Random aspects of adventure. ie, structures that generate in random spots that can be interacted with, similar to convoys except they wont move. Some examples could include a crashed plane/heli, beached ships, or cargo that can be rescued.
This changes everything! Such a minor update but groundbreaking at the same time. I have one question though: Is glass just a different version of each part, (nosecone, sphere, fuselage, etc) or does it have its own specific part?
With the addition of overload to the stock game, could everyone use these features? If so, could you write a cheat sheet with all the inputs and what they do? I’d also like to say thanks to everyone at Jundroo, these features are amazing and the game wouldn’t be anywhere close to where it is without you guys
Sweet! I’d love to get mods in a stock game! What mods in particular? I would suggest XML, designer suite, and the underwater mod, but any mod coming to iOS would be a game changer
@AndrewGarrison
I have a little issue concerning the overload settings for the cannon part. The issue is that there is no way to disable muzzle flash. Some cannons, mainly rotary cannons like the Gau Avenger and the M61 Vulcan don’t have a visible explosion. I’m no game developer, but I think it would be an easy fix.
I think this would make the game too easy, but I do agree with the idea. Maybe system could groups many parts into a single one. This would save so many parts, because say if you have a logo with 50 parts, you could combine it into 1, thus reducing physics needed to simulate it, thus reducing lag
A short story of why to not buy planes from ikea Insert nose gear 3A into hole B in nose and bolt in place
(Dumps out rest of the box) ”There is no nose gear 3A”!
Rest In Peace. You should try to sue or get some kind of money out of the owners of the German Shepherds. Even if you get all the money in the world your dog probably meant more. I’m sorry for your loss
How would this work in regards to adding effects to images? Say a silhouette of the craft in front of a moon, or image effects not in the stock game (smoke, engine exhaust, etc.) I do understand the removal of the upvote link, but we need something to skip to the bottom of the page. Many users put long descriptions with lots of pictures, including me. It would be nice to skip that if one wanted too without scrolling
It all depends on the aircraft, the screenshots taken, and when the craft is posted. Users who put “CHALLENGE ENTRY” before builds usually reduce upvotes too
I agree, but I think it wont be added because it "takes away creativity," or something like that. It would allow for much more detailed planes without the high part count. For example, take @jamesPLANESii 's recent Freedom Fox. Its a great plane and I love everything about it, but with a decal system like you're suggesting, it's 3338 part count could be reduced too about 500. Airliners, warbirds, cars, helicopters, and so many more creations would benefit from this. Besides, interiors and cockpits would also be greatly improved by this. @AndrewGarrison I know me and several other users have asked for this, but it would mean a lot if it were to be taken into consideration.
Oh and sorry James for tagging you, but your opinion would be nice, even though this isn't my forum. But hey, your plane gets a shoutout :P
I hate ads just as much as anyone, but I understand your position. I appreciate that you disabled them for logged in users
+23Random aspects of adventure. ie, structures that generate in random spots that can be interacted with, similar to convoys except they wont move. Some examples could include a crashed plane/heli, beached ships, or cargo that can be rescued.
I have a forum post that goes into more detail
+15This changes everything! Such a minor update but groundbreaking at the same time. I have one question though: Is glass just a different version of each part, (nosecone, sphere, fuselage, etc) or does it have its own specific part?
+13🎵 They ask you are you are and you have to say fine, even though your not really fine 🎵
+13This, does put a smile on my face
+10AirplaneMode
+10Awesome work guys! Do they have a back light feature, where tic marks and numbers will be visible at night?
+9Scroll bar and search on subassembly/aircraft list
+9Swiss001 would like to know your location
+9Very nice! What Nasa quantum computer do you use???
