Verglas Class Battlecruiser
State of the art until the clouds come crashing.
Credits to spefyjerbf for the yaw code, Shnippy for the PDC motion codes, and WNP78 for the flak code. Huge thanks to Kerbo for suggestions and making the trailer.
Thanks to you all! Greatly appreciate it.
Controls & activators
Controls
[Uses 2D flight system.]
VTOL controls main engines
Throttle controls the antigravity engine. ~45-50% throttle is around true hover.
Trim controls pitch angle
Yaw controls yaw
Pitch & Roll controls the point defense cannons (activator 2)
Activators
Activator 1—Conventional missiles online (V-21 Reaper in loadout).
Activator 2—Extend the point defense cannons (PDC). Pitch & roll to move them. They're calibrated for keyboard control, but mouse as joystick also works. FireGuns to use. Can be found at cameras 3 & 4.
Activator 3—Particle cannons online. Fires a high-velocity burst of ionized particles. FireGuns to use.
Activator 4—CIWS online. FireGuns to use.
Activator 5—Warp. Deactivate to stop warping. Might get laggier at higher speeds.
Loadout
40 V-21 Reaper missiles. Combines current technology with old techniques to deliver a high-speed cylinder of doom. 20 missiles for both ATA and ATG loadouts. Bound to activator 1.
16 Fission Torpedoes. Small lock angle, but huge range and speed. Also, big explosion! 8 torpedoes for both ATA and ATG loadouts.
2 Delta Railguns. Flak ability and high velocity ensures the cylinder of antimatter reaches the target.
4 Plasma Cannons. Fires high quantities of low-yield plasma.
2 Particle Cannons. Fires a high-velocity burst of ionized particles. Bound to activator 3.
2 UAVs. AI-controlled fighters made to shoot down their target, independent of the cruiser. FireGuns to tell them to shoot. Found at cameras 1 & 2. Cannot be used simultaneously.
2 PDCs. Used to shoot down missiles and shred enemy fighters. Activator 2 to extend them, and pitch & roll to move them. Found at cameras 3 & 4. Calibrated for keyboard control.
Tips
–It's best to use warp in bursts, rather than one long stretch. I mean, you can if you want, but your device might decide to mutiny.
–The craft can take a missile or two, if it doesn't hit a vulnerable area. You will be thrown into a spin, however. Just yaw out of it.
–The warp function features a deceleration generator, so you can stop fairly fast. Keep in mind the longer you warp, the longer it will take to slow down.
–Don't maneuver while warp decelerating. It'll throw you into an infinite warp.
–Landing is fairly easy, just come in at low thrust and ~40% throttle. Then, cut the thrust, and let the antigravity engine float you down.
Gallery
Enjoy the build! Thanks to those who offer their support and advice, and all the unnamed downloaders out there who spend five minutes of their life on me. :)
Specifications
Spotlights
- MAHADI 4.2 years ago
- Airglider112 4.2 years ago
- ThomasRoderick 4.2 years ago
- Mage2IsTriggered 4.2 years ago
- Sadboye12 4.2 years ago
General Characteristics
- Created On Mac
- Wingspan 44.6ft (13.6m)
- Length 152.1ft (46.4m)
- Height 37.2ft (11.3m)
- Empty Weight N/A
- Loaded Weight 10,187lbs (4,621kg)
Performance
- Power/Weight Ratio 17.205
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 51505
Parts
- Number of Parts 623
- Control Surfaces 0
- Performance Cost 3,215
@Gluck ok thanks
@Alphateam iirc it's the Skypark Navy mod, it might be outdated by now though. Not sure, haven't played the game in a long while
The fleet that has two carriers and lots of destroyers
How did you get that fleet?
The engines are probably the coolest thing about it.
@Gluck if i ever do post an updated Verglas i will definitely ping you.
This is unlikely, as i dont upload anything much...
@Brothen127
Yup. It kinda does need some more turrets. Easily the biggest issue with the design. Don't really know why I didn't add more—just oversight I guess. Sorry.
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Didn't code the turrets myself, so I'm not really the guy to talk to. I'll take a look at them later though.
As for the turret control system—yup, the right PDC is backwards. Could've fixed it but a) I'm lazy, and b) I thought the turrets moving in two different ways would be weird/uncoordinated. It does make directing them annoying however. Sorry. In the future I'll probably use autoturrets anyway.
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Probably beneficial edits lol. Could you tag me on the unlisted? I'd be interested in seeing it.
Thanks for the criticism-I appreciate it. :)
@NojusGindrenas Nah, January's fine. I'll probably be able to get something done. Thanks for telling me about it!
I Can Extend Deadline @Gluck
Okay! @Gluck
@NojusGindrenas
sad to say, nope.
As for the challenge, I'm working on a different one right now—however the deadline's in December, so I'll try to find time for yours!
Hi, Would You Like To To Enter My Futuristic General Aviation Challenge? You Are SP Pro Right? @Gluck
A spinal main? A bit odd for a massive ship to only have 2 turrets that make the top AND bottom blindspots for fighters, frigates, and destroyers.
Also mega oof to the turret coding using info from the cockpits location and not itself.
i fixed a few stuff.
The right turret had backwards handling, and i made the trim more precise to aim better. I also added 3 turrets to each side and 2 front facing by the bridge to cover the top blindspot, which i now classify as a dread due to its size comparable to dreads in a game i play(this is a fairly large dread, if you put next to the ship list, but is only a fourth of the size of the supercaps)
@ThomasRoderick that's true
@AsteroidAsteroidTheBook Well, it's not as if modern jet fighters and bombers have that many external sensor suites... And that's why I said it's a "viable" instead of a "good" design. And of course, modern planes are supposed to have a myriad of AWACS and JSTARS planes plus a full dozen satellites guiding them, while IIRC capital ships are actually supposed to be feeding other ships information instead of the opposite...
@ThomasRoderick The Defiant nearly broke itself apart because it was so overpowered for its size lol. Though it doesn't have any external sensors that we can see. Then again Worf was going to ram it into a Borg cube which would have been amazing because the resulting explosion probably would have destroyed the whole Cube lol
@AsteroidAsteroidTheBook Well, I never said the starships in Star Trek are good: at least the Enterprises are civilian research vessels first and foremost, and the Bird of Prey is a strike craft (I mean, that ship have only a dozen crew and space for four POWs), aaaand... the only viable (and not even good designs while we're at that) ships in the entire franchise is prolly the Defiant-class - and that's it. And even the Defiant-class is more strike craft than capital ship based on weapon emplacement and fighting style.
@AsteroidAsteroidTheBook perhaps
@ThomasRoderick Lmao you're describing basically every Star Trek ship. K'tinga, B'rel, D'deridex, the engines on every Enterprise
A giant sensor dish on the front with only a 180 degree field of view, and then large parts of all of the ships mounted on long rods
Did you make AUTO AIMING GUN MISSILES??
@Shippy456 lol yup
Shnippy.
Shnippy.
Damn.
@YamaSama 890 jump is cool! Thanks for your support!
getting some 890 jump vibes from the smooth design. Overall great build also totally agree with your sentiment on exposed bridges
@MAHADI Definitely feel the same there