@SomeSPGuyWhoLikesLore totally correct! the main body was built a long time ago when I wanted to make something similar to the zeta’s waverider and its mega launcher. After that I tried to put some deep striker elements onto it, such as the huge cannon, radome and bunches of fuel tanks and thrusters.
@JosephT oh. The cannon-recoil one is too common to be post on the website as I believe 95% of players had built one or two before, but this one flies by catching high speed flares instead of recoil force.
@REHNIL I know. I mean that if I removed the drag points, there is nothing to stop the ship from sliding in the other direction except the stabilizer in the rudder while and after turning, and only the stabilizer isn't enough, so I will need the drag points from the main body
@TallFrog3 Thanks. I think I will continue to improve it’s controlling stuff, because it is using too much energy when it does a turn, before I post the done version.
@SimplePlanesXML It can be better, especially the stability and controlling feels that you are really riding on a warthog, it’s head keeps going down probably because of the engine position.
@R3N13L I don’t think I will remove the drag points because I had a terrible experience driving my low drag submarine which goes the same direction after it turns.
@ijustdontknowhow I found a way that worked on my sub, which is putting a VTOL engine floating high above the sub, small scaled and painted the colour of water with the nozzle on the sub, and that worked well, since I am using iOS so I can’t download mods.
@PDX01 but increasing the health doesn't protect you from missiles or other exploding stuff, only from the guns(not including the cannon, only the minigun, wing gun etc, )
@cacatuazul first, machine gun is from the gator 2. I did some xml work like bullet velocity, rpm, tracer colour etc. About the shell ejecting, it is another machine gun but very small scaled. It has the same rpm with the main machine gun so they shoot at the same time when you fire. Also, the “impactForce” should be 0 so the shells don’t hurt the aircraft. The auto aiming system are a hinge rotator and a rotator. The hinge rotator is from the original gator 2 machine gun too. The codes are mainly from “qianshibaizheng”s (if I didn’t remember it wrong, also known as “千獅百正” in bilibili) 1230 anti aircraft gun.
@SomeSPGuyWhoLikesLore totally correct! the main body was built a long time ago when I wanted to make something similar to the zeta’s waverider and its mega launcher. After that I tried to put some deep striker elements onto it, such as the huge cannon, radome and bunches of fuel tanks and thrusters.
+1@jamesPLANESii it does work, but not under 3000 mph.
@TheOfficalMarylander thank you for commenting, but I have tried both directions of detachers, and they don’t affect anything
@Blake0309 so that you can find this page anytime by clicking in your favourite lists instead of searching again
@Idclmao3 thanks and good luck!
@anonimoBR ..
@weeeeeeeeeeeeeeee thanks
@JosephT oh. The cannon-recoil one is too common to be post on the website as I believe 95% of players had built one or two before, but this one flies by catching high speed flares instead of recoil force.
@Sukhoi47 Real weaponised drinks I believe are the alcoholic coolants in those Su-27s
@Sukhoi47 sometimes we call them “flammable water”
@REHNIL I know. I mean that if I removed the drag points, there is nothing to stop the ship from sliding in the other direction except the stabilizer in the rudder while and after turning, and only the stabilizer isn't enough, so I will need the drag points from the main body
Is there a kind of random code? The kind that randomly create a value between two numbers.
+3Toggle action bolt in Chinese: 肘節式槍機/閉鎖
@GOZZbro use overload. Change the firingDelay to 1E-35 or any other time you like.
@TallFrog3 Thanks. I think I will continue to improve it’s controlling stuff, because it is using too much energy when it does a turn, before I post the done version.
@adrianbayu000 It’s too short and I am gonna fix it, and the camouflages I will add later will make it better
+1@SimplePlanesXML It can be better, especially the stability and controlling feels that you are really riding on a warthog, it’s head keeps going down probably because of the engine position.
@R3N13L I don’t think I will remove the drag points because I had a terrible experience driving my low drag submarine which goes the same direction after it turns.
@R3N13L I think I will continue to improve the details later for example the railing and the small boat.
+1@Dathcha I never did things in scale and they are just the right size for ships I think
@Jedediah thanks
@TheFlyingHusky Thanks ok
@TheFlyingHusky Thanks but I always wondered what’s a performance cost since I’m in this game for less than a year and… what is that?
@BucketTech Thank you and about the missile problem, you may try the version I just uploaded, although I haven’t found the reason yet.
@DJanshhsjsjshfsgsgs try to put it on the top of a car?
+1@Th3rmoplylae At least it is able to fly. The German Corsair was designed to FLY ON MARS.
That didn’t fly so bad but it’s look… hard to describe, looks like a turkey
+1@WolfHunter9111 You mean the German Corsair?
+1@WolfHunter9111 Yeah. The basic ones
+1@ijustdontknowhow I found a way that worked on my sub, which is putting a VTOL engine floating high above the sub, small scaled and painted the colour of water with the nozzle on the sub, and that worked well, since I am using iOS so I can’t download mods.
Oh. I mean it speeds up to 280 mph
Forgot to say, action 3 for refuelling stick
@PDX01 but increasing the health doesn't protect you from missiles or other exploding stuff, only from the guns(not including the cannon, only the minigun, wing gun etc, )
would be better if added smooth back and front for the fuselages
@BarrowAircraft thanks
It doesn't only swims on land⋯it flies on land. the kind with 120+ mph
@SpaceXplorer thanks
@cacatuazul ok thanks
@cacatuazul first, machine gun is from the gator 2. I did some xml work like bullet velocity, rpm, tracer colour etc. About the shell ejecting, it is another machine gun but very small scaled. It has the same rpm with the main machine gun so they shoot at the same time when you fire. Also, the “impactForce” should be 0 so the shells don’t hurt the aircraft. The auto aiming system are a hinge rotator and a rotator. The hinge rotator is from the original gator 2 machine gun too. The codes are mainly from “qianshibaizheng”s (if I didn’t remember it wrong, also known as “千獅百正” in bilibili) 1230 anti aircraft gun.
Oh yes, I forgot to say, VTOL down for magazine
There’s a little bug of the missiles will have a 5 second delay ejecting. Just fix it on the pylon settings.
@Tsuchiisan But seriously you eggships are great.
oh, the hull is another guy’s torpedo boat and I just added some stuff but thanks.
@TodMakesStuff yep, cause that’s a ww2 battleship hull.
@Jasonquij11 Potatoes are definitely delicious and nutritious.
@Ilikeacecombat wow thanks
It flies worse than a potato
Oh sorry for the mistake but to get into normal mode, push up the vtol
Looks like the air inlets should be under the wings?