+9Dont delete your stuff please
+9With the addition of overload to the stock game, could everyone use these features? If so, could you write a cheat sheet with all the inputs and what they do? I’d also like to say thanks to everyone at Jundroo, these features are amazing and the game wouldn’t be anywhere close to where it is without you guys
+8Sweet! I’d love to get mods in a stock game! What mods in particular? I would suggest XML, designer suite, and the underwater mod, but any mod coming to iOS would be a game changer
+8You’re not just wrong, you’re stupid. (Not you the other person) They’re all great games, it just depends on what you want from them
+7You actually bring up a really good point. @AndrewGarrison
+7Fix aggressive AI ramming, and maybe update maneuvers for more realistic dogfights
+6Someone put a red sock in the wash lol
+6@AndrewGarrison
+6I have a little issue concerning the overload settings for the cannon part. The issue is that there is no way to disable muzzle flash. Some cannons, mainly rotary cannons like the Gau Avenger and the M61 Vulcan don’t have a visible explosion. I’m no game developer, but I think it would be an easy fix.
Uhh, doors?
+6Na this is a B-17 lol
+6Nice jet, but it needs to have cockpit windows. It looks strange without them
+6What spefyjerbf said. You have to wait like 3 days
+6Use a rotator on landing gear activation and use disabled aircraft collision parts for the gear itself
+6I can't see the full list, but perhaps the New Wright Airport you teased here
+5A scroll bar on a part's connection list.
+5Are base and tip thicknesses visual or do they just alter the wing performance?
+5I think this would make the game too easy, but I do agree with the idea. Maybe system could groups many parts into a single one. This would save so many parts, because say if you have a logo with 50 parts, you could combine it into 1, thus reducing physics needed to simulate it, thus reducing lag
+5Awesome! I’d love to try one of these irl
+5Ride of the valkeries intensifies
+5A short story of why to not buy planes from ikea
+5Insert nose gear 3A into hole B in nose and bolt in place
(Dumps out rest of the box)
”There is no nose gear 3A”!
Sweet! How could you disable it, and then reactivate it again?
+5Rest In Peace. You should try to sue or get some kind of money out of the owners of the German Shepherds. Even if you get all the money in the world your dog probably meant more. I’m sorry for your loss
+5makes a unlisted to make a colab off of, start editing plane, find our you can’t post it TROLLED
+5Mmm mint ice cream flavored
+4I like it, I just haven’t seen any of them until now. Keep up the great work!
+4I saw mustards video too!
+4No! This isn't how you're supposed to play the game
+4Nice! I love radial engines!
+4Nice!
+4Most users like to test a build before they upvote, and since the tanks use a mod and beta parts, very few people can actually use it
+4How would this work in regards to adding effects to images? Say a silhouette of the craft in front of a moon, or image effects not in the stock game (smoke, engine exhaust, etc.) I do understand the removal of the upvote link, but we need something to skip to the bottom of the page. Many users put long descriptions with lots of pictures, including me. It would be nice to skip that if one wanted too without scrolling
+4It all depends on the aircraft, the screenshots taken, and when the craft is posted. Users who put “CHALLENGE ENTRY” before builds usually reduce upvotes too
+4But it flops around when pitching and makes flying unenjoyable @Leehopard
+4You're not just wrong, you're stupid.
+4I agree, but I think it wont be added because it "takes away creativity," or something like that. It would allow for much more detailed planes without the high part count. For example, take @jamesPLANESii 's recent Freedom Fox. Its a great plane and I love everything about it, but with a decal system like you're suggesting, it's 3338 part count could be reduced too about 500. Airliners, warbirds, cars, helicopters, and so many more creations would benefit from this. Besides, interiors and cockpits would also be greatly improved by this. @AndrewGarrison I know me and several other users have asked for this, but it would mean a lot if it were to be taken into consideration.
Oh and sorry James for tagging you, but your opinion would be nice, even though this isn't my forum. But hey, your plane gets a shoutout :P
+4Amazing detail for such a low part count! Do you mind if I use this technique for some of my planes?
+4Naw this just two regular planes on top of each other
+4Nice!
+4Cool! The forgotten predecessor to the blackbird
+4Do 3JOH22A
+4Read it backwards and you’ll get it