Hey
I tried to use the light parts from SP extra and they seem to bug out a lot
I wanted to put some actual ligths on my ship, but even just using 2 makes the lights glitch out and not show up at all, or just barely emitting something
Is it a graphics setting or what could be wrong?
I mainly want actual lights that project or emit light
They'd be great for landing lights, headlights, ship exteriors, cockpit lights and all that stuff
The mod ones are pretty buggy
Now this is really cool holy cow
And what about actual lights like in SR2?
We'd really take good use of them for landing lights, headlights and lighting up our ships hehe
I checked again and I was wrong, it's only 0 and 1
Thanks for your answers, I'll continue fiddling around until that
Also noticed the wakes spawn under the cockpit right? Just so I can set accordingly
I played around and managed to find it really hardly (the cockpit is at 16m and still works)
It's just too little for my 215m long oceanic to even notice lol
Am I missing something or the wake height can really only be 1?
I saw your video and it seemed much larger
For the bouncing I tried to set the waves and buoyancy and it kinda solved it
Hey Gest'
I saw your comment about the Wake sliders and stuff but I have never managed to make them happen with any of my ships
Are the slider's numbers in meters?
Or perhaps my cockpit is just too high up? (i build early 20th century ocean liners)
Also my ships keep bouncing even with the launch and thruster parts on them (with calm seas as well) and they are slower by some 5-10 km/h
Set mass scale to 0 on the largest parts, like hull and superstructure, so locomotion won't be a hard job to solve, I learnt it the hard way. My rawalpindi weighs 705 tons, accelerates slowly and has huge momentum like a real ship. This one is only nearly 15 tons and moves very lightly and while not realistic, it is fun for SP.
I use jet engines to propel the ship and gyros to turn it and add stability. And to weight it down and make sure it floats, I hide 4 fuselage blocks with max dead weight and buoyancy just inside the hull on both sides each end of the ship's widest point on the waterline. Also worth setting max buoyancy on the hull above the waterline but not below
This is how I build ships. The other are just pure cosmetics (including the propellers and turning rudder)
@ACEPILOT109 Seems like I won't be able to, at least for now, sorry buddy
Can't find any blueprints even after hours of looking. Also building such curved bow for modern ships are beyond my knowledge yet
As the first line says, I used photoshop if you mean the ship wake
The actual waves are from Gestour's Ocean mod. Tho looking at it's settings, it's supposed to simulate ship wake or I don't know what that is, cause it doesn't work lol
Thank you guys, I hope you like it, I really find it beautiful
Also I think adding a bridge view with animated helm and telegraphs was a good idea, it really feels like I'm turning a ship like that lol
(Again, all credits go to @MegaFox for that)
@ACEPILOT109 If it's an early 20th century liner, passenger or cargo ship, then probably (considering part count and size). But old sail ships modern ships and warships are a no-no for me. I don't like them and they have too much details for my pc to handle
Also i build very slowly in my little free time and I'm lazy too lol
This ship took me 2 weeks while I built the carpathia on just a weekend lol
Not just mobile
Even my pc lags at my 1200 part arcona and the side is hot from the cpu while fans running on the highest rpm they can physically achieve lol
And then there's Feanor with his astonishing ships with part counts even reaching almost 9000 lol
@realSavageMan
Yea, but she was already having her final rest on the bottom by the time Carpathia arrived
But you should do it
My game would definitely crash before I get to set them up for a screen :D
@Someoneelse With the mod you can decrease buoyancy
Without the mod you can play around with parts' buoyancy and see what looks best
And then you can maybe add some superbuoyant blocks on some detachers so you can sink it when you want to
I may actually try it sometime lol
@BMilan Yes, that's what I do
Sometimes it gets fixed but mostly i have to keep doing it for like 2-3 mins til it stops lol
Also noticed that it seems to happen when the computer is overloaded (loading stuff, looking at something laggy) that's why I was suspicious
I'll experiment around and see
Thanks guys
I have to stay at smaller, simpler, low part count ships for now cause my pc whines above 600 parts and melts down over 1000 lol
But at least I found something that I can be good at in SP and it's also a good way to spend my time
Also these early 20th century liners are a piece of my heart so I'll most likely build these kind of ships
Holy hell guys, thank you
I just checked on the forum since yesterday and came back as silver with a ton of notifications lol
Glad you like it. I could add a bit more details, but my computer was already screaming to stop
Turns out I somehow accidentally left a random block on the bridge starboard side...
