Love this! Hope they continue this but make it longer and would love it if also featured interesting new/latest/unique innovations on the crafts as well to inspire builders of new techniques and ideas ...and by these vids...builders would discover great crafts that were glossed-over in the oceans of new planes per week
—————————————————————————————————————
But in the otherhand Somehow Sadly left me (& others most likely) of a feeling you wont get a chance here.. if you dont have gazillions part counts..for the details you got no chance in hell to be featured
Example I want a trigger for else if to activate on 13kph
GS <= 3.5
Which is equal to 13kph
Test In debugger ill write type d space and "GS <= 3.5" if GS lesser or equal to 13kph result will be GS <= 3.5 = true else will be false
Then ill try else if statement with landing gear
On debugger "GearDown != 1 ? ((GS <= 3.5) ? 1 : 0) : 0" If landing gear not active and GS is 13kph or less will result to 1
If your code is wrong it wont register to the upper left corner so usefull if you want to write your own codes...used in what i like to call slopegrips on hammerbuggy
My hammer buggy uses many else ifs almost tempted to call it if else buggy
Did you just copy and paste it? In my end.. have to manually input all of those those on android to work ...btw do tell if it worked for you so i can revise my notes From my notes
type /d then ok and choose Designer(Clone)
type /c then ok choose cameratarget
type /c then ok choose camera
type > then ok choose camera
type .set_fi then ok (doing .set_fi give 2 options rather than just typing .set which gives a long list)
find & choose set_fieldOfView(single) and space
type 20 then ok (20 to 40 looks good) (default is 60)
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
go to main menu... tap settings.... and tap "settings" text on top five times (enables/dissable developer console)
mobile 3 finger tap for console pop up Use for testing funky trees codes
++++++++++++sample
type d then ok
click debugexpression [string] then space and type "ceil(GS)"
( Looks like this debugexpression "ceil(GS)" )
then
ok then execute = Groundspeed rounded off on upper left corner
++++++++erase stringdebugger
type d then ok
click cleardebugexpressions then ok then execute = erase GSexpression
CHANGING FIELD OF VIEW ON DEBUGGER (mobile/android)
go to main menu... tap settings.... and tap "settings" text on top five times (enables/dissable developer console)
go on editmode and load plane
3 finger tap for console pop up
Type /d then ok and choose Designer(Clone)
type /c then ok choose cameratarget
type /c then ok choose camera
type > then ok choose camera
type .setf then ok find & choose setfieldOfView(single) and space
type 20 then ok (20 to 40 looks good) (default is 60)
thanks @jamesPLANESii on how to on post how to change field of view
@JaeBeansS ahh on that its for jumpzone.. in this with weight and all... a speed of at least above 230kph to clear the ramp on the other side as i remmember ..this one can max to 250-ish
Thu landing can be still be an issue needs to airbrake...will rework it maybe to survive 30ft straight drop like the hammers buggy. But Idk how cuz of the springs needs to be small
@nagisa hehe thank you i cant understand the FT codes on those new gyros but ill try to study them...never thought of adding more gyros would work but you did it.. Thank you for your time..ragdoll stands up like a drunk wih its noodle-like legs haha funny..Thank you again
@nagisa if you have time can you pls check if it's possible to make this stand when it hits the ground? Tried with gyro all it can do so far is sit..and also needs feedback on this project clicky link ragdoll
@JaeBeansS oh btw see what i did on the hammers buggy? I made the winch as a steering wheel ..its not moving around since both rope end and winchbody is both attached to a non moving fusalage
@JaeBeansS sure and do please Tag me as well when you submit ..btw simplier version of horn/siren i used on "hammers buggy"and the "articulated rider".
