@Thomas243 not as i see it. Both mods compliment each other. FineTuner for ease of use in scaling/rotating/repositioning any (and a group of) block in the editor and Overload for editing everything else.
I built this guy for a year. Its first version was a crappy minecraft'y robot. I rebuilt it using wings and while it looked infinitely better, the lag became unbearable. So i had to wait months until the devs could implement the fuselage blocks and rebuild it with them.
.
On my other design, it usually take a few weeks because i can only game for a few hours each day.
Yep, your observation is correct.
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IIRC from a comment of PhilipTarpley.... When a wing's control surface is deflected the force is applied at roughly 1/3 from the wing's leading edge. So if 1/3 of your wing's leading edge is in front of your CoM you will need to reverse the control surface of that wing.
OP I'll piggyback this idea instead of creating a new post.
....
It would be very cool if we can control rotators and pistons using the Air-To-Air and Air-To-Ground buttons.
.
example:
--> you have a plane with custom bomb bay doors. by pressing Air-To-Ground button you would open the bays that contain boom50 bombs.
.
--> you made a replica of F-22. pressing Air-To-Air button will open will open missile bays for interceptor and guardian missiles.
i'm looking at your planes... and they are somewhat short. your CoM is too close to your control surfaces, the wings are not big enough
.
try building longer planes with bigger wings.
@Viper28 you can selectively disable collision between parts by intersecting them far enough with each other without using disableAicraftCollision code. it would require nudging or some creativity with fuselage blocks to make it work.
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seeing as you are playing on iOS, your best course of action is to use parts linked below to rebuild your engine.
Thank you guys!
@JeffreyD2015
@SteadfastContracting
@BaconEggs - Wow thanks for the spitlight
@Tiseth
@jsaret
@Flightsonic
@MasterManufacturing
@laSoul
@Pilotmario
@WahrscheinlichIch - Thanks for the spotlight
@RadarJamJar
@BobTheTitanSP
@Cedy117
@FullFruntall
@AeroEngineering - Thannk you for the spotlight
@REW
@MrMecha RL stuff is very busy but still manageable.. and Thank you! you've told me that several time already and I still feel very thankful for it.
.
@TheLatentImage Thanks!
.
@DesertEagle3450 haha thanks! enjoy!
@MrMecha you would be refering to yourself.. haha! Thanks! and technically, I did not actually go away. I still log in everyday just to check for updates. i just cant play the game or interact with anyone because im too busy with RL stuff.
.
@CODENAMEBOB thank you!
Here.. a U-boat that could dive/resurface without relying on a floater in the surface.
.
or you can just make that floater invisible. since you are playing in windows version of SP you should download FineTuner mod for this to be possible.. I explained how it is done here
wheels loose all traction at around 60 degrees slope. in order to climb steeper slopes than that you would have to brute force your way up so use a car with incredible acceleration
.
and fun-fact - the old trucks with fuselage wheels can climb mountains better than any car with re-sizable wheels
This ship is truly amazing! The way it steers without drifting is amazing too!
.
using wheels to look like cannonballs is new to me. I might do something like this in the future..
@JackAlpha26 sure! Do you intend to use the warhead or the entire cannon? Either way, you cannot mirror it or else the entire thing will break. If you wish to assign the bombs to an activation group edit the bomb (preferably via xml edit because the four bombs are nudged together)
@Stellarcrazyargonaut im sorry, i have no idea of what are you talking about. i saw its base design in the internet and thought it would be a cool body for the new tracks i made.
@mrferretairlines use min - max setting under RotatorState (or something like that)
@Thomas243 not as i see it. Both mods compliment each other. FineTuner for ease of use in scaling/rotating/repositioning any (and a group of) block in the editor and Overload for editing everything else.
I built this guy for a year. Its first version was a crappy minecraft'y robot. I rebuilt it using wings and while it looked infinitely better, the lag became unbearable. So i had to wait months until the devs could implement the fuselage blocks and rebuild it with them.
.
On my other design, it usually take a few weeks because i can only game for a few hours each day.
I dont see Matt Damon anywhere?
You rock!
Yep, your observation is correct.
.
IIRC from a comment of PhilipTarpley.... When a wing's control surface is deflected the force is applied at roughly 1/3 from the wing's leading edge. So if 1/3 of your wing's leading edge is in front of your CoM you will need to reverse the control surface of that wing.
This was made on android? what phone are you using??
tail looks crumpled. other than that its good
OP I'll piggyback this idea instead of creating a new post.
....
It would be very cool if we can control rotators and pistons using the Air-To-Air and Air-To-Ground buttons.
.
example:
--> you have a plane with custom bomb bay doors. by pressing Air-To-Ground button you would open the bays that contain boom50 bombs.
