13.9k ChrisPy Comments

  • UB. 700 Leviathan (Collaboration with tucan) 3.9 years ago

    Being drag points to probably 5-7k and have realistic engine power and you would be golden

  • Dassault Mirage IIIC [70k Build] 3.9 years ago

    Ok most planes never reach their max speed in this game. If you want a detailed physics analysis I would recommend you to talk to ChiChiWerx who has mentored me. The system I use I feel works the best.@edensk

  • Dassault Mirage IIIC [70k Build] 3.9 years ago

    Engine power might be too low as well you need to do the exact thrust and then adjust drag points this plane needs about 1000-1500 drag points

  • Dassault Mirage IIIC [70k Build] 3.9 years ago

    Drag points are too low and it does turn fast but it’s pretty good

  • Dassault Mirage IIIC [70k Build] 3.9 years ago

    Flaps don’t work for some reason although idk if the mirage even had flaps delta wings sometimes dont

  • Viruses in SP Planes? 3.9 years ago

    Idk if this is possible man. I think planes and mods go through a scanning process before they are uploaded and you can’t embed a code in xml script so I don’t think this is real

    +1
  • Air Disaster 09/01/2021 (Around 4:00p.m GMT +7 Indonesian Local Time) RIP for those who loses their lives 3.9 years ago

    How come this stuff always happens in Indonesia or Malaysia? They seem to always have a case of disappearing planes that end up in the water maybe about once every 1 to 2 years.

    +1
  • what is the scariest part about sp? 3.9 years ago

    Finishing a project

  • Simple Planes Update? 3.9 years ago

    Honestly I don’t like always making my custom surface bc they take forever to get right sometimes so I think a wing reshape would be nice and I don’t think it would be that difficult

  • [TEASER] AI Capable CIWS 3.9 years ago

    Why would you ever need that many GAUs 😂😂😂

    +1
  • Golden Age of aviation challenge. 3.9 years ago

    Hey don't leave out Jimmy Doolittle

  • Mikoyan-Gurevich MiG-9 3.9 years ago

    It seems the left landing gear is stuck

    +2
  • NA F-100D Super Sabre (USAF) 3.9 years ago

    The way I was talking about the f-16 was that if it didn’t have its fly by wire this would have been a problem. The f-16 has automatic yaw control for roll at high AOA. I was sayi. I should have thought it would be a problem on older aircraft. Ahh that would make sense on the missiles too much weight in the front or back usually causes it for me. Heres a good picture comparing the older models to the newer ones the E has about 40%-50% larger surfaces in the front and it makes quite the difference at Mach 2.5-3 so I would still say the surfaces are much larger. The AIM9A/B had a hit rate of about 20% so again 30-50% is probably not far off. I’m not trying to criticize you I assure that’s not where this is coming from. I am just trying to show my reasoning behind my comments. Really other than the missile thing I think it’s spot on.@edensk

    +1
  • NA F-100D Super Sabre (USAF) 3.9 years ago

    Don’t forget the 9E also had better maneuvering than the a and b models due to much larger fins making it perform more like a L or a P model than the B. The L model has an 80% hit rate so I would figure the E would have a hit rate anywhere inside the 30-50% range from behind. It is harder to get missiles to work in SP especially when they like to go in circles so I guess it’s not a huge deal. I’m just more of a weapons guy than most people. I actually didn’t know about the high AOA roll but I guess it does make sense. I guess I should have known this from observing aircraft like the F-16 lol
    @edensk

    +1
  • NA F-100D Super Sabre (USAF) 3.9 years ago

    BTW I love the high G tank drop mechanic

  • NA F-100D Super Sabre (USAF) 3.9 years ago

    I like it a lot it has a couple of problems like it rolling not the way it's supposed to but ill blame that one on crappy sp physics and then the missiles can't hit anything. The AIM-9Es weren't very maneuverable but there are at least more maneuverable than the AIM-9Bs because of the larger forward canards. The AIM-9E should be able to hit anything within the inner to mid range of the pipper. Other than those things i love the plane especially the true to real life flight model. Most people dont understand that these planes have huge AOA.

