@randomusername oh you mean fireweapon .. wanna use code on cannon to sych wth rate of gun ..have tried that but its hard to sych piston to guns fire..sometimes when you stop it stuck in retracted position...have ask snowflakeOs replied use something like clamp01(rate(ammo(weapon))) ...sorry my funky knowhow is small
this worked on my unfinished project I also use pitch for throttle control min(sign(Pitch),0)
I wished I remmember where I got it from to give credit.. anyways
my setup Im using both Yaw and Roll for steering BTW..2 beacon light on each side. using codes below for reverse, left and right signal lights right beaconlight on its input min(sign(Pitch),0) | clamp(Yaw, 0, 1) | clamp(Roll, 0, 1)
And otherside left beaconlight on its input min(sign(Pitch),0) | clamp(Yaw, -1, 0) | clamp(Roll, -1, 0)
when you pitch down to do reverse both left & right signal beacon lights up and lights up when you use Roll or Yaw right/left steering
Edit: guys
@randomusername @edensk @AnOlympicWalnut and everyone else. I need help as well I need recoil using piston to cycle per shot like one cycle (piston default on extended) to retract and extend quick for every -1 ammo fired.. like fullammo = 3000.. fireweapon -1 ammo = 2999 piston will do 1 quick cycle...fire again ammo=2998 another 1 quick cycle then full auto piston sychonized to each shots fired..havent seen any sample project that use ammo counter as a trigger for a piston to sych cycle each shot...is this possible? Its for a high firerate cannon machinegun. Tried using cannon with recoil force but shake my little car into oblivion.Plz Help and suggestion appreciated and properlly credited
You must mean like.... default or 2 (on impact and damaged burns at 0hp explodes) none or 0 (like no colide w ground .. havent tested with enemycraft) DisconnectOnly or 1(breaks away on impact on 0 hp i think)
Effects must be based on part HP idk what other factors involve
@rexzion i have tried using missile on detacher thats on another detacher but boom is too weak the remote trigger is missile name "detonate" on FireWeapons...other try not succesful on detacher with cannon too bad it wont fire after detach .. its a shame since now u can xml scale how big the explosion
Edit: tried to put 2 detachers and a winch..one to drop and one to activate missile or cannon droped detacher attach to a winch works but not liking using a winch...havent tried new Funky tree group on detacher havent seen sample
On regarding funky trees used in weapons ..Well Havent seen anyone used ammo( )wondering if it can be used as an input for recoil on a pistonto retractit on every rounds fired like 1 bullet 1 recoil cycle.. 3 burst 3 recoil cycle...been trying it but no success due to my lack of funkytree knowhow..if anyone knows a project that already has that can u guys put a link here
Edit: anyone knows how to make a remote controlled bomb do pls share link
@randomusername oh you mean fireweapon .. wanna use code on cannon to sych wth rate of gun ..have tried that but its hard to sych piston to guns fire..sometimes when you stop it stuck in retracted position...have ask snowflakeOs replied use something like clamp01(rate(ammo(weapon))) ...sorry my funky knowhow is small
this worked on my unfinished project I also use pitch for throttle control
min(sign(Pitch),0)
I wished I remmember where I got it from to give credit.. anyways
my setup Im using both Yaw and Roll for steering BTW..2 beacon light on each side. using codes below for reverse, left and right signal lights
right beaconlight
on its inputmin(sign(Pitch),0) | clamp(Yaw, 0, 1) | clamp(Roll, 0, 1)
And otherside
left beaconlight
on its inputmin(sign(Pitch),0) | clamp(Yaw, -1, 0) | clamp(Roll, -1, 0)
when you pitch down to do reverse both left & right signal beacon lights up and lights up when you use Roll or Yaw right/left steering
Edit: guys
@randomusername @edensk @AnOlympicWalnut and everyone else. I need help as well I need recoil using piston to cycle per shot like one cycle (piston default on extended) to retract and extend quick for every -1 ammo fired.. like fullammo = 3000.. fireweapon -1 ammo = 2999 piston will do 1 quick cycle...fire again ammo=2998 another 1 quick cycle then full auto piston sychonized to each shots fired..havent seen any sample project that use ammo counter as a trigger for a piston to sych cycle each shot...is this possible? Its for a high firerate cannon machinegun. Tried using cannon with recoil force but shake my little car into oblivion.Plz Help and suggestion appreciated and properlly credited
You must mean like....
default
or2
(on impact and damaged burns at 0hp explodes)none
or0
(like no colide w ground .. havent tested with enemycraft)DisconnectOnly
or1
(breaks away on impact on 0 hp i think)Effects must be based on part HP idk what other factors involve
An
alternator?
Which moves rotator from min to max link Click here@rexzion i have tried using missile on detacher thats on another detacher but boom is too weak the remote trigger is missile name "detonate" on FireWeapons...other try not succesful on detacher with cannon too bad it wont fire after detach .. its a shame since now u can xml scale how big the explosion
Edit: tried to put 2 detachers and a winch
..one to drop and one to activate missile or cannon droped detacher attach to a winch works but not liking using a winch...havent tried new Funky tree group on detacher havent seen sampleOn regarding funky trees used in weapons ..Well Havent seen anyone used
ammo( )
wondering if it can be used as an input for recoil on a piston
to retract
it on every rounds fired like 1 bullet 1 recoil cycle
..3 burst 3 recoil cycle
...been trying it but no success due to my lack of funkytree knowhow..if anyone knows a project that already has that can u guys put a link hereEdit: anyone knows how to make a
remote controlled bomb
do pls share link