Okay, turns out Rawalpindi actually existed and it's not only a custom SH5 design lol
Even more, it had 3 sisters and this one is the SS Ranpura
Ranpura was a double screw whereas Rawalpindi was a single
One day I'll probably rebuild this from scratch
And also try to hop on some turrets since it was an AMC
In the far future
Maybe
Oh hey you actually did it lol
And it's pretty good too
Nice job
I halted building ships cause I picked up SH5 again meahwnile (couldn't resist my sinking ship fetish and my inner ww2 nerd lol)
@EternalDarkness I might try that
It has 4 hidden boyant blocks in the sides and the black part of the hull is all set to max buoyancy soo
Isn't it the same? heheh
So where do i have to put that line? Part properties with overload or it gets applied to the whole build?
Also will it then calculate drag for the part behind, or eliminate it completely?
It is made up of quite a few parts after all heh
@BMilan Nem tudok tutorialozni, de a rétegbeállításoknál asszem lágy, vagy kemény fényre állítottam a rétegmódot, majd fehér ecsettel húztam 2 vastag vonalat, ahol a hullám lesz, adtam rá kontúrt, árnyékot, és elkezdtem összevissza húzgálni a maszatoló eszközzel
A hajó körüli habzás meg csak fehér ecset maszatolva, meg random képekről levágtam a habokat :D
@EternalDarkness
Hey, I've just seen your comment under a build that if the auto credit system fails, I should tag a mod for fix
I've uploaded it 3 months ago but didn't find anything about it in the rules nor didn't know about it yet so i'm sorry
The author is tagged in the desc since forever so you can find them
Can I suggest features to already existing mods?
If yes, The smoke emitter part from ai boat traffic mod should be linkable to activation groups and they should stop working when submerged (like engines)
For ocean mod: More settings for wake, so they work and look good with big ships too, and a button to turn it on/off
If it's not suitable here, sorry then (i didn't want to flood your mod posts with comments)
Hey
I tried to use the light parts from SP extra and they seem to bug out a lot
I wanted to put some actual ligths on my ship, but even just using 2 makes the lights glitch out and not show up at all, or just barely emitting something
Is it a graphics setting or what could be wrong?
I checked again and I was wrong, it's only 0 and 1
Thanks for your answers, I'll continue fiddling around until that
Also noticed the wakes spawn under the cockpit right? Just so I can set accordingly
I played around and managed to find it really hardly (the cockpit is at 16m and still works)
It's just too little for my 215m long oceanic to even notice lol
Am I missing something or the wake height can really only be 1?
I saw your video and it seemed much larger
For the bouncing I tried to set the waves and buoyancy and it kinda solved it
Hey Gest'
I saw your comment about the Wake sliders and stuff but I have never managed to make them happen with any of my ships
Are the slider's numbers in meters?
Or perhaps my cockpit is just too high up? (i build early 20th century ocean liners)
Also my ships keep bouncing even with the launch and thruster parts on them (with calm seas as well) and they are slower by some 5-10 km/h
Set mass scale to 0 on the largest parts, like hull and superstructure, so locomotion won't be a hard job to solve, I learnt it the hard way. My rawalpindi weighs 705 tons, accelerates slowly and has huge momentum like a real ship. This one is only nearly 15 tons and moves very lightly and while not realistic, it is fun for SP.
I use jet engines to propel the ship and gyros to turn it and add stability. And to weight it down and make sure it floats, I hide 4 fuselage blocks with max dead weight and buoyancy just inside the hull on both sides each end of the ship's widest point on the waterline. Also worth setting max buoyancy on the hull above the waterline but not below
This is how I build ships. The other are just pure cosmetics (including the propellers and turning rudder)
As the first line says, I used photoshop if you mean the ship wake
The actual waves are from Gestour's Ocean mod. Tho looking at it's settings, it's supposed to simulate ship wake or I don't know what that is, cause it doesn't work lol
Thank you guys, I hope you like it, I really find it beautiful
Also I think adding a bridge view with animated helm and telegraphs was a good idea, it really feels like I'm turning a ship like that lol
(Again, all credits go to @MegaFox for that)
@ACEPILOT109 If it's an early 20th century liner, passenger or cargo ship, then probably (considering part count and size). But old sail ships modern ships and warships are a no-no for me. I don't like them and they have too much details for my pc to handle
Also i build very slowly in my little free time and I'm lazy too lol
This ship took me 2 weeks while I built the carpathia on just a weekend lol
Not just mobile
Even my pc lags at my 1200 part arcona and the side is hot from the cpu while fans running on the highest rpm they can physically achieve lol
And then there's Feanor with his astonishing ships with part counts even reaching almost 9000 lol
@realSavageMan
Yea, but she was already having her final rest on the bottom by the time Carpathia arrived
But you should do it
My game would definitely crash before I get to set them up for a screen :D
@Someoneelse With the mod you can decrease buoyancy
Without the mod you can play around with parts' buoyancy and see what looks best
And then you can maybe add some superbuoyant blocks on some detachers so you can sink it when you want to
I may actually try it sometime lol
@BMilan Yes, that's what I do
Sometimes it gets fixed but mostly i have to keep doing it for like 2-3 mins til it stops lol
Also noticed that it seems to happen when the computer is overloaded (loading stuff, looking at something laggy) that's why I was suspicious
I'll experiment around and see
Thanks guys
I have to stay at smaller, simpler, low part count ships for now cause my pc whines above 600 parts and melts down over 1000 lol
But at least I found something that I can be good at in SP and it's also a good way to spend my time
Also these early 20th century liners are a piece of my heart so I'll most likely build these kind of ships
Turns out I somehow accidentally left a random block on the bridge starboard side...
