A plain visual addition. On resizable wheel menu...Add new options for wheel hub types and color trim to each.
∆."default type" .what we have now
∆. "Motor cycle spoked wheel type" for motorcycles
∆. "Beadlock type rim" for offroad tires with color bead trim option
∆. "Sport type rims" just a generic street hub rim
∆. "White side wall type" like on the classic cars
__
Possibly even make wheelhub size editable
Land vehicles dont get love-- were stuck on one car engine sound--be it a tank --motor cycle- offroad bouncer same engine sound,
SOUND is a bigpart of the enjoyment.
Make More Engine sounds be made on the car motor you provided that u can edit on engine option like choose type sound.
∆. high rev engine sound for motorcycles,hypercars or F1 cars
∆. Big Truck engine sound
∆. V6-big block V8 sound for off road vehicles
On that add ability to shut engine sound completely ..like if you have multiple engines on craft.
Hoping some or all of these lol
🔴without mods take screenshots and put them in a folder so you can edit it and retrieve when publish with the plane
🔴make plane control YAW rudder work in air with no jerking back
🔴glass or able to make any block transparent and choose its tint color
🔴half circle fusalage with option to make it hollow
🔴make brakes input on wheels edit-table like activate brakes wth ActionGroups
🔴make camera zoom available
🔴Part --->heim joints (ball rod ends) hinge that move up-down left-rght and roll side to side a bit
🔴Make car engine turn any fusalage
🔴make possible to edit engines sounds type
🔴make fuel tanks have activation group to cut off fuel and engine idle sound completely
maps these maps have low lag even on old devices and my favorites....also give support to the mobile mods makers and upvote... mobile mod makers were very few
canyone >>>link<< desert
∆. Add wheel engine source input separate that has its own Activationgroup option..so we can make differential via Funky trees.
∆. Add ability to adjust torque on each wheel via resizable wheel option or separate input for funky trees on MAXAngular velocity on each wheel.
∆. Separate BRAKE input option on each wheel so you can adjust via Funky trees if you want a handbrake
Able user to switch toggle to any extra cockpit you have on craft.
Since we dont have an avatar that can go out and in to another cockpit. Make it posible user to make any cockpit viewed as maincockpit.
Add flex on floppy jointrotator /Heim joint - Rod ball-ends
A Separate part
or add options on floppy hingerotator for FLEXrange3 axis that overrides the default range.
Separate Slider option 0-360° flexrange for X (side to side),Y (up-down),Z (parrarel axis rotation).
New Laser weapon or add properties to cannonProperties new Projectile style = Laser
We lack "PewPew" weapon to fit spaceships/starcrafts. Can we have one? or modify an already existing part and make additional properties to cannnon.. on projectile style we already have sphere(cannonball) and slug(tankshell)..you can add projectile styleLaser..possibly with its unique starwar-ish sound. even better if we can choose laser sound type 1,2,3.. >>>similar-ish to these samples on this link<<<
We can already make it explosive or normal via the cannon ammo type and edit explosion scalar. That Even make it possible to have that laser pointer by editing zero damage and no sound. Hmm lifetime of the laser projectile can also be based on how long the useweapons button is held and the laserbeam stream on a uninterupted line will follow the movement cannon turret like it should. On that the laser sound should also loop as long the button is held.
controls/ActivationGroups and function details show up on selection on loading craft in game menu
Some craft can have complex controls..it be handy to have a copy of the control setup from the craft maker included when you download craft and make it show when you select said craft before loading on a map.
Regrading craft description..Hoping you can also make a video on how to make that moving .gif to demo functions on decription of craft when submitting. Like the procedure ..what apps that can be used...and how to place it on description.
New spaceship/starship ENGINE or new spaceship sounds to existing engine
still on sounds ..since sound is a huge part of the experience. can we have space engine.
you can add a new part or possibly modify sound on already existing engine to sound like a unique spaceship. >>>similar-ish to sounds on this link<<<
.
.