Just delete it and forget it
I dunno how it got there for real lol...
Thanks Mini, and for the appreciation already guys
Noticed that she drifts after a turn for a bit and has some minor flaws after some sailing but hey, this is my first ship and I only learned by examining downloaded ships and some minor forum scratching.
Glad you like it
I seem like I got the stability right
Added max dead weight to the buoyant blocks inside and a little bit more power to the gyro and seems fine.
Haven't tought about scaling the props, thanks
I'll keep trying cause I wanna publish her before the weekend, now she's fully ready, just need to solve the propblem (dat pun)
Yes, i tought about that as well
I just want it permanent while not making planes look dumb
Honestly i love it so much i can just fly and watch that perfectly clear prop without doing really anything lol
Hey
I tried to use the light parts from SP extra and they seem to bug out a lot
I wanted to put some actual ligths on my ship, but even just using 2 makes the lights glitch out and not show up at all, or just barely emitting something
Is it a graphics setting or what could be wrong?
I mainly want actual lights that project or emit light
+15They'd be great for landing lights, headlights, ship exteriors, cockpit lights and all that stuff
The mod ones are pretty buggy
Now this is really cool holy cow
+4And what about actual lights like in SR2?
We'd really take good use of them for landing lights, headlights and lighting up our ships hehe
I checked again and I was wrong, it's only 0 and 1
Thanks for your answers, I'll continue fiddling around until that
Also noticed the wakes spawn under the cockpit right? Just so I can set accordingly
I played around and managed to find it really hardly (the cockpit is at 16m and still works)
It's just too little for my 215m long oceanic to even notice lol
Am I missing something or the wake height can really only be 1?
I saw your video and it seemed much larger
For the bouncing I tried to set the waves and buoyancy and it kinda solved it
Hey Gest'
I saw your comment about the Wake sliders and stuff but I have never managed to make them happen with any of my ships
Are the slider's numbers in meters?
Or perhaps my cockpit is just too high up? (i build early 20th century ocean liners)
Also my ships keep bouncing even with the launch and thruster parts on them (with calm seas as well) and they are slower by some 5-10 km/h
Fuh ember te aztán odatetted magad
+1Az életbe nem fogja elvinni a gépem, de nesze egy upvote :D
Hihetetlen munka
Set mass scale to 0 on the largest parts, like hull and superstructure, so locomotion won't be a hard job to solve, I learnt it the hard way. My rawalpindi weighs 705 tons, accelerates slowly and has huge momentum like a real ship. This one is only nearly 15 tons and moves very lightly and while not realistic, it is fun for SP.
I use jet engines to propel the ship and gyros to turn it and add stability. And to weight it down and make sure it floats, I hide 4 fuselage blocks with max dead weight and buoyancy just inside the hull on both sides each end of the ship's widest point on the waterline. Also worth setting max buoyancy on the hull above the waterline but not below
This is how I build ships. The other are just pure cosmetics (including the propellers and turning rudder)
@aerodummy here is da ship
@ACEPILOT109 Seems like I won't be able to, at least for now, sorry buddy
+1Can't find any blueprints even after hours of looking. Also building such curved bow for modern ships are beyond my knowledge yet
As the first line says, I used photoshop if you mean the ship wake
The actual waves are from Gestour's Ocean mod. Tho looking at it's settings, it's supposed to simulate ship wake or I don't know what that is, cause it doesn't work lol
Thank you guys, I hope you like it, I really find it beautiful
Also I think adding a bridge view with animated helm and telegraphs was a good idea, it really feels like I'm turning a ship like that lol
(Again, all credits go to @MegaFox for that)
@ACEPILOT109 If it's an early 20th century liner, passenger or cargo ship, then probably (considering part count and size). But old sail ships modern ships and warships are a no-no for me. I don't like them and they have too much details for my pc to handle
Also i build very slowly in my little free time and I'm lazy too lol
This ship took me 2 weeks while I built the carpathia on just a weekend lol
@oan124 But can we shorten it for F-Art?
