One last thing, @spefyjerbf
I need a light that switches on when the distance from a target is greater than 1046 meters, but less than 1207 meters. I've experimented a little, and I came up with clamp(TargetDistance, 1046, 1207) but it doesn't work. What did I do wrong?
One last thing, I'm sorry for spamming you lol. I've seen a delays on parachutes but I'm wondering if the same input could be applied to FireGuns, where -LandingGear is the input. This plane I'm building has belly guns located behind the nose gear, so when the gear is extended it blows up. I put -LandingGear as the input alone, and it works but it does not account for the whole retraction sequence, and thus I need a delay on the activation. @spefyjerbf
@spefyjerbf I tried that and it worked, however it doesn't rotate back when neither of those conditions are met. It stays rotated even after 76 m/s, regardless of throttle
Works like charm, thanks again! I plan on putting cowl flaps on this plane and I want them to deploy above 80% throttle when speed is less than 150 mph. I'm going to give it a go, let me know what might need fixing.
(Throttle < 0.8) (TAS < 76)
@spefyjerbf
That first code works! Thanks you so much @spefyjerbf ! This is asking a lot, but do you think something could be added to it to reduce movement as speed increases? I'm using the rotator for a nose wheel, where large inputs aren't needed at high speed
@spefyjerbf Is there a formula that would limit the maximum range of a control surface in one direction? I need an elevator that deploys downward less than it does upward, and I was wondering if its possible with funky trees
No problem! ;D @UltraLight
I'm the 50th!
Ok, thanks for the feedback. It worked great! I should be done within a day or two, I'll tag you before the release! @spefyjerbf
+1Cool!
One last thing, @spefyjerbf
I need a light that switches on when the distance from a target is greater than 1046 meters, but less than 1207 meters. I've experimented a little, and I came up with
clamp(TargetDistance, 1046, 1207)
but it doesn't work. What did I do wrong?Awesome! I don’t think I’ve seen one this well made!
I am speed
Cute!
These would be great props if scaled correctly, minus the 54 part count each
+2Awesome!
+1I had to look twice at the second picture! The cockpit just looks so real, heck the whole thing is amazing!
@CyanWasNotTheImpostor Oh ok, thank you
@ollielebananiaCFSP Ok thanks!
@ollielebananiaCFSP I get that, but how did you make the rotators spin so fast? I tried sum(Throttle) and it spins super slow
Those would be amazing! This might be a lot of work, but maybe another WWII era bomber, like a b-25 @SavageMan
I love this plane! You did a great job with this one, I can't wait to see more!
+1This is awesome! How do you get it to spin so fast though?
Works great! @spefyjerbf
+1Yes @spefyjerbf
One last thing, I'm sorry for spamming you lol. I've seen a delays on parachutes but I'm wondering if the same input could be applied to FireGuns, where -LandingGear is the input. This plane I'm building has belly guns located behind the nose gear, so when the gear is extended it blows up. I put -LandingGear as the input alone, and it works but it does not account for the whole retraction sequence, and thus I need a delay on the activation. @spefyjerbf
clamp01(Throttle > 0.8) * clamp01(TAS < 76)
+1This did the trick, thank you for the help! @spefyjerbf
Yep. The deployment sequence is good, they just don’t come back in after 150 mph @spefyjerbf
@spefyjerbf I tried that and it worked, however it doesn't rotate back when neither of those conditions are met. It stays rotated even after 76 m/s, regardless of throttle
Works like charm, thanks again! I plan on putting cowl flaps on this plane and I want them to deploy above 80% throttle when speed is less than 150 mph. I'm going to give it a go, let me know what might need fixing.
(Throttle < 0.8) (TAS < 76)
@spefyjerbf
I tried clamp01(GearDown)*Yaw / clamp(1, 100, GS) and it does not work @spefyjerbf
That first code works! Thanks you so much @spefyjerbf ! This is asking a lot, but do you think something could be added to it to reduce movement as speed increases? I'm using the rotator for a nose wheel, where large inputs aren't needed at high speed
Cool!
+1@spefyjerbf Sill nothing
@spefyjerbf Sadly it doesn't work
@spefyjerbf And one more code, my apologies. What would a code look like that disables Yaw when LandingGear is activated?
@spefyjerbf That works great! Thank you so much!
+1@spefyjerbf Is there a formula that would limit the maximum range of a control surface in one direction? I need an elevator that deploys downward less than it does upward, and I was wondering if its possible with funky trees
Sweet!
Super cool! I think this is your best jet to date
The og V-22 lol
noice
Oh well. Thanks anyway @spefyjerbf
Darn, thanks anyway guys @AsteroidAsteroidTheBook @edensk
+1@rexzion Lmao indeed it is
@rexzion True, but that requires a lot of parts
@spefyjerbf Do you have any insight possibly?
@rexzion Oh well, thanks for trying!
@rexzion Hmm, can cannons?
Oh shoot, how did I miss this!? Anyway, awesome job. Its truly amazing how much your WWII builds improved
Rockets go brrr
It’s... it’s... me!
Anyway, it looks great!
Woah, that’s a lot of parts for 1 gauge. I can’t imagine the final count!
Wow these look great! I'll be glad to test any of them
Hopefully. It’s technically done, I’m just doing finishing touches @Hedero
Sweet! I love all the little details, like the lights on the pros and and the black dots on the machine guns. I would have never thought of that