Add a better dummy for craft scaling and size reference
Averange Human sizeDummy we can adjust seating position like driving/pilot-motorcycle position and plain standing position so we can see the scale of our crafts when you put one beside it.to have a standard overall referrence size of crafts if one so choose
Is it possible you can publish that suspension test course of yours for others to test their vehicles on? Btw adding a 40°/50°/60° 70°slope incline test will be great as well
Love this! Hope they continue this but make it longer and would love it if also featured interesting new/latest/unique innovations on the crafts as well to inspire builders of new techniques and ideas ...and by these vids...builders would discover great crafts that were glossed-over in the oceans of new planes per week
—————————————————————————————————————
But in the otherhand Somehow Sadly left me (& others most likely) of a feeling you wont get a chance here.. if you dont have gazillions part counts..for the details you got no chance in hell to be featured
If that custom setting can be made to be free-spin/floppy and individual rotation of each 3 axis can be limited it be perfect for complex suspensions with heim/ball joints like multilink and triangulated 4-link. Or Even make smooth working driveshaft.( thu its a shame we cant make a car engine rotate a fusalage).
Im kinda glad I delayed working on update for my articulated dummy so i can use this for its floppy shoulder,neck & spine, hips and femur. And I can also see This part will make mecha builds easier with less parts.
Ohhh if this part be also made to be both floppy and via funky tree ..activate to go back todefault position and stiffen to lock position. .... it be even more awesome.
Nice VTOL.. fuction looks very smooth on vertical and horizontal transition manuever..if you have not published it yet do tag me in case you did. If its out already can you link it here on this post.
Is this for ICEbase on snowstone?
Seen nothing like that thu on radar jammer..some method ive seen to kill the base and land inside
∆. Very Small Manueverable aircraft and enough countermeasures and ur piloting skill to avoid and land inside intact.
∆. Or use lotta guns ..i mean a LOTTA guns on aircraft to destroy any missiles that comes near and land.
∆. Use a super accurate long range cannon. seen some crafts here that can destroy icebase defense with one shot from wright default runway spawn...problem is u still need to get there and land on icebase to unlock it. Maybe u can add a plane oncraft to go there.
@scratch yep something like that and like the access "movelist" from a fighting game. In some degree game already have description like when you select a sub assembly. a tab pops with description. That info can be added with the aircraft when submitted made by the builder.
@edensk
@jamesPLANESii
on debugger
AngleOfSlip code moving backwards @ 1 kph = -179.99
added ceil
ceil(AngleOfSlip) and forward @ 1 kph= jumping from value of 0-1
ceil(AngleOfSlip) and back @ 1 kph= jumping from -179 to 180
ceil(AngleOfSlip) dead stop is all negative numbers
watta Heck is AngleOfSlip a hidden variable hmm maybe ive have missed it somehow? BTW
works for my needs THANK YOU ALL!!! you guys be credited when i publish my 1st submission
you see im trying to use diagonal 4wheelsteering(on Yaw) hence the going backwards issue.. since forward is not a problem
but going backwards lights will be incorrect therefore i should reverse it and needed a trigger code (going backwards) still having issue due to my lack of FT knowhow but the front andrear signal lights works
(Front signal light wont lightupmwhen goin backwards.. only forward issue result not consistent but here it is)
(On going backwards even the pitch input is released Rearlight will still lightup until stop (min(sign not needed but left it) rearRight normal
AngleOfSlip <-179 | min(sign(Pitch),0) | clamp(Roll, 0, 1)
rearLeft normal
AngleOfSlip <-179 | min(sign(Pitch),0) | clamp(Roll, -1, 0)
Still having issues getting that diagonal 4 wheel steering signal lights on backwards ..since all i can do for code is If else lol ..but still i have a trigger now for backwards TY
seen some still uses basic inputs on turrets maybe they can see this thread and slap this on
for 360° turret traverse turning
require for you to bring slider back to neutral to stop turning..not sure 0.5 is for but works.. [modification to the sum() code u guys provided below] sum(VTOL*0.5) or sum(Trim*0.5)
below just release input to stop sum(Yaw*0.5) sum(Roll*0.5)
for turret elevation/depression up-down
credit @Leehopardcode structure just change value of -1 how low and 1.5 how high
smooth(clamp(99999*Trim,-1,1.5),abs(pow(Trim,3)))
or smooth(clamp(99999*VTOL,-1,1.5),abs(pow(VTOL,3)))
or smooth(clamp(99999*Pitch,-1,1.5),abs(pow(Pitch,3)))
for turret stabilization via rotator, most ive seen have long codes ..mindblown..myself can barely understand codes above..seems smooth & clamp are useful.wished I understand more.