@Chancey21 oww okay i dont know that..hehe first i tried to activate all AGs hoping the gun was AG activated ..anyways mobile users may find it strange why theres rockets on this and cant use it... hope they see what you said below
@Chancey21 strange no one mentioned theres no gun for FireGuns to activate the boosters must be the thing that fells off when loading idk ..when I put a gun on car and fireguns the boosters work..you must have forgotten it? Btw love it
@232287168147825 since wuhu to this ..midway.. its all water..in my end. In this can see buildings but no ground ..maps like area51 is bigger in mb size but can run it..but still appreciate making android maps thu..I'll just have to stick to your older maps on this device
Ohh nice... rare to see a working THEO JANSEN walking Mechanism on SP
Lotta like this on Youtube just search THEO JANSEN or even automata ...some are so complex
My favorite automata tiger
@ChiChiWerx ohh so youll stall on purpose thanks..ive tried cutting off engines on peak and turn via rudder which you mentioned ..tried with this mustang
Liked the smoke trails on that so you can see the manuever
Anyways thanks
Seems your the best one to ask about this...trying to do this but cant on a prop plane hard as i try i cant do both....the Rollover turn and Hammerhead turn.. *any tips how to do it *? the only video i can find thats well explained below Canopy roll, Split turn,Immelman turn,Rollover,Hammerhead
On that ..perhaps even a video idea for SP that like you can make on how to do all of these aerobatic manuevers and some.. not mentioned on video
Tried some evasive manuever on nakajima...but cant do the Rollover and Hammerhead.. any tips how to do it on android?..anyone the only video i can find thats well explained below Canopy roll, Split turn,Immelman turn,Rollover,Hammerhead
@ChiChiWerx actually its a funky tree code from spefyjerbf ..i saw on a post long ago...properly credited as well and seems happy that someone used the code
•••••••••
On how the code works I dont really get it as well I only understand the 1/7 part to set the delay in seconds
•••••••••
perhaps ask ..reply on spefyjerbf that commented below and also just provided new solutions to my recent FT dilemma
•••••••••
Btw thanks for the upvote spotlight and commenting perhaps others will give further input or spot issues with the project that would help for a newbie builder like me
Nice to see a plane with custom smoke trails and low part as well
Been trying these evasive manuevers on it... I still cant do the Rollover and Hammerhead.. any tips how to do it on android?..anyone video below Canopy roll, Split turn,Immelman turn,Rollover,Hammerhead
@Zoowarp hmmm probably you will
1. attach the main detacher from this to your ejection seat and connect it also to ragdolls neck and reduce detachers power with a wayy low like 3 and put.. delay 2 seconds
2. Connect all limb detachers to your ejection seat and hands on steering stick (btw these have 0 delay
3. Hmm sequence make planescockpitglass detach 1st ..then ejection seat..then...dummy edit: idk if the pilot should detach from the seat in real life
Those cannons are for forward propulsion on chute
just VTOL wayyy to max to lock arms and hold Fireweapons to move forwards and steer chute via roll (not perfected yet )
Owww..the ragdoll floats as well
okay just Tag me when you submit im eager what you will do
@Zoowarp hmmm you can change the body color into green like a pilot..idk abou adding a helmet ...but the pilot body position is wrong for a pilot thu you can edit them on xml...btw ragdoll weight is 96 kgs almost average
@Zoowarp sure being mention on credits is enough for me..what way exactly you gonna use it thu? This setup is for rider...body and leg positions is different for pilot and driver...btw connection on ragdoll are 1 main detacher on seat that is connected to ragdoll neck & fusalage..1-2 detacher on handlebars 3-4 leg detachers connected to fusalage ..if you detach them all you can grab ragdoll as a whole
@Zoowarp code there on both hands and detacher on the back uses FT have you checked it? Code by spefyjerbf
Used on small chutes when AG2 is active 7 seconds delay deploy
Activate2 * floor(smooth(clamp01(Activate2), Activate2 ? 1 / 7 : pow(10,10) ))
Used on2nd detacher on ragdolls back deploy in 10 seconds after AG2 active
Activate2 * floor(smooth(clamp01(Activate2), Activate2 ? 1 / 10 : pow(10,10) ))
What a pleasant surprise and gigled on that samsumg thingy on handlebars. nice smooth rider movement as well
Love this! Hope they continue this but
+4make it longer
and would love it if also featuredinteresting new/latest/unique innovations
on the crafts as well to inspire builders of new techniques and ideas ...and by these vids...builders would discover great crafts that were glossed-over
in the oceans of new planes per week—————————————————————————————————————
But in the otherhand Somehow Sadly left me (& others most likely) of a feeling you wont get a chance here.. if you dont have gazillions part counts..for the details you got no chance in hell to be featured
Test image link
Clicky test
