(Naval Target) Aircraft Carrier
A static, stationary naval prop for target practice. Based on the Nimitz-Class aircraft carrier.
Highly recommended to spawn in the water.
Disclaimer: This ship was intended for shooting target. Do not land any kind of aircraft or helicopters above the landing pad because the ship is more lighter than the aircraft you fly.
Footnote:
This thing is massive. Once you want to save the ship or play it as player, it will freeze your game for a while. Took almost a minute to load (about 51 or 52 seconds. Unlike my Enemy Carrier which is just need a half-minute to load). Even though it has 0 drag points. Probably due to consisting of large sized fuselages.
Cannot make it any larger, even equaling the size of the USS Beast, it would freeze the game entirely and crashed the game.
This ship may be light, because if i increase the mass, the ship would goes fricked up.
This ship is strong, so that standard missiles would not really effective. I would recommend you to make it as a bomb or torpedo target practice, because a high-explosive ordnance like bombs or torpedoes, is the most effective against this target ship.
Known problem, the ship is bouncing in the water surface. Setting the ship mass is quietly sucks.
Known issue:
- Due to its enormous and massive scale, this build "may not" friendly for your device, despite having a small count of parts.
Specifications
Spotlights
- pancelvonat 1.6 years ago
- Inuyasha8215 1.6 years ago
- CR929thenewSPplayer 1.6 years ago
- FirstLandFish83828 1.5 years ago
- MrCOPTY 1.5 years ago
- Gabriel747 1.6 years ago
General Characteristics
- Successors 1 airplane(s) +14 bonus
- Created On Windows
- Wingspan 275.6ft (84.0m)
- Length 1052.5ft (320.8m)
- Height 250.7ft (76.4m)
- Empty Weight N/A
- Loaded Weight 7,268lbs (3,296kg)
Performance
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 0
Parts
- Number of Parts 77
- Control Surfaces 0
- Performance Cost 235
Here's a Dev console code that can make ai crafts bigger //"AiAircraft: Craft Name">Transform.set_localScale X,X,X
Just put any number you want in the X
Remember they must all be the same
Use cleaver missile modifield mod multirole and you can test Shoot max Range
Can someone make a 1000000 kg version because I can't
@ConvoyPerson will it work? Reducing load time?
Does hiding every part make it easier
probably my ipad @LunarEclipseSP
@WaterFlavouredSpitfires really? How about try to wait for about 51 or 52 second. It's actually more like freezing than crashing.
Or maybe it was your device which is not beefy enough to handle this thing up.
It crashes when I Try to save it :(
@MrCOPTY thanks for your support, fella <3
@LunarEclipseSP I Love It Too, I'm Following You, Keep It Up.
@MrCOPTY You should also look for the adversary version. It even has less part (63 parts only) and less time to load.
@MrCOPTY Brain power :P
@LunarEclipseSP WoW, An Aircraft Carrier Whit Only 77 Parts, How.
@LunarEclipseSP it won't affect the performance but it's a bit annoying because you have to put the code every time you spawned it
@VeroViper is this an alternate way to rescaling my craft without using fine tuner? Would it affect the performance?
Ah yes FINALLY
@FoxGeneration probably... At the point is you need a beefy device to handle it
@LePaino i'm really sorry for this all inconvenient because this ship is consisting of huge scaled fuselage. Maybe try to wait about 1 minute so it should be loaded
aw man it crashed my phone
@LunarEclipseSP Thanks
@LePaino sure thing, my surface props/targets are literally free to use ^_^
Also check out the adversary variant
May i use this aircraft carrier for my navy?
@Graingy Yeah, that's such a problem
:<
not able to download cuz this aint my mac, but why would large parts stop it from loading properly? Performance cost is only 235 (I know that some things can be deceptive, but I've only memories of that happening with funkytrees stuff).
@TheCommentaryGuy yes, literally.
It would be called as "AI Ship" if it's functional