I tried to avoid using fuselage block, instead I use primitive block, like straight block and reducer block.
I find that if you modify a fuselage block to be the same as a straight block, they are still different in geometry, straight block has only 12 triangles while fuselage block has much more. In addition, much less parameters is required to generate a straight block. So using more primitive blocks accelerates both model loading and rendering.
@232287168147825 It's a shame that most types in simpleplanes are declared internal, there's no easy way to interact with game api. However SimpleRockets2's types are all public, that's a lot better for modding!
@jamesPLANESii
Though I've just made this mod and don't know much about what I can do to the game with the tool, I believe there's full of fun stuff awaiting to be discovered using the tool.
Basically this is a tool made only for mod develpers. It looks and operates just like an in-game unity editor.
It shows all scence objects along with their properties, allows you to play with many parameters.
@AndrewGarrison Is there any chance we can use visual studio as debugging or profiling tool developing mod plugins? It would be awesome for mod creating.
I found a BUG: after switched weapon, the green target boxes are placed at wrong position on screen.
I'm testing by modifying _camera field in TargetBoxScript
There's no solution for now for me.
I used some little tricks, to control the volume of both right and left channels to simulate the position of sound source.
AFK for days.
I've added new function:
-Bind camera to an object.
-Set a visual target for the camera.
The camera can still move around-it's not fixed to the object. And the program alway makes both the object and the visual target in sight.
@ForeverPie Tracking something in Updated V1.1 is much easier, move pointer over a plane and press MMB, or click the tracking button anytime to track player plane
@WNP78 sorry for late reply, I'm using Unity 5.3.6d1, just now I added Designer Plugin to the Canvas and it displyed correctly. Still working on figure out displaying in maps
@WNP78 I'm still confused, I've added IgnoreFloatingOrigin to Canvas but still can't even let it displayed in the designer, do I need to "enable" it in some way? What's the magic in it?
@Chancey21 Thanks for feedback, trying to release new version that actually hides everything
+3@Planeacceleration Android version is not supported by current version, do you want Android version for earlier version?
+2@MrTyTheGreat it's an effect, in-game effect
+2@EternalDarkness can you please upload the crash log to Google Drive?Thx
+2I tried to avoid using fuselage block, instead I use primitive block, like straight block and reducer block.
+2I find that if you modify a fuselage block to be the same as a straight block, they are still different in geometry, straight block has only 12 triangles while fuselage block has much more. In addition, much less parameters is required to generate a straight block. So using more primitive blocks accelerates both model loading and rendering.
@Mr10ToN are you playing Android version? What is the error message?
+1@Chancey21 Great idea. I'm not capable of making 3D shader at present. But I will learn to do.
+1@Constellation FreeCam 是另外的mod,是个操控摄像机的mod,而这个mod只是用来拍图片在上传时用的,
+1Note for the newest upload:
Added one function.
+1Changed Toggle from F8 to F11
@alroma press tab and scroll mouse wheel up, a target range is needed forsafety, or it won't fire
+1矢量推进。剑桥就是一点点搭,要有图纸去测量
+1Thank u for 14 upvotes, but why only 5 downloads? You should really try it, it's not that laggy.
+1@dhtv587 下载1.9版本的游戏,跟发病率没有关系。实在用不了可以截屏另存为图片文件,然后用1.9的蓝图功能在游戏里打开截图
@dhtv587 are you using Android version?
@SemedianIndustries what's your game version? And what are the mods you're currently using?
@SnoWFLakE0s Yes, to make a missile "AirTarget", a corresponding aircraft must be created
@drfsdev OK, thanks for feedback
@Mr10ToN how's this?
@Zokowi it's on the list, bro
@drfsdev what is your screen resolution? can you see part of the ui?
@Isfsisyouman Just close you eyes, dude XD
@232287168147825 It's a shame that most types in simpleplanes are declared internal, there's no easy way to interact with game api. However SimpleRockets2's types are all public, that's a lot better for modding!
@jamesPLANESii
Though I've just made this mod and don't know much about what I can do to the game with the tool, I believe there's full of fun stuff awaiting to be discovered using the tool.
Basically this is a tool made only for mod develpers. It looks and operates just like an in-game unity editor.
It shows all scence objects along with their properties, allows you to play with many parameters.
@AndrewGarrison Is there any chance we can use visual studio as debugging or profiling tool developing mod plugins? It would be awesome for mod creating.
this can make a big difference
@Spacedoge12345plane Thanks. I noticed i named it wrong, it's called depth of field.....
@Spacedoge12345plane it's WIP,
厉害😄
@Constellation 不清楚,我反复测试,没有问题。请检查游戏是不是最新版本
@Sinacraft see description below the title "Android".
@AWESOMENESS360 that's depth of field effect
@DankDorito fixed, check it out :)
@DankDorito I missed the FOV of freecam cameras, I'll fix it
@jamesPLANESii The Game uses 2 cameras to render, and I had not been able to modify both. It will be fixed in future version.
@Gravity Steam's shortcut won't block this mod, and you can preview the pictures using Steam.
@Khanskaya feel free to post
@exosuit I had considered it, but I think it's better when there's a limit.
@fantastekgamer mig31 uses turbofan, this mig25 uses turbojet
安卓的,代码已经被写了。目前,还没配置好编译环境。晚上发吧。
I found a BUG: after switched weapon, the green target boxes are placed at wrong position on screen.
I'm testing by modifying
_camera
field inTargetBoxScript
Many wants to upload in-game screenshots for post preview.
There's no solution for now for me.
I used some little tricks, to control the volume of both right and left channels to simulate the position of sound source.
AFK for days.
I've added new function:
-Bind camera to an object.
-Set a visual target for the camera.
The camera can still move around-it's not fixed to the object. And the program alway makes both the object and the visual target in sight.
@exosuit Sorry no update on Android
@ForeverPie Tracking something in Updated V1.1 is much easier, move pointer over a plane and press MMB, or click the tracking button anytime to track player plane
@shipster yes, in Weapon category
@WNP78 I worked it out, really thanks to your help
@WNP78 sorry for late reply, I'm using Unity 5.3.6d1, just now I added Designer Plugin to the Canvas and it displyed correctly. Still working on figure out displaying in maps
@WNP78 I'm still confused, I've added IgnoreFloatingOrigin to Canvas but still can't even let it displayed in the designer, do I need to "enable" it in some way? What's the magic in it?
@squideater56 sent, open 000.unity with U3D