@BeryllCorp yeah but i think some may find a way to counter zeroOnDeactivate rotator memory via FT maybe on its ActivateGroup and hoping the DEVs fix selectedweapon on android and this. will save us effort putting up winches and magnets on turrets.
Edit: how do yoummake text BLUE lol???nvnmd foundout.. u just put ##text## it must have its own line so after the last# press enter like this
Hmm probably this...
Type Aquatic Sarcosuchus is an extinct genus of crocodyliform. The dino eating crocodile
With special move
∆. Wide gape ..mouth open wide like wildcrocs do
∆. BITE ..clamphard.. possible addition of hmm some teeth..line of cannons with normal ammo & no sound no flash& short projectilelifespan so it can damage stuff it bites at will.
∆. DEATHROLL after a bite you can activate a highspeedRotator to roll the whole body and with it what it bites.
Oh and can swim swim even perhaps possiblysubmerge itself a partially like crocs do
Heck you can do crazy big a make it even bigger to bite the USS tiny and do a DEATHROLL
Maybe be handy on crafts especially on vehicles suspension.
Add ActivationGroups on Shock and springs so we can just do funkytree bolean true= soften/ False= stiff on its values or something like that
This is great ..Got similar idea on that slope gyro but i got trouble on making the front forks suspension ..this is an awesome example...hoping SP devs will add a high rev bike sound on game
Nice.. rare to see an Ornithopter on SP..hmmm is this the first to use FunkyTrees for flapping? From ground Managed lift-off at 100plus kph im i doing something wrong?
Seems i cant run this map, all water...its fine on wake island everest area51and the other mounstains
anyways looks like perfect for kart-cross map like these below Kart-Cross Rally
Whats it for? If its for delay deployment check out link ..or maybe you want to auto release the already activated chute? idk still figuring out the latter Link on my ragdoll on a chute details on description
@CaptFoxworth19 wow sorry for the late reply been on a hiatus
On both questions yep saw some but sorry im rusty to FT codes surely theres more better samples espescially on new updates
Btw I have here forgotten project u can play around with its shit but kinda okey tell me ur input on it >>>LinkOldTurretTest<<<
On
resizable wheels
add wheel hub types optionA plain visual addition. On resizable wheel menu...Add new options for
+17wheel hub types
and color trim to each.∆."default type" .what we have now
∆. "
Motor cycle spoked
wheel type" for motorcycles∆. "
Beadlock
type rim" for offroad tires with color bead trim option∆. "
Sport type
rims" just a generic street hub rim∆. "
White side wall
type" like on the classic cars__
Possibly even make wheelhub size editable
More CarEngine sounds
Land vehicles dont get love-- were stuck on one car engine sound--be it a tank --motor cycle- offroad bouncer same engine sound,
SOUND is a bigpart of the enjoyment.
Make More Engine sounds be made on the car motor you provided that u can edit on engine option like choose type sound.
∆. high rev engine sound for motorcycles,hypercars or F1 cars
∆. Big Truck engine sound
∆. V6-big block V8 sound for off road vehicles
On that add ability to shut engine sound completely ..like if you have multiple engines on craft.
+15Hoping some or all of these lol
+15🔴without mods take screenshots and put them in a folder so you can edit it and retrieve when publish with the plane
🔴make plane control YAW rudder work in air with no jerking back
🔴
glass
or able tomake any block transparent
and choose itstint color
🔴
half circle fusalage
with option to makeit hollow
🔴make brakes input on wheels edit-table like activate brakes wth ActionGroups
🔴make camera zoom available
🔴Part --->heim joints (ball rod ends) hinge that move up-down left-rght and roll side to side a bit
🔴Make car engine turn any fusalage
🔴make possible to edit engines sounds type
🔴make fuel tanks have activation group to cut off fuel and engine idle sound completely
Edit Gun sound intensity option
Pls make gattlinggun/machinegun sound editable ...like the cannons have ..too loud if you have multiple on craft RIP headphone users ears.
