the experience i had trying to work this airplane was confusing and clunky. the engine startup is not clearly communicated, which the only thrust i got was pressing the burner button (which is in place of the wing sweep control hat). it could barely take off at the speed i would expect it to, and does not even land on the ship.
~
flying the airplane felt far more accurate to say, an F-4. the maximum g of 7 is reached at around 500 knots, a far cry from the 6.5g the real airplane can pull at 300. at speeds beyond 650, it somehow has problems keeping its nose up (as well as keeping it level) and it takes a mach tuck dive into the deck. the wing sweep being 100% manual is disappointing and entirely backwards as the d model (so ive heard) did away with manual sweep control. however, taking the phoenix rails off as well as the 4 missiles seemed to remedy the flight performance issues, but brings a whole host stability problems from the weight offset. (it also should weigh much more with the fuel & sparrows, as it dropped down to empty weight when the aim54's were removed)
~
the build quality is good in some places, though questionable in others which i wont comment much on since fuselage cutting is still relatively new id say. the cockpit looks rather bland, and is not very useful as the instrumentation does not display very much or isnt quite readable. the cockpit is also more reminiscent of a b-model, with instrumentation from the a and b, as well as a few console panels from the d. i wont delve into every technical bit because id be sitting here writing for an hour or so and i dont really need to.
~
overall the airplane is in an unusable state, which can be remedied in future versions if extra effort to put into it is something youd want to do. either way its your build so do what you feel like lel
im in an on/off process of making a map expansion and I kinda worry about lag with towns like that (as well as good terrain textures) since unity just does not handle assets very well I think, especially since id have to populate a really large area to keep it interesting
wwaaaaa
+3@Phoebe un caza f15 hornet
+3@BaconAircraft jokes on you I have the iranian lifetime warranty
+3bogos
+1@MrShenanigansSP im throwing around the idea of doing a b model in addition
+2@NakAk thang yoeu angak
+1not much to show here i just really like this little thing lol
@KDnotSpy lole
did bister benagins really give you my gear lol
for 800 parts this is actually nuts
+1T
+3glorp inlet
if you have designersuite right clicking (w/ show connections on) does the first one (second idea is a banger)
+1did you know that 4 billion people
⬇️ mobile user ⬇️
+14as they say
BOGOS?????
the experience i had trying to work this airplane was confusing and clunky. the engine startup is not clearly communicated, which the only thrust i got was pressing the burner button (which is in place of the wing sweep control hat). it could barely take off at the speed i would expect it to, and does not even land on the ship.
+13~
flying the airplane felt far more accurate to say, an F-4. the maximum g of 7 is reached at around 500 knots, a far cry from the 6.5g the real airplane can pull at 300. at speeds beyond 650, it somehow has problems keeping its nose up (as well as keeping it level) and it takes a mach tuck dive into the deck. the wing sweep being 100% manual is disappointing and entirely backwards as the d model (so ive heard) did away with manual sweep control. however, taking the phoenix rails off as well as the 4 missiles seemed to remedy the flight performance issues, but brings a whole host stability problems from the weight offset. (it also should weigh much more with the fuel & sparrows, as it dropped down to empty weight when the aim54's were removed)
~
the build quality is good in some places, though questionable in others which i wont comment much on since fuselage cutting is still relatively new id say. the cockpit looks rather bland, and is not very useful as the instrumentation does not display very much or isnt quite readable. the cockpit is also more reminiscent of a b-model, with instrumentation from the a and b, as well as a few console panels from the d. i wont delve into every technical bit because id be sitting here writing for an hour or so and i dont really need to.
~
overall the airplane is in an unusable state, which can be remedied in future versions if extra effort to put into it is something youd want to do. either way its your build so do what you feel like lel
it looks very 3d printable
+3y adterborner look like that ://///
+1what
+2how to make 0 mass plane with funy tees ?
@itsyaboi1bobby
'° °'
\—/
T
+1○○
__
the balls car o_0
+1AYYOOOO !!!!!!!! FRICK YEA !!!!!!! LETS GOOOOO !!!!!!!!!!! WOOOOO YEEA BABAY !!!!!!!!
TRUE ! ! ! ! ! ! ! ! ! !
im in an on/off process of making a map expansion and I kinda worry about lag with towns like that (as well as good terrain textures) since unity just does not handle assets very well I think, especially since id have to populate a really large area to keep it interesting
+1@Sparky6004 sure imight make a paint myself for it s well
that paint look good on my a7
0_o
+1where f110 again its still the a model lol
u mirrored it lol
+1@xNotDumb hehe funny hotdog plane
+2@ollielebananiaCFSP true lol
@Sparky6004 tthats preddy cool
+1@MikuisNOTaboi wgat remake mean
@Dathcha squimchy
+1@MikuisNOTaboi what
T
+1@MrSilverWolf T
+1@rexzion ok
+1@rexzion T
yames #2 is why variables were added
+31 is solid though i was writing a forum for that s well lol
y the file corrupted :////
0 mass funky trees :DDDD
+1what lmao
@CaptainXMLRenzo 🥶
aa
+1