After seeing the state she’s in I think the repair process will take many years as many parts will need to be replaced because of heat damage. I just hope we’ll be able to see Mriya fly again
@SkyJayTheFirst Ok, so when Activate 2 is deactivated the hinges stay in their open position, how do I make the hinge revert back to its starting position when I turn off Activate 2?
I want to make a hinger rotator move to its maximum degree of travel when I activate group 2, and move back to its original position when I deactivate group 2. How would I do this. I am not too familiar with Funky trees.
The side bit of the yoke with the yaw control causes the entire yoke to freak out unless you pull up. I think it’s because its attached via a rotator; but i’m not sure.
Thing looks straight out of Wolfenstein, I’ll see what I can do to fix your cockpit issue there.
Thats for Spotlighting me! I appreciate it!
This is the weirdest yet coolest thing i’ve seen on this site.
After seeing the state she’s in I think the repair process will take many years as many parts will need to be replaced because of heat damage. I just hope we’ll be able to see Mriya fly again
Is there a way to turn the turret or is it static on the base?
Goodbye Mriya, you will be remembered
First thing I thought when I saw this was the B-26 Marauder. I’m guessing you took heavy inspiration from the Marauder.
+1@SkyJayTheFirst Ok, so when Activate 2 is deactivated the hinges stay in their open position, how do I make the hinge revert back to its starting position when I turn off Activate 2?
+2I want to make a hinger rotator move to its maximum degree of travel when I activate group 2, and move back to its original position when I deactivate group 2. How would I do this. I am not too familiar with Funky trees.
@BittyJupiter360 nevermind I found it
Where do I find variable outputs? I can’t find where it is
The side bit of the yoke with the yaw control causes the entire yoke to freak out unless you pull up. I think it’s because its attached via a rotator; but i’m not sure.
How do I make the rotors not return to their original position and still rotate properly?