+13Ohhh PLS pls tell me that
+12yoke
andcustom
control preset is like afree spin balljoint
.maps
these maps have low lag even on old devices and my favorites....also give support to the mobile mods makers and upvote...mobile mod makers were very few
canyone
>>>link<< desert
snow map snow circuit
>>link<<
non trees version of newland with convoy
+12>>link<<
More Resizable WHEELS options
∆. Add wheel engine source input separate that has its own Activationgroup option..so we can make differential via Funky trees.
+10∆. Add ability to adjust torque on each wheel via resizable wheel option or separate input for funky trees on MAXAngular velocity on each wheel.
∆. Separate BRAKE input option on each wheel so you can adjust via Funky trees if you want a handbrake
Hoping more useful parts to get me interested again
+10Multiple Cockpit
Able user to switch toggle to any extra cockpit you have on craft.
+9Since we dont have an avatar that can go out and in to another cockpit. Make it posible user to make any cockpit viewed as maincockpit.
Add new Square modern paraglidingchute part
for para gliding with pitch and roll controls maybe fun on VR
+7Add flex on floppy jointrotator /Heim joint - Rod ball-ends
A Separate part
or add options on floppy hingerotator for
+7FLEXrange
3 axis that overrides the default range.Separate Slider option 0-360° flexrange for
X (side to side),Y (up-down),Z (parrarel axis rotation)
.New Laser weapon or add properties to cannonProperties new
Projectile style = Laser
We lack "PewPew" weapon to fit spaceships/starcrafts. Can we have one? or
+6modify an already existing part
and make additional properties to cannnon.. on projectile style we already have sphere(cannonball)
and slug(tankshell)
..you can add projectile styleLaser
..possibly with its unique starwar-ish sound. even better if we can choose laser sound type 1,2,3.. >>>similar-ish to these samples on this link<<<We can already make it explosive or normal via the cannon ammo type and edit explosion scalar. That Even make it possible to have that
laser pointer
by editing zero damage and no sound. Hmm lifetime of the laser projectile can also be based on how long the useweapons button is held and the laserbeam stream on a uninterupted line will follow the movement cannon turret like it should. On that the lasersound should also loop
as long the button is held.controls/ActivationGroups and function details show up on selection on loading craft in game menu
+6Some craft can have complex controls
..it be handy to have a copy of the control setup from the craft maker included when you download craft and make it show when you select said craft before loading on a map.I assume all these are FREE to USE?
+5Regrading craft description..Hoping you can also make a video on how to make that
+5moving .gif
to demo functions on decription of craft when submitting. Like the procedure ..what apps that can be used...and how to place it on description.New spaceship/starship ENGINE or new spaceship sounds to existing engine
still on sounds ..
+5since sound is a huge part of the experience
. can we have space engine.you can add a new part or
possibly modify sound on already existing engine
to sound like a unique spaceship.>>>similar-ish to sounds on this link<<<
.
.
Add a better dummy for craft scaling and size reference
Averange Human sizeDummy we can adjust seating position like driving/pilot-motorcycle position and
+5plain standing position
so we cansee the scale of our crafts
when you put one beside it.to have a standard overall referrence size of crafts if one so choosePlay customized background music in-game
Have a dedicated folder on SP for own background music tracks to listen to in game instead of SPs BG music on editmode and map
+5Is it possible you can publish that suspension test course of yours for others to test their vehicles on? Btw adding a 40°/50°/60° 70°slope incline test will be great as well
+4Update the full list XMLproperties cheatlist its still 2017 i believe And also some example value for the properties to test.
Pls
+4I am missing something? Its featured... must have some neat function that i missed or this is like that german corsair thingy????