+1Okay, this is just pure awesome lol
+2That part count is impressive
+1Fw-200
Not just mobile
Even my pc lags at my 1200 part arcona and the side is hot from the cpu while fans running on the highest rpm they can physically achieve lol
And then there's Feanor with his astonishing ships with part counts even reaching almost 9000 lol
Almost
It gave me the idea
It would be nice to build but it would probably have a part count somewhere near 2000 lol
@realSavageMan
Yea, but she was already having her final rest on the bottom by the time Carpathia arrived
But you should do it
My game would definitely crash before I get to set them up for a screen :D
@Someoneelse With the mod you can decrease buoyancy
Without the mod you can play around with parts' buoyancy and see what looks best
And then you can maybe add some superbuoyant blocks on some detachers so you can sink it when you want to
I may actually try it sometime lol
@BMilan Yes, that's what I do
Sometimes it gets fixed but mostly i have to keep doing it for like 2-3 mins til it stops lol
Also noticed that it seems to happen when the computer is overloaded (loading stuff, looking at something laggy) that's why I was suspicious
I'll experiment around and see
Szerk.: Ja várj, hogy te is magyar vagy lol
@realSavageMan Ah so you have a pretty titanic lifeboat
Included a screen with it if you dont mind c:
Lusitania and Titanic in a draw for me
But if I had to choose, probably Titanic (and the whole Olympic class)
Thanks guys
I have to stay at smaller, simpler, low part count ships for now cause my pc whines above 600 parts and melts down over 1000 lol
But at least I found something that I can be good at in SP and it's also a good way to spend my time
Also these early 20th century liners are a piece of my heart so I'll most likely build these kind of ships
Holy hell guys, thank you
+1I just checked on the forum since yesterday and came back as silver with a ton of notifications lol
Glad you like it. I could add a bit more details, but my computer was already screaming to stop
I like the attention to detail, as it's stated that her middle screw was also 3 bladed
And that part count is impressive damn
I love how still there are 32 downloads currently lol
+1Wait that's illegal
@CRATE52PART2 There are mods for that already
Btw no, this doesn't even remotely remind me of Britannic ahh, what did you think?
(lol)
Turns out I somehow accidentally left a random block on the bridge starboard side...
Just delete it and forget it
I dunno how it got there for real lol...
My gawd she's beautiful
Wish my pc wouldnt burn down above 1000 parts lol
Thanks Mini, and for the appreciation already guys
+1Noticed that she drifts after a turn for a bit and has some minor flaws after some sailing but hey, this is my first ship and I only learned by examining downloaded ships and some minor forum scratching.
Glad you like it
Solved it by moving the props higher
Looks a bit dumb, but hey it works
I seem like I got the stability right
Added max dead weight to the buoyant blocks inside and a little bit more power to the gyro and seems fine.
Haven't tought about scaling the props, thanks
I'll keep trying cause I wanna publish her before the weekend, now she's fully ready, just need to solve the propblem (dat pun)
lmao yea
It was really immersive how slowly it sank with a tiny little list lol
Ah sweet
I know some these drawings from Floating Sandbox lol
Also just found pics for her plans with a top view as well
Ok, I'll keep trying and experimenting then, thanks bud'
@edensk Doesn't work still
I increased it all the way to 1000. Should i set speed and range? (shouldn't matter if it's infinite tho)
@ExiledKristen I'm talking about the paddlewheel not the rudder. I already did that as i said in the post
I'll try it edensk, thanks. I found a different code that didn't work
When i see a nice ship with low part count, i download
Sweet
Btw she's a P.S. (paddle steamer)
@TheNightmareCompany Don't forget the massive 1215 parts lol
I love these low part count yet beautiful ship builds
+1Do you have any future plans? I wanna see more
Great job on the controls, very easy and fun
And also beautiful job by Thanadol
And for the many circular scoop vents
I like them, they're kind of cute lol
Sooo anyone?
@AWESOMENESS360 "Oh, looks simple" -checks part count- FIFTEEN HUNDRED
"And where the sailors are"
If I'm correct it's called the accomodation area
Yea, so the question still remains
I do, but I use HSFX7 instead
Yes, i tought about that as well
I just want it permanent while not making planes look dumb
Honestly i love it so much i can just fly and watch that perfectly clear prop without doing really anything lol
Made by An2Felllla as well, it's clickable
Thanks