

What We Look For:
- Innovative Systems: Does the jet have unique mechanics (e.g., VTOL, working radar, missile countermeasures)?
- Weapon Integration: Are weapons (if included) functional and well-implemented?
- Mod Part Usage: Does it creatively incorporate required mod parts (e.g., Ace Radar, AMBall, Tone Generator)?
- Optional Mods Bonus: Clever use of Moveable Blocks or Slewmode can earn extra credit.

Penalties:
- If required mod parts are only minimally used (e.g., just slapped on without purpose), points may be deducted.

4. Design Logic (35 Points)

What We Look For:
- Structural Integrity: Does the jet’s frame make sense aerodynamically?
- Weight Distribution: Is the center of mass balanced for stable flight?
- Functional Engineering: Are wings, thrusters, and control surfaces placed logically?
- Performance Efficiency: Does it stay within the 4,200 performance cost while maintaining functionality?
- Realism (Optional): Does it follow real-world jet design principles (e.g., wing shape, engine placement)?

Penalties

  • Mandatory Rule Violations deduct 10 points each (e.g., missing cockpit, no required mod parts).
  • If a player submits more than two entries, only the two highest-scoring entries will be considered. The remaining entries' scores will be deducted from the player’s total.

    Rewards

  • Top 3 Winners: 20 upvotes each.

  • Top 4-10: 10 upvotes each.
  • Spotlight Feature: All top 10 entries below the host’s current points will receive a spotlight.

    Challenge Timeline

  • Start Date: 25th April 2025, 00:00 UTC

  • Duration: 100 Days

Good luck, and happy building!

General Characteristics

  • Created On Windows
  • Wingspan 22.4ft (6.8m)
  • Length 26.3ft (8.0m)
  • Height 18.6ft (5.7m)
  • Empty Weight 595lbs (270kg)
  • Loaded Weight 595lbs (270kg)

Performance

  • Wing Loading N/A
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 385

Parts

  • Number of Parts 3
  • Control Surfaces 0
  • Performance Cost 7

Required Mods

  • Informative Components by hpgbproductions
    Version 1.1 (8/12/2021 11:10:29 AM)
    View Mod Page
  • SlewMode by hpgbproductions
    Version 1.0 (7/17/2021 6:18:56 AM)
    View Mod Page
  • Anti Missile Ball by hpgbproductions
    Version 1.0 (7/6/2022 5:18:42 PM)
    View Mod Page
  • SP Plus by BigBushy
    Version 1.0 (4/10/2022 3:41:18 AM)
  • Moveable Blocks by PlaneFlightX
    Version 1.0 (4/10/2025 7:02:00 PM)
    View Mod Page
  • Ace Radar by hpgbproductions
    Version 1.1 (8/12/2021 11:03:59 AM)
    View Mod Page
  • Tone Generator by hpgbproductions
    Version 1.3 (5/19/2021 4:33:21 PM)
    View Mod Page