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[CLOSED] Weapon Design Challenge II

37.3k EliteArsenals24  4.8 years ago
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Auto Credit Based on EliteArsenals24's [CLOSED] Weapon Design Challenge

So it has been about a Year or so since I've started a challenge and I can say it has been well received. Now I'm starting another challenge and I'm going to step up the prize.

FIRST Place:

30 upvotes = 450 points

SECOND Place:

20 upvotes = 300 points

THIRD Place:

10 upvotes = 150 points

ALL Entries:

1 upvote = 15 points

The previous challenge rules were a bit informal so I'm revising it for the better.

RULES:

  1. It must be a successor of this post
  2. Weapons must be intended to be used as a sub-assembly. (specify main attachment point)
  3. Weapons must be in a 1:1 scale (must be mountable on a relatively scaled aircraft or vehicle)
  4. Instead of a 100 part count limit, I'll maximize it to 300 parts to increase detail.
  5. You may use all types of weapon (bombs, guns, missiles, torpedoes, rockets, countermeasaures and cannons)
  6. No external mods which requires to download the mod.
  7. XML modding is allowed. (And it will be a fair match since all platforms are capable of modding)
  8. Replicas will now be allowed but will serve a different scoring.
  9. Instead of entering as many weapons as you like I will now accept only 1 entry to prevent spamming and effortless works. And I mean 1 and not a set.
  10. Passing of late entries will be disqualified.

Failure to comply with the rules will get a 5% deduction

Last year's criteria were a bit confusing so I'm adding a few more details.

CRITERIA:

Design 50%
-Design must be inline with functionality(ex. A flamethrower must have a fuel cannister or a working scope for a sniper)
-Make it as realistic as possible, make moving parts such as triggers or gauges to express the weapon's function.
-Maximize details since part count is now set to 300.
-I would also look for the originality of the design and how it is different from other builds.
-For replicas, I would look for accuracy so please provide a source material for comparison.

Functionality 40%
-Weapons must work as intended based on description
-I usually test stuff in low physics so you might test it out too. If your build does not function well in lower physics please specify recommended settings.
-I would like to see something unique so suprise me.

Description 10%
I will be mainly checking the following:
-Instructions: steps in how to use it (be detailed in providing instructions)
-Features: What does the weapon do (provide in-game pictures)
-Story: A background of the weapon (Optional)

For a total of 100%

INSTRUCTIONS:

Some tips before you start...

  1. To start building drag and remove the large black block. There you will be left with a single cockpit.
  2. Once you finished building, state the main attachment point so I can easily save it as a sub assembly. (Tip: you may want to detach the weapon to the cockpit so it can be easily selected)
  3. Have fun in building :)

Deadline:

April 10

All entries will be tested as soon as possible until the deadline and will be featured in a ranking system.

Oh and here are some of my weapons for basis. Check my account for more...
`
.
€
&
€
€
...

I would be inactive for a while due to another long and busy semester but I still wanted to stay intact with the community and see your talents in building weapons.

Goodluck!

Spotlights

General Characteristics

Performance

  • Wing Loading 770.7lbs/ft2 (3,763.0kg/m2)
  • Wing Area 2.0ft2 (0.2m2)
  • Drag Points 36144

Parts

  • Number of Parts 23
  • Control Surfaces 0
  • Performance Cost 50
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  • Profile image

    Feel free to ask questions :)

    Pinned 4.8 years ago
  • Profile image

    @DPSAircraft The Logo may be a bit misleading Lol.

    4.6 years ago
  • Profile image

    @Mustangflyer Yes

    +1 4.6 years ago
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    1,911 Mustangflyer

    Missiles\rockets count right?

    4.6 years ago
  • Profile image

    @GeneralPatrick2 Let us see.

    +1 4.6 years ago
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    :o
    let's see what new thing i could build today for this

    4.6 years ago
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    @Skyler717 ok it is up to you.

    4.6 years ago
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    12.0k Skyler101

    I don’t think i will be join the challenge

    4.6 years ago
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    51.5k PyrrhaNikos

    @EliteArsenals24 let's just hope it don't get removed by mods

    +1 4.6 years ago
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    @NightmareCorporation sure

    4.6 years ago
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    51.5k PyrrhaNikos

    Do I allowed to transform the fukouna shoujo 03 into a Minigun Laser Cannon like on that first Pic

    4.6 years ago
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    @asteroidbook345 I suggest just posting the weapon itself rather than the whole vehicle.

    4.6 years ago
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    @RapzerZ goodluck

    4.7 years ago
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    @RapzerZ Apparently I'll be extending the challenge because I'm quite busy by this week.

    4.7 years ago
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    @EliteArsenals24 I'm releasing a gun called Energy Assault Rifle

    4.7 years ago
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    9,275 UraniumOxide

    @EliteArsenals24 Ok.

    4.7 years ago
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    @MrPorg137 March 10 would be the deadline but I'm planning to extend the challenge if I'm too busy in school.

    4.7 years ago
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    9,275 UraniumOxide

    @EliteArsenals24 Like can it end a day or two early?

    4.7 years ago
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    @MrPorg137 whatchu mean?

    4.7 years ago
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    9,275 UraniumOxide

    Can the challenge and a tad bit early?

    4.7 years ago
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    @thefalkenreich then good for you!

    4.8 years ago
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    heyyo the dead line is my BD

    4.8 years ago
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    @BuiltBionixInd10 yeah I always thought of making sonewhat of a healing gun but not in that particular design. And Sasha is the only weapon I recognize in TF lol.

    4.8 years ago
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    @EliteArsenals24
    Have you tried making the Medi Gun
    you should use
    Negative Damage for that

    4.8 years ago
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    18.0k typeZERO

    @EliteArsenals24
    Its Undergoing final testing and NERFING
    While I'm undergoing my Prelim Exams at School...
    I will post it next week.. :D

    +1 4.8 years ago
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