Thrust Vectoring Control — Model One
11.6k JesusChrist
2.3 years ago
Description
A jet I made inspired by the real life F-15 STOL/MTD, probably also my best looking plane so far.
I tried to make the flight model on this more realistic than on my older jets, so you probably won't be able to do any 40g turns with it.
Payload
Weapons: 1x M1A1 Vulcan, 2x SRAM, 4x LRAM
Other: 3x Fuel Tank, 48x Flares, 48x Chaff
Controls
Trim: Trim
VTOL: Flaps
Brake
—[While on ground]: Canard Brakes
Throttle
—[0–90%]: Normal Power
—[90–100%]: Afterburner
AG1: Lights
AG2: Canopy
AG3: Speed Brake
AG4: Disable TVC
AG5: Jettison SRAM
AG6: Jettison LRAM
AG7: Jettison Fuel Tanks
AG8: Arm Weapons
Inputs not listed don't do anything special.
Credits
Freerider2142: Early testing
FalcoOne, FireTome: Help with the code
Notes
- Take-off is easier if you disable the TVC since you won't have to deal with tail strikes.
- I removed the roll functionality from the engines since it was basically useless.
XML Updates
v1.01 (9/20/2022)
- Fixed the color of the left navigation light
v1.02 (9/27/2022)
- Updated rudder code
- Updated front wheel code
- Updated flight instructions
- Replaced the G-force air brake with a flaps air brake
- Removed delay for the canard brakes
Specifications
Spotlights
- This craft is curated
- ColonelCanada 2.3 years ago
- Dragoranos 2.3 years ago
General Characteristics
- Successors 1 airplane(s)
- Created On Windows
- Wingspan 35.8ft (10.9m)
- Length 50.0ft (15.2m)
- Height 16.3ft (5.0m)
- Empty Weight 24,339lbs (11,040kg)
- Loaded Weight 38,310lbs (17,377kg)
Performance
- Power/Weight Ratio 1.001
- Wing Loading 81.8lbs/ft2 (399.3kg/m2)
- Wing Area 468.4ft2 (43.5m2)
- Drag Points 1368
Parts
- Number of Parts 216
- Control Surfaces 6
- Performance Cost 1,291
In 3 days this thing got more downloads than the Shadow Knight got in half a year.
Thanks, I'm glad y'all liked the plane.
Excellent work
I Made a verter versión of tour F-15MTD, i changed the flight modelo AND i add it fly by funky tree UwU
@temporaryplanetester interesting. Most of the planes I’ve made with TV become pretty near supermanuverable, particularly at low speeds with TV. Then again I like highly maneuverable planes in general so I keep my CoM closer to my CoL anyway lol.
@ZeroRaven87 The agility increase at higher speeds is very minor, something like 0.5–1 extra gs while turning.
You can only notice a difference above 300 knots if you climb really high up, like 40,000–60,000ft, where the control surfaces aren't as effective.
Gotta admit, it’s a nice aircraft, very well designed. Only thing is, I didn’t notice any improvement on maneuverability at higher speeds even with TV turned on. Checked my physics settings and they’re turned high.
Nice👍🏻
F-15S/MTD
F-15? looks like a not stealthy F-22 to me
VERY GOOOOODD IMPRESSIVE!
Seketika 🗿
Updoot
@IceCraftGaming I always end up forgetting something, at least this is an easy fix with the XML Update button.
@JesusChrist 💀
@JesusChrist true
And I just realized one of the lights was colored wrong. God damn it.
@IceCraftGaming Using reference images while building makes a big difference it seems.
Jesus Christ this plane looks amazing
@Kwoshent
@Aviator01
@MrCOPTY
@BeastHunter
@IceCraftGaming
@Reworkable