SPlogo imagelink1
_shows on description post idk perhaps used as bullets
🅾 blah1
🅾 blah2
😺blah3
💛blah4
🍩 blah5
🐙blah6
🎈blah7
💢blah8
+1
@232287168147825 you said on description _ "Android version is REMOVED due to bugs. There will not be android support in the future for my mods."_
Me sad and most likely all android users
You can put any of the
variables
clicky link to variable guideOr combine with
funtions
link to functionsExample I want a trigger for else if to activate on 13kph
+1GS <= 3.5
Which is equal to 13kph
Test In debugger ill write type d space and "GS <= 3.5" if GS lesser or equal to 13kph result will be GS <= 3.5 = true else will be false
Then ill try else if statement with landing gear
On debugger "GearDown != 1 ? ((GS <= 3.5) ? 1 : 0) : 0"
If landing gear not active and GS is 13kph or less will result to 1
If your code is wrong it wont register to the upper left corner so usefull if you want to write your own codes...used in what i like to call slopegrips on hammerbuggy
My hammer buggy uses many else ifs almost tempted to call it if else buggy
Meanwhile some wanted feedback or input for a build and they wont get any..most dont give a f
For me Only constructive criticism I think matters
+2@brians1209 im only using edited FoV before taking screenshots for submission only done it with my hammers buggy..after that i forget about it hehe
+1@brians1209 havent tried that though
idk why just pasting it wont work ..on FoV manually inputing it is annoying
Did you just copy and paste it? In my end.. have to manually input all of those those on android to work ...btw do tell if it worked for you so i can revise my notes
From my notes
type
/d
then ok and chooseDesigner(Clone)
type
/c
then okchoose cameratarget
type
/c
then okchoose camera
type
>
then okchoose camera
type
.set_fi
then ok(doing
.set_fi
give 2 options rather than just typing.set
which gives a long list)find & choose
set_fieldOfView(single)
and spacetype 20 then ok (20 to 40 looks good) (default is 60)
@Belloaka try substitute the ok into enter...found debugger usefull in funkytree if the string is wrong it wont show on upperleft
@Belloaka it will work same ...just dfference is how to enable console
This is from my personal notes (mobile)
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
go to main menu... tap settings.... and tap "settings" text on top five times (enables/dissable developer console)
mobile 3 finger tap for console pop up
Use for testing funky trees codes
++++++++++++sample
type d then ok
click debugexpression [string] then space and type "ceil(GS)"
( Looks like this debugexpression "ceil(GS)" )
then
ok then execute = Groundspeed rounded off on upper left corner
++++++++erase stringdebugger
type d then ok
click cleardebugexpressions then ok then execute = erase GSexpression
CHANGING FIELD OF VIEW ON DEBUGGER
(mobile/android)go to main menu... tap settings.... and tap "settings" text on top five times (enables/dissable developer console)
go on editmode and load plane
3 finger tap for console pop up
Type /d then ok and choose Designer(Clone)
type /c then ok choose cameratarget
type /c then ok choose camera
type > then ok choose camera
type .setf then ok find & choose setfieldOfView(single) and space
type 20 then ok (20 to 40 looks good) (default is 60)
thanks @jamesPLANESii on how to on post how to change field of view
@JaeBeansS ow yeah ..I'll try that
part colision response is set to "none" in this..the cockpit"the hat" thu detaches on purpose
Nice details on a low part count build. Anyways where is the car engine located?
tESTBlahblah
Yeah seems bullet not workin on comments
+1Ohhff seems i cant edit inside box..anyone know how?
test #######
Blahblah
######Hehe my build descriptions now looks colorfull be cuz of that post..idk i may have overdone it thu but its unique
+1@JaeBeansS ahh on that its for
jumpzone
.. in this with weight and all... a speed ofat least above 230kph
to clear the ramp on the other side as i remmember ..this one can max to 250-ishThu landing can be still be an issue needs to airbrake...will rework it maybe to survive 30ft straight drop like the hammers buggy. But Idk how cuz of the springs needs to be small
+1Nice.. ive tried to cut off engine completely at 1000ft and it autorotates as expected and able to land safely
+1@nagisa hehe thank you i cant understand the FT codes on those new gyros but ill try to study them...never thought of adding more gyros would work but you did it.. Thank you for your time..ragdoll stands up like a drunk wih its noodle-like legs haha funny..Thank you again
@nagisa if you have time can you pls check if it's possible to make this stand when it hits the ground? Tried with gyro all it can do so far is sit..and also needs feedback on this project clicky link ragdoll
@JaeBeansS oh btw see what i did on the hammers buggy? I made the winch as a steering wheel ..its not moving around since both rope end and winchbody is both attached to a non moving fusalage
+1@JaeBeansS sure and do please Tag me as well when you submit ..btw simplier version of horn/siren i used on "hammers buggy"and the "articulated rider".