+4Love this! Hope they continue this but
+4make it longer
and would love it if also featuredinteresting new/latest/unique innovations
on the crafts as well to inspire builders of new techniques and ideas ...and by these vids...builders would discover great crafts that were glossed-over
in the oceans of new planes per week—————————————————————————————————————
But in the otherhand Somehow Sadly left me (& others most likely) of a feeling you wont get a chance here.. if you dont have gazillions part counts..for the details you got no chance in hell to be featured
If that custom setting can be made to be
free-spin/floppy
and individual rotation of each3 axis
canbe limited
it be perfect for complex suspensions with heim/ball joints like multilink and triangulated 4-link. Or Even make smooth working driveshaft.( thu its a shame we cant make a car engine rotate a fusalage).Im kinda glad I delayed working on update for my articulated dummy so i can use this for its floppy shoulder,neck & spine, hips and femur. And I can also see This
part will make mecha builds easier
with less parts.Ohhh if this part be also made to be
+3both floppy
and via funky tree ..activate to go back todefault position
andstiffen to lock position.
.... it be even more awesome.Nice VTOL.. fuction looks very smooth on vertical and horizontal transition manuever..if you have not published it yet do tag me in case you did. If its out already can you link it here on this post.
+3Is this for ICEbase on snowstone?
+3Seen nothing like that thu on radar jammer..some method ive seen to kill the base and land inside
∆. Very Small Manueverable aircraft and enough countermeasures and ur piloting skill to avoid and land inside intact.
∆. Or use lotta guns ..i mean a LOTTA guns on aircraft to destroy any missiles that comes near and land.
∆. Use a super accurate long range cannon. seen some crafts here that can destroy icebase defense with one shot from wright default runway spawn...problem is u still need to get there and land on icebase to unlock it. Maybe u can add a plane oncraft to go there.
@scratch yep something like that and like the access "movelist" from a fighting game. In some degree game already have description like when you select a sub assembly. a tab pops with description. That info can be added with the aircraft when submitted made by the builder.
+3How about a new tag as well
∆. "innovation" for newly player made techniques in building or
unique new innovative features made by builders
∆. "Discoveries" found usefull unknown game features or
+3USEFULLglitch
∆."WellTuned" something to do with craft handling and overall
performance
@edensk
@jamesPLANESii
on debugger
AngleOfSlip code moving backwards @ 1 kph = -179.99
added ceil
ceil(AngleOfSlip) and forward @ 1 kph= jumping from value of 0-1
ceil(AngleOfSlip) and back @ 1 kph= jumping from -179 to 180
ceil(AngleOfSlip) dead stop is all negative numbers
watta Heck is AngleOfSlip a hidden variable hmm maybe ive have missed it somehow? BTW
works for my needs THANK YOU ALL!!! you guys be credited when i publish my 1st submission
you see im trying to use diagonal 4wheelsteering(on Yaw) hence the going backwards issue.. since forward is not a problem
but going backwards lights will be incorrect therefore i should reverse it and needed a trigger code (going backwards) still having issue due to my lack of FT knowhow but the front andrear signal lights works
(Front signal light wont lightupmwhen goin backwards.. only forward issue result not consistent but here it is)
frontright
ceil(AngleOfSlip) > 0 ? clamp(Roll, 0, 1) : 0
frontleft
ceil(AngleOfSlip) > 0 ? clamp(Roll, -1, 0) : 0
(On going backwards even the pitch input is released Rearlight will still lightup until stop (min(sign not needed but left it)
rearRight normal
AngleOfSlip <-179 | min(sign(Pitch),0) | clamp(Roll, 0, 1)
rearLeft normal
AngleOfSlip <-179 | min(sign(Pitch),0) | clamp(Roll, -1, 0)
Still having issues getting that diagonal 4 wheel steering signal lights on backwards ..since all i can do for code is If else lol ..but still i have a trigger now for backwards TY
+3seen some still uses basic inputs on turrets maybe they can see this thread and slap this on
for 360° turret traverse turning
require for you to bring slider back to neutral to stop turning..not sure 0.5 is for but works.. [modification to the sum() code u guys provided below]
sum(VTOL*0.5)
orsum(Trim*0.5)
below just release input to stop
sum(Yaw*0.5)
sum(Roll*0.5)
for turret elevation/depression up-down
credit
@Leehopard
code structure just change value of -1 how low and 1.5 how highsmooth(clamp(99999*Trim,-1,1.5),abs(pow(Trim,3)))
or
smooth(clamp(99999*VTOL,-1,1.5),abs(pow(VTOL,3)))
or
smooth(clamp(99999*Pitch,-1,1.5),abs(pow(Pitch,3)))
for turret stabilization via rotator, most ive seen have long codes ..mindblown..myself can barely understand codes above..seems smooth & clamp are useful.wished I understand more.
