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PNA 'Sigma' class Battleship Concept V4.5

7,855 Ariathe  6.0 years ago

It's been a while since I released something (around half a year, I think?), so I thought that I'd release this while it's in a test stage. Is it done? No, not really. Still have to finish the hull (that bow is missing something :thinking:), allocate space for the jet fighters this thing will carry (going to move the one that's on the back. Also WWII concept flying wing fighter reveal, I guess), and maybe add more guns (you'd think that some 304 guns (gun barrels are stacked twice to give off the effect of firing different types of rounds) would be enough to shred virtually anything that isn't plated in 50 20-inch layers of titanium, but nope because of dead zones, whoops), and probably switch out the 38 turrets (304 guns, I could show the math on where the guns add up, but I don't feel like it) with smaller AA turrets, because I made a mistake and instead of making them 20mm they're like 5 inch guns, or something. Slight error, but oh well. It can still take down planes, I guess. M'kay, do the bigger guns atleast work? Nope. Haven't though of how I'm going to make the guns fire (probably just your typical bomb on pylon, or whatever), so that would mean replacing the big batteries with an updated version with the bombs and stuff. Really, it's just a museum ship, and someone forgot to unload the AA guns. Also it's pretty laggy when you fire the AA guns. Also also this thing's, like, really massive, so good luck trying to run this without having the SP editor crash on you.

Edit: It's been 11 months since my last upload, I think. Sorry? I'll try actually working faster and uploading, if I can.

Edit #2: If you think you can get this into the sandbox without the editor dying, the AGs 1 through 6 are for the guns, and AG 7 is for the plane. Also it technically has infinite fuel, since it runs on the stuff the ship runs on. So if you manage getting out into sandbox, I guess have fun shooting down other planes with the ridiculous AA (surprisingly somewhat effective) or the plane you can launch, or shoot down the ship with your own plane (guns have collision).

General Characteristics

  • Created On Windows
  • Wingspan 217.4ft (66.3m)
  • Length 1801.2ft (549.0m)
  • Height 189.7ft (57.8m)
  • Empty Weight 780,351lbs (353,961kg)
  • Loaded Weight 794,166lbs (360,228kg)

Performance

  • Power/Weight Ratio 0.169
  • Horse Power/Weight Ratio 0.035
  • Wing Loading 755.8lbs/ft2 (3,689.9kg/m2)
  • Wing Area 1,050.8ft2 (97.6m2)
  • Drag Points 1214980

Parts

  • Number of Parts 2339
  • Control Surfaces 4
  • Performance Cost 7,443
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  • Profile image

    @Ariathe can u make a lower part count for this ship pls 🙏

    one year ago
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    21.3k Fumo

    Sil Neg was an absolute nightmare of a ship.
    I could remember expecting the ending of the game, but nope, the spawn of satan in the form of a battleship came out.

    5.6 years ago
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    7,855 Ariathe

    @NirvashTec Visibly sweating

    5.6 years ago
  • Profile image
    21.3k Fumo

    @Ariathe Silfurbor Negla or Harima when? lol

    5.6 years ago
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    7,855 Ariathe

    @NirvashTec Oo~, I really loved the Naval Ops series

    5.6 years ago
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    21.3k Fumo

    This looks soo straight outta Naval Ops

    5.6 years ago
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    7,855 Ariathe

    @YuukaNeko Designed to just be big. I'm sure that's a legitimate reason to make a two thousand foot long trillion dollar ship. ¯_(ツ)_/¯

    +2 6.0 years ago
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    34.7k YuukaNeko

    What a looong ship!

    6.0 years ago
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    10.2k SuperSix

    So kinda @Ariathe

    6.0 years ago
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    7,855 Ariathe

    @SuperSix I'm actually planning to make the long deck a runway for the jets. Thinking of making an elevator for the jets to get up onto the deck.

    +1 6.0 years ago
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    7,256 Roswell

    R.I.P PC lel

    6.0 years ago
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    10.2k SuperSix

    Make the other half aircraft carrier

    6.0 years ago