the problem really is both sp and the mod are not built for that combat is dependant on internet connection for example, plus barely any weapons sync if at all
and I really dont think there are 20 different ppl that actually play mp regularly but I might be wrong
some context:
me & catbaron are working on an aim54 and shots that are taken further than 40 naut. miles seem to cause a problem in the missile tracking logic. at this point in the phoenix's development i think its now all up to how whatever controls the missile part itself to cause any problem it wants
make an option for the text to be transparent and the area around it be the material so that a light can be placed underneath for text to be able to glow
The F110-GE-400 engines can be airstarted one by one or both at the same time.
The three possible restart types are: spooldown, cross-bleed or windmill and all three should be attempted in the AFTC selected engine mode. Normally this should be the primary engine mode but if the AFTC has already chosen the secondary mode that should be used for the first attempt.
The spooldown airstart can be attemped immediately after engine loss before significant spooldown has occured. This is the fastest way to restart an engine.
Depending on engine RPM it might take up to 10 seconds to notice any RPM increase and up to 90 seconds to reach commanded RPM. If the engine mode selected by the AFTC was PRI, a renewed attempt may be made in SEC.
A cross-bleed airstart can be attempted with one engine running if the spooldown airstart was not successfull or the engine is already at or near windmill rpm.
The windmill airstart uses aircraft airspeed to turn the engine turbines using wind speed. Required airspeed is at or above 450 knots indicated airspeed and should only be attempted if airspeed and altitude allows it.
will this be able to be multiplied? as in can it apply to the top and the bottom of a fuselage part so gear wells and a cockpit can be placed on the same part
bruh i remember we met in the kamcord days
+5me
+1ahhuhh
what
+5well good luck I guess
the problem really is both sp and the mod are not built for that combat is dependant on internet connection for example, plus barely any weapons sync if at all
and I really dont think there are 20 different ppl that actually play mp regularly but I might be wrong
@ThatShipGuy also might I add the average sp player has little to no knowledge of tactics and that extends to mp
this is the kinda thing you play dcs for cuz you can have actual combat plus actual persian gulf map
look at a real pic
how
+2missile tracking is way more complicated than that
+11i mean could be worse could be a bogdan build
+4twisty knobs ? ? ? ? ?
+3usually the way i do it is just get a gun part for the pipper and whenever it goes over the target we call knock it off and the fight is over
+3thats p much how u bfm train irl
+3prob should also be in vc 1 to coordinate it but also if someone else locks
@Highbraker hehehe
moving to blender is p cool
+8Forum
+1fortress going grocery shopping
+1probably should be parallel lol
+3@One2 ffart, man
@jamesPLANESii 157.7.214.47 is usually the only good one rn
@jamesPLANESii thats the crappy one with the crappy dsync it has like 5 minute ping lmao
@vidzforlyf the tracking seems to deviate a lot at low speed, since the video ive changed up the way it glides and retains speed
@Leahh lmao
why is everyone suddenly making a tomcat now lmao
+1@FlyingPatriot you do not know true happiness until you fly dcs i am not getting sucked into the wt addiction
+5ew war thunder what do you think I am 13 years old
uninstall simulator
+3some context:
me & catbaron are working on an aim54 and shots that are taken further than 40 naut. miles seem to cause a problem in the missile tracking logic. at this point in the phoenix's development i think its now all up to how whatever controls the missile part itself to cause any problem it wants
@UAviator weird its fine when I look at it
unlisted what
make an option for the text to be transparent and the area around it be the material so that a light can be placed underneath for text to be able to glow
+1i play skribbl with my friends all the time were u hosting one lmao
what
@klm747klm747 hehe boopa
mfw i go for the canopy switch but the flaps go down???????
+2sp is far too unique to be replaced by anything tbh
+29The F110-GE-400 engines can be airstarted one by one or both at the same time.
+2The three possible restart types are: spooldown, cross-bleed or windmill and all three should be attempted in the AFTC selected engine mode. Normally this should be the primary engine mode but if the AFTC has already chosen the secondary mode that should be used for the first attempt.
The spooldown airstart can be attemped immediately after engine loss before significant spooldown has occured. This is the fastest way to restart an engine.
Depending on engine RPM it might take up to 10 seconds to notice any RPM increase and up to 90 seconds to reach commanded RPM. If the engine mode selected by the AFTC was PRI, a renewed attempt may be made in SEC.
A cross-bleed airstart can be attempted with one engine running if the spooldown airstart was not successfull or the engine is already at or near windmill rpm.
The windmill airstart uses aircraft airspeed to turn the engine turbines using wind speed. Required airspeed is at or above 450 knots indicated airspeed and should only be attempted if airspeed and altitude allows it.
i wanted to record a message for you to get you started on your first night
thats sp community being cringe as hell
+10absolutely go nuts and ham and draw whatever you want
@ACEPILOT109 neet I guess ur waiting for the update as well lol
i thought the first pic was the remake
what
+2lttstore.com
if you pay attention too the good ones there are only a select few that i know of
thats a ciggy not a 737
+1twitter
+9not really an intercept theyre right over the field lol
+2will this be able to be multiplied? as in can it apply to the top and the bottom of a fuselage part so gear wells and a cockpit can be placed on the same part
+12