I believe that's the first death aboard a Southwest flight, or am I wrong about that?
May they rest in peace.
edit: I guess it's more of a rare occurrence for someone to die on a southwest flight
@chancey21 I'd say you should put things like how the interface works, or how to use the part transform tool.
Also, give a link to the fine tuner mod if you'd were to put it in this post, people are lazy and don't like looking for it.
chat gpt of last year showed that with instruction could write ft pretty efficiently though you kinda have to know ft to make ai make ft thats good so its not worth it
@Tingly06822 ~730, it will vary between variations like the ones that have no winglets or eyebrow windows will be something more like 690, not counting liveries with those numbers
@LunarEclipseSP keep in mind the only (or most) active mod is flying at the airlines and does not have the time nor patience to deal with this wbesite (its also full of annoying toddlers that make forums and stir up drama like this one for example)
@jerome4895 take off from wright airport and fly heading 060, you should come across it after ~20-30 miles (i will make a map in the future but not for now)
i used to run a craptop that did the same thing, the solution is to turn terrain quality to low which i believe makes the windmills static in some way. theres nothing about the terrain data or size that makes it laggy, just the windmills
I have some of the same techniques, but the last one sounds like a viable and better option than free spin on 2* ranges with the joints
+2@CRJ900Pilot that's still a dead person, are you missing a few genetic things to realize that's insensitive
+2I believe that's the first death aboard a Southwest flight, or am I wrong about that?
+2May they rest in peace.
edit: I guess it's more of a rare occurrence for someone to die on a southwest flight
he looks like he's furiously playing the piano
+2Roses are red
+2Jordan can dunk
We know he can swim, but
Can Richard Funk?
@chancey21 I'd say you should put things like how the interface works, or how to use the part transform tool.
+2Also, give a link to the fine tuner mod if you'd were to put it in this post, people are lazy and don't like looking for it.
Displays power through steel.
+2I like it.
That is until I realize it was another user that made it.
@TheLatentImage ahem
+2NOT THE TIDE PODS
+2@GermanWarMachine Then my point proven.
+2And there won't just be one model, or one in service, there will be more.
You're supposed to put a question mark at the end, then I'll know you're asking a question.
+2"This plane has been featured" lol
+2@Graingy stare into my big wet eyes
+1@Troll666 truerz
+1goo
+1@Orepublic southwest corner of snowstone
+1SO SAYETH, THE ROOM INCREASES!!
+1@PlaneFlightX sweet, hope your system will be easy to implement new locations since there is still more to come with The Items
+1i got that much time to SKEDADDLE!!!!
+1ayane
+1chat gpt of last year showed that with instruction could write ft pretty efficiently though you kinda have to know ft to make ai make ft thats good so its not worth it
+1annoying little KID ARRGHGHFH
+1@JustAN3 try increasing mass scale of the wheels
+1if you arent impulsive like i am go quality only but a good balance between the two is the fun zone
+1@dekanii the livery alone is 400 parts l;mao
+1@Mal0ne completely rebuilt, less parts and more gooder
+1i think i remember one of the devs saying multicrew isnt something theyre thinking about because of latency between players would cause issues
+1@Tingly06822 ~730, it will vary between variations like the ones that have no winglets or eyebrow windows will be something more like 690, not counting liveries with those numbers
+1@rexzion um.,. maybe
+1@PlaneFlightX ah cool and for the ease of making stuff like that every runway in the mod is angled with whole numbers there are no decimals in sight
+1
+1-clamp(clamp(sqrt(pow(rate(Latitude),2)+pow(rate(Longitude),2)),0.05,999999)/clamp(rate(Altitude),-999999,-0.05),-999,0)
glide ratiooh no
+1"discrimination of mobile players" made me laufh
+1@LunarEclipseSP keep in mind the only (or most) active mod is flying at the airlines and does not have the time nor patience to deal with this wbesite (its also full of annoying toddlers that make forums and stir up drama like this one for example)
+1report and move on
+1f111 gear
+1the t tauri ones be like: "no hablo hydrogen"
+1nice i have 2 cats they are named pepper and beans they are both morons
+1@jerome4895 take off from wright airport and fly heading 060, you should come across it after ~20-30 miles (i will make a map in the future but not for now)
+1@Salah001XTripleVage nope wrong that is actually just wrong i dont know how you could be more incorrect LOOK at the winglets.
+1@Rjenteissussy just low terrain, that makes the biggest differentsce
+1</soze> oueoueoueoueoueoueoueoue
+1i used to run a craptop that did the same thing, the solution is to turn terrain quality to low which i believe makes the windmills static in some way. theres nothing about the terrain data or size that makes it laggy, just the windmills
+1@MrSilverWolf zweem!!! bababababababa
+1WE ARE SO BARACK ! ! ! ! ! !
+1last chance to look at me hector
+1i do not think therefore i do not am
+1HELL (please notate it properly so the multiplication symbols dont do italics)
+1you poop you!!! sclap you freep!
+1the underground vehicle of the blood god!
+1