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Slipstream

26.9k Sunnyskies  8.3 years ago

I honestly forgot what I was going for with this one. An experiment with putting control surfaces far from the main body I think? Anyway, Slipstream is a stable and effective subsonic multirole fighter. It's armed with 2 miniguns, and 10 of each kind of missile. It takes off and glides rather easily, and will take the sky on its own with full power at around 300 mph.

General Characteristics

  • Created On Windows
  • Wingspan 164.5ft (50.1m)
  • Length 89.4ft (27.3m)
  • Height 18.6ft (5.7m)
  • Empty Weight 16,245lbs (7,368kg)
  • Loaded Weight 23,127lbs (10,490kg)

Performance

  • Power/Weight Ratio 2.915
  • Wing Loading 27.1lbs/ft2 (132.4kg/m2)
  • Wing Area 853.0ft2 (79.3m2)
  • Drag Points 9992

Parts

  • Number of Parts 108
  • Control Surfaces 3
  • Performance Cost 652
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  • Profile image
    50.7k ChaMikey

    @Sunnyskies lol, no problem :)

    8.3 years ago
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    26.9k Sunnyskies

    @Treadmill103 Thanks! Glad you like it.
    @ChaMikey What a comical coincidence! Thanks!

    8.3 years ago
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    50.7k ChaMikey

    ayy, you stole my projects name >:[ impressive design tho :o

    8.3 years ago
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    26.9k Sunnyskies

    @servergta Creating drag was actually an intentional design choice believe it or not. At higher speeds, the rolling airfoils had a tendency to flutter, so the obvious choice would be to limit the top speed. Drag on the spars could be eliminated by building the fuselage pieces width-wise instead of length-wise, then affixing cones to the leading edges, but this necessitated eliminating that flutter, which was beyond my patience.

    8.3 years ago
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    I liked the way it flies, although looking in the aerodynamics of the game, using fuselage as "wings" created a lot of drag, maybe using another approach it would reach higher speeds...

    Please, don't take it wrong, I really liked your build, I'm just "thinking out loud" here, ha ha!

    Cheers

    8.3 years ago