Always love to see something new ...value this types of builds..innovation rather than replicas
@Chancey21 oww okay i dont know that..hehe first i tried to activate all AGs hoping the gun was AG activated ..anyways mobile users may find it strange why theres rockets on this and cant use it... hope they see what you said below
+1@Chancey21 strange no one mentioned
+1theres no gun
for FireGuns to activate the boosters must be the thing that fells off when loading idk ..when I put a gun on car and fireguns the boosters work..you must have forgotten it? Btw love it@Omel ohh why i havent seen this post Thanks for linking
Meanwhile....(most likely) most can only dream of those amount of upvotes
+1A single tear runs down on face
Searched and found this love the smooth suspension on this
Rare to see Quads and ATVs so i have to search and found this... this rides sweet
+1Wth ..why this has low upvotes!!??? this rides and looks wonderful
Dang the body andulation is spot on look realistic
about this creature clicky link
+1Nice ...love to fly around this map ...finding those airports on a plane is like an adventure...ayos may PH airport na naman
Nice.. the rudder contrls moves as well
Seems this smoketrail's last longer nice
@232287168147825 since wuhu to this ..midway.. its all water..in my end. In this can see buildings but no ground ..maps like area51 is bigger in mb size but can run it..but still appreciate making android maps thu..I'll just have to stick to your older maps on this device
Ohh nice... rare to see a working
THEO JANSEN walking Mechanism
on SPLotta like this on Youtube just search THEO JANSEN or even automata ...some are so complex
My favorite automata tiger
@ChiChiWerx ohh so youll stall on purpose thanks..ive tried cutting off engines on peak and turn via rudder which you mentioned ..tried with this mustang
Liked the smoke trails on that so you can see the manuever
Anyways thanks
@Sinacraft im really inspired by this video maybe it do same to you video below
+1Kartcross rally
@Sinacraft ohh thanks..maybe for now I'll look into chancey21's cars to know a bit and ask later for clarification
+1Anyone know if the aircraft's length contributes to the short take off capability or its something else?
Seems your the best one to ask about this...trying to do this but cant on a prop plane hard as i try i cant do both....the
Rollover turn
andHammerhead turn
.. *any tips how to do it *?the only video i can find thats well explained below
Canopy roll, Split turn,Immelman turn,Rollover,Hammerhead
On that ..perhaps even a video idea for SP that like you can make on how to do all of these aerobatic manuevers and some.. not mentioned on video
Tried some evasive manuever on nakajima...but cant do the
Rollover
andHammerhead
.. any tips how to do it on android?..anyonethe only video i can find thats well explained below
Canopy roll, Split turn,Immelman turn,Rollover,Hammerhead
@ChiChiWerx actually its a funky tree code from spefyjerbf ..i saw on a post long ago...properly credited as well and seems happy that someone used the code
•••••••••
On how the code works I dont really get it as well I only understand the 1/7 part to set the delay in seconds
•••••••••
perhaps ask ..reply on spefyjerbf that commented below and also just provided new solutions to my recent FT dilemma
•••••••••
Btw thanks for the upvote spotlight and commenting perhaps others will give further input or spot issues with the project that would help for a newbie builder like me
Nice to see a plane with custom smoke trails and low part as well
Been trying these evasive manuevers on it... I still cant do the
Rollover
andHammerhead
.. any tips how to do it on android?..anyonevideo below
Canopy roll, Split turn,Immelman turn,Rollover,Hammerhead
Anyone knows how to drift a car controllably? What will your setting on wheels be ?
@Zoowarp hmmm probably you will
1. attach the main detacher from this to your ejection seat and connect it also to ragdolls neck and reduce detachers power with a wayy low like 3 and put.. delay 2 seconds
2. Connect all limb detachers to your ejection seat and hands on steering stick (btw these have 0 delay
3. Hmm sequence make planescockpitglass detach 1st ..then ejection seat..then...dummy edit: idk if the pilot should detach from the seat in real life
Those cannons are for forward propulsion on chute
just VTOL wayyy to max to lock arms and hold Fireweapons to move forwards and steer chute via roll (not perfected yet )
Owww..the ragdoll floats as well
okay just Tag me when you submit im eager what you will do
+1@Zoowarp ow forgot ...if the ragdoll setup becomes to complex
U can also use that default dummy
grab a straightblock
on xml on block's parttype
instead of Block-2 change to Passenger-1
@Zoowarp hmmm you can change the body color into green like a pilot..idk abou adding a helmet ...but the pilot body position is wrong for a pilot thu you can edit them on xml...btw ragdoll weight is 96 kgs almost average
@Zoowarp sure being mention on credits is enough for me..what way exactly you gonna use it thu? This setup is for rider...body and leg positions is different for pilot and driver...btw connection on ragdoll are 1 main detacher on seat that is connected to ragdoll neck & fusalage..1-2 detacher on handlebars 3-4 leg detachers connected to fusalage ..if you detach them all you can grab ragdoll as a whole
@Zoowarp code there on both hands and detacher on the back uses FT have you checked it? Code by spefyjerbf
Used on small chutes when AG2 is active 7 seconds delay deploy
Activate2 * floor(smooth(clamp01(Activate2), Activate2 ? 1 / 7 : pow(10,10) ))
Used on2nd detacher on ragdolls back deploy in 10 seconds after AG2 active
Activate2 * floor(smooth(clamp01(Activate2), Activate2 ? 1 / 10 : pow(10,10) ))
Is that what you needed?
+1