.
--> you made a replica of F-22. pressing Air-To-Air button will open will open missile bays for interceptor and guardian missiles.
@TTHHSSSS only at max speed at 1500-2000 ft.
.
OP this is very good
@MrMecha circular corner blocks?
@FullFruntall thanks!
@MrMecha Thanks! it will not walk like your mechs but it will carry as much functions as your mechs have..
@TheLatentImage Thank you!
@Benkelmans yep... and im still a gold user haha!
@Himynameiswalrus i became a lurker...... because i was busy with RL.. next week i'd be off from work so maybe i could spend some time here again
@WNP78 I, too, want an even slooooower slow motion.
i'm looking at your planes... and they are somewhat short. your CoM is too close to your control surfaces, the wings are not big enough
.
try building longer planes with bigger wings.
@Viper28 you can selectively disable collision between parts by intersecting them far enough with each other without using disableAicraftCollision code. it would require nudging or some creativity with fuselage blocks to make it work.
.
seeing as you are playing on iOS, your best course of action is to use parts linked below to rebuild your engine.
I cant believe I did not upvote this yet..
.
Can you also add a button that adds ~disableAircraftCollision="true"~ to any part or on the entire plane?
this place is perfect for my upcoming design. Thank you for this
@Himynameiswalrus perfect! Haha
Lol! looks good. I cant test it right now but did you keep the cycling motion?
Thank you guys!
@JeffreyD2015
@SteadfastContracting
@BaconEggs - Wow thanks for the spitlight
@Tiseth
@jsaret
@Flightsonic
@MasterManufacturing
@laSoul
@Pilotmario
@WahrscheinlichIch - Thanks for the spotlight
@RadarJamJar
@BobTheTitanSP
@Cedy117
@FullFruntall
@AeroEngineering - Thannk you for the spotlight
@REW
@JeffreyD2015, @SteadfastContracting Thank you!
@MrMecha RL stuff is very busy but still manageable.. and Thank you! you've told me that several time already and I still feel very thankful for it.
.
@TheLatentImage Thanks!
.
@DesertEagle3450 haha thanks! enjoy!
@MrMecha you would be refering to yourself.. haha! Thanks! and technically, I did not actually go away. I still log in everyday just to check for updates. i just cant play the game or interact with anyone because im too busy with RL stuff.
.
@CODENAMEBOB thank you!
@SimpleFlow and @Patrick20206 Thanks guys!
@zap210 Hi! Thanks! i'm not "back" yet unfortunately.. i just drop this off here and will disappear again after a few hours
.
@MrTaco Thank you
Some info here
Here.. a U-boat that could dive/resurface without relying on a floater in the surface.
.
or you can just make that floater invisible. since you are playing in windows version of SP you should download FineTuner mod for this to be possible.. I explained how it is done here
wheels loose all traction at around 60 degrees slope. in order to climb steeper slopes than that you would have to brute force your way up so use a car with incredible acceleration
.
and fun-fact - the old trucks with fuselage wheels can climb mountains better than any car with re-sizable wheels
Advertising my tank and its improved tracks
This ship is truly amazing! The way it steers without drifting is amazing too!
.
using wheels to look like cannonballs is new to me. I might do something like this in the future..
Hey! Is this the one you were talking about weeks ago? It looks great! Sorry i was not able to upvote until now
@JackAlpha26 your on fire today! Thank you for the many upvotes!!
@JackAlpha26 no, you just need a file manager to access the jundroo folder and a simple text editor to edit the files
1, 2, 3, 4, 6
.
It would be better if they are ai friendly
@JackAlpha26 you could edit that on your own. I have no plans of uploading another version of this cuz it would become a spam
@JackAlpha26 i have marked some guides here
@JackAlpha26 you can also use this. The detachers i used there are 10 stronger (the detachers i used here are just about 3 times)
@TheLatentImage Thanks man!
Thank you!
@AndrewGarrison
@Unstable @24KGOLD @JShay thank you guys!!
@REW tighter tracks breaks easily. The tracks i used here is about the limit without sacrificing its integrity.
@JackAlpha26 sure! Do you intend to use the warhead or the entire cannon? Either way, you cannot mirror it or else the entire thing will break. If you wish to assign the bombs to an activation group edit the bomb (preferably via xml edit because the four bombs are nudged together)
@Stellarcrazyargonaut and thank you so much for the many upvotes
@Stellarcrazyargonaut im sorry, i have no idea of what are you talking about. i saw its base design in the internet and thought it would be a cool body for the new tracks i made.
There is actually a guide made by @Skua. But it got lost in the forums because we dont have a sticky post feature here.
@HonestGuy625 @MikuKat talk somewhere else please.. You can talk to each other in an unlisted upload