@BeryllCorp yeah but i think some may find a way to counter
zeroOnDeactivate
rotator memory via FT maybe on its ActivateGroup and hoping the DEVs fixselectedweapon
on android and this. will save us effort putting up winches and magnets on turrets.Edit: how do yoummake text BLUE lol???nvnmd foundout.. u just put ##text## it must have its own line so after the last# press enter like this
test
+3Ohh this is nice..probably some chould utilize this technique for making turnsignals.
+2Hmm probably this...
Type Aquatic
Sarcosuchus
is an extinct genus of crocodyliform. The dino eating crocodileWith special move
∆.
Wide gape
..mouth open wide like wildcrocs do∆.
BITE
..clamphard.. possible addition of hmm some teeth..line of cannons with normal ammo & no sound no flash& short projectilelifespan so it can damage stuff it bites at will.∆.
DEATHROLL
after a bite you can activate ahighspeedRotator
to roll the whole body and with it what it bites.Oh and can swim
swim
even perhaps possiblysubmerge itself
a partially like crocs doHeck you can do crazy big a make it even bigger to bite the USS tiny and do a DEATHROLL
+2Toggle Spring and shockabsorber stiffness
Maybe be handy on crafts especially on vehicles suspension.
+2Add ActivationGroups on Shock and springs so we can just do funkytree bolean true= soften/ False= stiff on its values or something like that
This is nice ..Can i use this ft codes on my build?
+2Nice...hoping, even better if the update finally comes..includes cockpit part that has essentials intrumentation with it in one part
+2@ThomasRoderick ohh the sound? Was thinking more like these on >>>this link<<<
+2This is great ..Got similar idea on that slope gyro but i got trouble on making the front forks suspension ..this is an awesome example...hoping SP devs will add a high rev bike sound on game
+2Great suspension as always ..this must be the inspiration for this
+2Pic link
Ohh no dang loss ...not another car/motorcycle builder..leaving ...that is far in between in the vast oceans of planes builds here
+2Nice.. rare to see an Ornithopter on SP..hmmm is this the first to use FunkyTrees for flapping? From ground Managed lift-off at 100plus kph im i doing something wrong?
+2For those who have not seen the anime
+2Area 88 >>>>full episode link canyon run<<<<
@TheTomatoLover oh that...its unrelated I was hoping some will make those vehicles..with my current building skill still cant make those
+2Ay!!! may noy-pi
+2Meanwhile some wanted feedback or input for a build and they wont get any..most dont give a f
For me Only constructive criticism I think matters
+2Dang 10k parts would love to try but cant
+2Seems i cant run this map, all water...its fine on wake island everest area51and the other mounstains
+2anyways looks like perfect for kart-cross map like these below
Kart-Cross Rally
Whats it for? If its for delay deployment check out link ..or maybe you want to auto release the already activated chute? idk still figuring out the latter
+2Link on my ragdoll on a chute details on description
For that...for a lazy builder like me I would just
stick a cannon on any plane i have
on cannons xml change
projectileVelocity =1
ammoCount = 1000
firingDelay = -0
flashScale = -0
launchVolume = 0
= 1000 Tiny bombs on a plane
+2Bold _
_Bold _
_Italic
*bold*
*bold*
_*1 bullet.
_*1 bullet.__
REDtext
`REDtext`
Heading 1
#Heading 1
Heading 2
##Heading 2
Heading 2
##
Heading 2
\Heading 3
###Heading 3
Heading 4
####Heading 4
Heading 5
#####Heading 5
test clickable link click here
Nice link worked
![Test Image](https://www.simpleplanes.com/Content/img/logo.png "SimplePlanes")
+2Ohhfff seems pictures dont work in comments testing
@IceCraftGaming yeah pls do improve it..was planning to but not having the time nor the passion
+1@CaptFoxworth19 wow sorry for the late reply been on a hiatus
On both questions yep saw some but sorry im rusty to FT codes surely theres more better samples espescially on new updates
Btw I have here forgotten project u can play around with its shit but kinda okey tell me ur input on it >>>LinkOldTurretTest<<<
+1