Quadra Type-66 Avenger
68.9k Juanfly154
3.8 years ago
recently I got the Quadra Type-66 Avenger in Cyberpunk, i liked it so much that i made it on Simpleplanes.
1Ag lights
3Ag Doors
5Ag trunk and hood, and hazards
pd;
the doors move a lot because of the piston and i tried to fix it but thas as much i could do.
ENJOY
Specifications
Spotlights
- Wogchamp 3.8 years ago
- ReignSUPREME 3.8 years ago
General Characteristics
- Successors 1 airplane(s) +14 bonus
- Created On Windows
- Wingspan 9.8ft (3.0m)
- Length 23.4ft (7.1m)
- Height 5.8ft (1.8m)
- Empty Weight 15,506lbs (7,033kg)
- Loaded Weight 15,639lbs (7,094kg)
Performance
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 5881
Parts
- Number of Parts 2435
- Control Surfaces 0
- Performance Cost 7,308
My favorite car in cyberpunk
That is beautiful!
and drives great as well :)
Btw, did you try increasing the mass of the pistons holding the doors?
that usually fixes wobbly connections for me..
@Bird6369 ill consider it
@Juanfly154 can u do supra mk4 next pls?
@CyberBlood
Also I play around with shock based suspension, and built-in resizable wheel suspension. Apparently the built-in wheel suspension is a lot bouncier and picks up more traction as speed increases. I found that off-roaders are better with shock based suspension and high performance track cars are better suited with the resizable wheel suspension.
Also, positive caster does help with steering because it makes the turning curve less sensitive at the middle.
@CyberBlood
Take a look at my cars I've made. I'm all about adjusting everything about the suspension, tire grip, traction slip attributes. So to answer your question, yes
@CyberBlood nope
@CyberBlood could you send me your discord user again?, i tried but it didnt work for me, mine is Juanfly154#4777
@JumpingJack we can collaborate if you want so we make a better handling car :D
@JumpingJack i mean sp physics are really limiting so i think those things dont really change much other than asthetics, overload helps to change setting like that. but i dont know i could be wrong.
@Juanfly154
sorry to bug you a little more, but do you know what caster and camber is? or just alignment in general? just checking because there is an easy way to have camber and caster without any toe adjustments, unless you want some toe in or toe out, which doesn't serve an aesthetic, it just helps with responsive turning, but sp physics seem to just limit top speed more than the actual handling benefit toe out gives. so id reccomend no toe changes for both front and back wheels.
@JumpingJack ill consider it for next builds thanks!
@BloodFart I know it's not functional in sp, but it looks strange without it. Since this build is mainly an aesthetic build, it wouldn't hurt to add some positive caster and negative camber.
@JumpingJack Doesn't really matter when the physics of this game only account for whether the tire is touching a surface. How much of the surface it touches isn't registered, so camber is fruitless here
Can I request you make a Nissan Gloria V6 Turbro 1997 plz, can talk more on Discord if you'd like @DuckMint#0001
A god among men.
Its too underrated
Another Cyberpunk car? What a treat!
Great build, but I have to remind everyone who does car builds to have proper wheel alignment, i.e. +/-camber, +/-caster, toe in/out. I feel like no one does it on sp.
this makes me want to retire from SP
cool af
damn... godly detail!
This car looks so crappy. I mean you did a AMAZING job on building that car but i think the car itself is ugly.
Bro holy jezus how r people this talented good job dude keep it up
@JamesieMcPlanesieThe2st if we make it that far