All the AI controller part needs is a rotator and a hinge rotator connected to it through via Attachment Editior and the ai control part can use the guns via if it is assigned to it in the ai controller settings.
Another idea is after the previous one is in the game, add AI controllers, so when you turn a action button on, it automatically detects the enemy, and shoots at them at perfect or non perfect angles, and distance. Note this: it cannot be used as an option of aircraft carrier fighter use.
New huge idea, add new cannon options like, shrapnel and flak rounds that set can be set at certain ranges to burst and release fragments in the air, fragment count, speed, distance, and altitude as cannon round settings, and an ideal for more cannon options for the future, but this one makes me want a more of a WW2 style of warfare on the sea, shooting at aircraft with rapid fire quad flak turrents, rapidly firing at an aircraft while making explosions in the sky, and a option to switch rounds during the game and not in the designer!
I see the problem when taking off with no gyro, when you take off on water you have to slowly pitch up, same when landing, but I also made improvements to the DC-02SCP and labeled it "Sea Tortoise" because of its two canons on the fuselage below it, I also made it faster, added some machineguns, and it can now land on land with the Act 2 button to dislodge its water flotation fusalages to make it land!
@SyntheticL I think it's time to revive the Battlecraft series, due to my advances in building designs I think I can make this thing bigger and more powerful
@AndrewGarrison number fusalage, tap the Fuselage (shape: rectangle) then type in a name, you can also shape it to be longer, smaller, tall, or short to fit in a design, this update will be a major breakthrough and expand one's thought on high levels of creativity
Ah, so this is the mod that saved Simeplanes both mobile users and pc alike eh?
+5All the AI controller part needs is a rotator and a hinge rotator connected to it through via Attachment Editior and the ai control part can use the guns via if it is assigned to it in the ai controller settings.
+2This is amazing!
+1oh no, what have I done!?
+1adds damage 999999
+1@ChrisETH B17 Flying Fortress
+1@ACEPILOT109 now I can mass produce automatic turrents, and other designs with them on it, and make anti ship and anti tank cannon turrents too.
+1It's time for AUTOMATED BROADSIDES and epic anti air defense!!!!
+1This wants me to heavy cruisers to large and detailed battleships
+1I'm speechless
+1Another idea is after the previous one is in the game, add AI controllers, so when you turn a action button on, it automatically detects the enemy, and shoots at them at perfect or non perfect angles, and distance. Note this: it cannot be used as an option of aircraft carrier fighter use.
+1Imagine that but on a ship
+1Like the Flakpanzer IV
+1Or an anti air vehicle/tank firing at an aircraft with these rounds
+1New huge idea, add new cannon options like, shrapnel and flak rounds that set can be set at certain ranges to burst and release fragments in the air, fragment count, speed, distance, and altitude as cannon round settings, and an ideal for more cannon options for the future, but this one makes me want a more of a WW2 style of warfare on the sea, shooting at aircraft with rapid fire quad flak turrents, rapidly firing at an aircraft while making explosions in the sky, and a option to switch rounds during the game and not in the designer!
+1My top question is when is there gonna be new sound effects for cannons? And new weapons!
+1Done
+1Yes mam, proceeding to docking procedures.
+1Wow!!!! Amazing you made your first helicopter? I'm so proud of you!
+1This thing can hold 4 of my tanks! Jeez!
+1Sir....this thing here can fit two of my AT-13 Light tanks in its cargo! Its a giant! Now I can deploy my armored infantry and conquer the island!
+1I see the problem when taking off with no gyro, when you take off on water you have to slowly pitch up, same when landing, but I also made improvements to the DC-02SCP and labeled it "Sea Tortoise" because of its two canons on the fuselage below it, I also made it faster, added some machineguns, and it can now land on land with the Act 2 button to dislodge its water flotation fusalages to make it land!
+1@PapaKernels it also features automatic turrets!
@PapaKernels thanks!
@DanDaFreakinMan I've tried to fix that, I check what it was connected to, and what button configuration, but wouldn't seem to work
@WarshipDude is it okay to make a WWI Heavy Bomber?
@DanDaFreakinMan ok thanks for info! I wouldn't have noticed because I released it early
@JakeJakeTheSnake also can the bomber/ paratransport have 4 engines or 6?
@DanDaFreakinMan it is and I'm currently improving this for a successor
@JakeJakeTheSnake oh I was gonna make a WWI bomber or paratrooper Transporter
A bomber eh? I've never built a WW1 Bomber, I've only built a few WW2 Type bombers before but not WW1
@DanDaFreakinMan its more compact and fixed than this one
@DanDaFreakinMan try the other one
How the heck you put images in your description on a phone?!
@SyntheticL I think it's time to revive the Battlecraft series, due to my advances in building designs I think I can make this thing bigger and more powerful
@KipoLover123 your making me blush
@KipoLover123 he*
Nice
@KipoLover123 aw thanks!
@KipoLover123 oh yeah! I forgot you changed your name and profile pic! Nice man!
@KipoLover123 you can take what ever you want from it or others to make it better
@KipoLover123 can you try to make a variant out of one of my designs?
@WarshipDude thanks!
@Tanker7AM I might make some variants of this vehicle like a truck, an oil tanker maybe.
@Tanker7AM this vehicle is amazing! It really helps me scale the cargo bay of my new helicopter transport!
@EVERYTHINGISSTUPID press the Activation Button 8 to disable the gyro
@JKudasai thanks
@AndrewGarrison it's a small addon, but a smart one too!
@AndrewGarrison number fusalage, tap the Fuselage (shape: rectangle) then type in a name, you can also shape it to be longer, smaller, tall, or short to fit in a design, this update will be a major breakthrough and expand one's thought on high levels of creativity
@Inuyasha8215 with no spaces