Just delete it and forget it
I dunno how it got there for real lol...
I seem like I got the stability right
Added max dead weight to the buoyant blocks inside and a little bit more power to the gyro and seems fine.
Haven't tought about scaling the props, thanks
I'll keep trying cause I wanna publish her before the weekend, now she's fully ready, just need to solve the propblem (dat pun)
Okay, turns out Rawalpindi actually existed and it's not only a custom SH5 design lol
Even more, it had 3 sisters and this one is the SS Ranpura
Ranpura was a double screw whereas Rawalpindi was a single
One day I'll probably rebuild this from scratch
And also try to hop on some turrets since it was an AMC
In the far future
Maybe
Oh hey you actually did it lol
And it's pretty good too
Nice job
I halted building ships cause I picked up SH5 again meahwnile (couldn't resist my sinking ship fetish and my inner ww2 nerd lol)
@EternalDarkness Ah damn that's what i do to get 0 mass scale on all major parts
And No, but i'll look it up
Sounds better than flooding forums and posts lol
Thanks
@EternalDarkness I might try that
It has 4 hidden boyant blocks in the sides and the black part of the hull is all set to max buoyancy soo
Isn't it the same? heheh
So where do i have to put that line? Part properties with overload or it gets applied to the whole build?
Also will it then calculate drag for the part behind, or eliminate it completely?
It is made up of quite a few parts after all heh
@BMilan Köszi amúgy :D
Gestour modjában van amúgy hullámzás, de az csak kis hajóknál működik
@BMilan Nem tudok tutorialozni, de a rétegbeállításoknál asszem lágy, vagy kemény fényre állítottam a rétegmódot, majd fehér ecsettel húztam 2 vastag vonalat, ahol a hullám lesz, adtam rá kontúrt, árnyékot, és elkezdtem összevissza húzgálni a maszatoló eszközzel
A hajó körüli habzás meg csak fehér ecset maszatolva, meg random képekről levágtam a habokat :D
@soldier289 It's a smoke emitter part that comes with Gestour's SeaTraffic mod
It really does bring these ships to life
@EternalDarkness Ah sorry, here it is
Just noticed that it's also a successor lol (juicy points for the creators hehe)
@EternalDarkness
Hey, I've just seen your comment under a build that if the auto credit system fails, I should tag a mod for fix
I've uploaded it 3 months ago but didn't find anything about it in the rules nor didn't know about it yet so i'm sorry
The author is tagged in the desc since forever so you can find them
Update: I added a link to another version with an actual rudder to test. Check it out as well and tell me if you like it (i really do)
Can I suggest features to already existing mods?
If yes, The smoke emitter part from ai boat traffic mod should be linkable to activation groups and they should stop working when submerged (like engines)
For ocean mod: More settings for wake, so they work and look good with big ships too, and a button to turn it on/off
If it's not suitable here, sorry then (i didn't want to flood your mod posts with comments)
With fuselage parts you don't even need overload under sizes of 10
You can just type the numbers in the size slot
All settings are high except for water
Hey
I tried to use the light parts from SP extra and they seem to bug out a lot
I wanted to put some actual ligths on my ship, but even just using 2 makes the lights glitch out and not show up at all, or just barely emitting something
Is it a graphics setting or what could be wrong?
I checked again and I was wrong, it's only 0 and 1
Thanks for your answers, I'll continue fiddling around until that
Also noticed the wakes spawn under the cockpit right? Just so I can set accordingly
I played around and managed to find it really hardly (the cockpit is at 16m and still works)
It's just too little for my 215m long oceanic to even notice lol
Am I missing something or the wake height can really only be 1?
I saw your video and it seemed much larger
For the bouncing I tried to set the waves and buoyancy and it kinda solved it
Hey Gest'
I saw your comment about the Wake sliders and stuff but I have never managed to make them happen with any of my ships
Are the slider's numbers in meters?
Or perhaps my cockpit is just too high up? (i build early 20th century ocean liners)
Also my ships keep bouncing even with the launch and thruster parts on them (with calm seas as well) and they are slower by some 5-10 km/h
Set mass scale to 0 on the largest parts, like hull and superstructure, so locomotion won't be a hard job to solve, I learnt it the hard way. My rawalpindi weighs 705 tons, accelerates slowly and has huge momentum like a real ship. This one is only nearly 15 tons and moves very lightly and while not realistic, it is fun for SP.
I use jet engines to propel the ship and gyros to turn it and add stability. And to weight it down and make sure it floats, I hide 4 fuselage blocks with max dead weight and buoyancy just inside the hull on both sides each end of the ship's widest point on the waterline. Also worth setting max buoyancy on the hull above the waterline but not below
This is how I build ships. The other are just pure cosmetics (including the propellers and turning rudder)
As the first line says, I used photoshop if you mean the ship wake
The actual waves are from Gestour's Ocean mod. Tho looking at it's settings, it's supposed to simulate ship wake or I don't know what that is, cause it doesn't work lol
Thank you guys, I hope you like it, I really find it beautiful
Also I think adding a bridge view with animated helm and telegraphs was a good idea, it really feels like I'm turning a ship like that lol
(Again, all credits go to @MegaFox for that)
@ACEPILOT109 If it's an early 20th century liner, passenger or cargo ship, then probably (considering part count and size). But old sail ships modern ships and warships are a no-no for me. I don't like them and they have too much details for my pc to handle
Also i build very slowly in my little free time and I'm lazy too lol
This ship took me 2 weeks while I built the carpathia on just a weekend lol
Fw-200
Not just mobile
Even my pc lags at my 1200 part arcona and the side is hot from the cpu while fans running on the highest rpm they can physically achieve lol
And then there's Feanor with his astonishing ships with part counts even reaching almost 9000 lol
Almost
It gave me the idea
It would be nice to build but it would probably have a part count somewhere near 2000 lol
@realSavageMan
Yea, but she was already having her final rest on the bottom by the time Carpathia arrived
But you should do it
My game would definitely crash before I get to set them up for a screen :D
@Someoneelse With the mod you can decrease buoyancy
Without the mod you can play around with parts' buoyancy and see what looks best
And then you can maybe add some superbuoyant blocks on some detachers so you can sink it when you want to
I may actually try it sometime lol
@BMilan Yes, that's what I do
Sometimes it gets fixed but mostly i have to keep doing it for like 2-3 mins til it stops lol
Also noticed that it seems to happen when the computer is overloaded (loading stuff, looking at something laggy) that's why I was suspicious
I'll experiment around and see
Szerk.: Ja várj, hogy te is magyar vagy lol
@realSavageMan Ah so you have a pretty titanic lifeboat
Included a screen with it if you dont mind c:
Lusitania and Titanic in a draw for me
But if I had to choose, probably Titanic (and the whole Olympic class)
Thanks guys
I have to stay at smaller, simpler, low part count ships for now cause my pc whines above 600 parts and melts down over 1000 lol
But at least I found something that I can be good at in SP and it's also a good way to spend my time
Also these early 20th century liners are a piece of my heart so I'll most likely build these kind of ships
I like the attention to detail, as it's stated that her middle screw was also 3 bladed
And that part count is impressive damn
Wait that's illegal
@CRATE52PART2 There are mods for that already
Btw no, this doesn't even remotely remind me of Britannic ahh, what did you think?
(lol)
Turns out I somehow accidentally left a random block on the bridge starboard side...
Just delete it and forget it
I dunno how it got there for real lol...
My gawd she's beautiful
Wish my pc wouldnt burn down above 1000 parts lol
Solved it by moving the props higher
Looks a bit dumb, but hey it works
I seem like I got the stability right
Added max dead weight to the buoyant blocks inside and a little bit more power to the gyro and seems fine.
Haven't tought about scaling the props, thanks
I'll keep trying cause I wanna publish her before the weekend, now she's fully ready, just need to solve the propblem (dat pun)
lmao yea
It was really immersive how slowly it sank with a tiny little list lol
Ah sweet
I know some these drawings from Floating Sandbox lol
Also just found pics for her plans with a top view as well
Ok, I'll keep trying and experimenting then, thanks bud'
@edensk Doesn't work still
I increased it all the way to 1000. Should i set speed and range? (shouldn't matter if it's infinite tho)
@ExiledKristen I'm talking about the paddlewheel not the rudder. I already did that as i said in the post
I'll try it edensk, thanks. I found a different code that didn't work
When i see a nice ship with low part count, i download
Sweet
Btw she's a P.S. (paddle steamer)
@TheNightmareCompany Don't forget the massive 1215 parts lol
Great job on the controls, very easy and fun
And also beautiful job by Thanadol
And for the many circular scoop vents
I like them, they're kind of cute lol
Sooo anyone?
@AWESOMENESS360 "Oh, looks simple" -checks part count- FIFTEEN HUNDRED
"And where the sailors are"
If I'm correct it's called the accomodation area
Yea, so the question still remains