    +1
  • NA F-100D Super Sabre (USAF) 3.9 years ago

    @edensk About Time! lol

    +1
  • 120mm M1 Flak Gun 3.9 years ago

    @stevemc01 click

  • 120mm M1 Flak Gun 3.9 years ago

    @stevemc01 There is a new proximity one that you can use but this one just adjusts the lifetime perameter in xml

  • Horsepower, Top Speed and Acceleration. 3.9 years ago

    @tsampoy i have no idea thats why im asking lol

  • Horsepower, Top Speed and Acceleration. 3.9 years ago

    @BagelPlane I guess ill look at some of his stuff

  • Horsepower, Top Speed and Acceleration. 3.9 years ago

    @edensk No thats not what im looking for... This is specifically for ground vehicles btw great to see you again!

  • Horsepower, Top Speed and Acceleration. 3.9 years ago

    @rexzion Its an SPG mounted on a HEMTT type chasis

  • SNB-71 "Dupin" (FIXED VERSION RELEASED) 3.9 years ago

    @unCANNY I cant take off or turn it though. And there is a problem with the engines you should be able to hold a 10 degree climb and the speed not drop. Youve got some things to work on in terms of flight models but on everything else it seems good.

  • Horsepower, Top Speed and Acceleration. 3.9 years ago

    @rexzion bruh im not gonna tell you lol its a suprise

  • SNB-71 "Dupin" (FIXED VERSION RELEASED) 3.9 years ago

    Its awesome except for that it has no pitch authority

  • The Beautiful Mirage 3.9 years ago

    Hmmm looks a bit too wide but that could just be the angle looks really good other than that @Hedero

  • The Beautiful Mirage 3.9 years ago

    Is this the 2000?

  • The Beautiful Mirage 3.9 years ago

    Hmm the cockpit looks odd to me but I could be wrong

    +1
  • Lyon GIS 3.9 years ago

    Man this isn’t good y’all are Lyon. 😂 jk looks real nice 👌🏻

  • Sepecat Jaguar T.2 3.9 years ago

    That line is from the simpsons smh@Hedero

  • F-15E Strike Eagle 3.9 years ago

    Very nice ft you probably didn’t have to panel the whole thing but you did a nice job. I hope you finish it sometime!

    +1
  • Sepecat Jaguar T.2 3.9 years ago

    Nobody:...
    Me: Excellent Smithers

  • Box (Roaring reviews!) 3.9 years ago

    Lmao I can’t even make a plane this good apparently. This has more upvotes than 75%of my stuff@rexzion

  • Box (Roaring reviews!) 3.9 years ago

    Wow what a great nuclear tipped ICBM. I think it’s a terrible box. Clearly this was supposed to be a nuke I’m very disappointed in the lack of realism and the handling is just awful it won’t even move!

  • FNS Singasari Class Landing Helicopter Assault 3.9 years ago

    Nice @FelixHCSX

  • FNS Singasari Class Landing Helicopter Assault 3.9 years ago

    Oh I saw the high drag points and I saw you saying it was hurting your device so I assumed you didn’t lol. Yeah I really like the details you put in here. Is it based on anything?@FelixHCSX

  • FNS Singasari Class Landing Helicopter Assault 3.9 years ago

    Rlly good job tho!

  • FNS Singasari Class Landing Helicopter Assault 3.9 years ago

    Your laptop is lagging because of mass drag. When you build a ship you need to make sure calculateDrag is false not dragScale 0 on all parts except one. On that one part you can put drag scale up to whatever you want it to make your ship slow down the way you want it to

  • New vs Old [TEASER] 3.9 years ago

    Nice man! Looking forward to it!@CoolPeach

  • Digital Navigator of SP 3.9 years ago

    Thanks!@WIZARD2017

  • First Funky Trees Cluster Bomb! 3.9 years ago

    @NexusGaming or i might have accidentaly put 104 instead of 105

  • First Funky Trees Cluster Bomb! 3.9 years ago

    @NexusGaming 10*4=40 dispensed submunitions + 10 canisters that the bomblets came out of=50 i guess 52 if you count the bomb case and the bomb itself

  • Digital Navigator of SP 3.9 years ago

    @WIZARD2017 hey, I'm trying to make a target indicator on the map for an SPG but I don't really know how you made this, and I don't want to screw anything up. Basically, I want to remove the auto-zoom so it stays at the view where you can see everything, and then I want to add crosshairs on there to line up where the shell will hit so you don't have to use sighting rounds. I have a pretty good idea how to do the crosshairs but I want to know if it is safe to scale, how all the pistons inside there work, and whats ok to change.

  • Russian Culture Challenge Entry 3.9 years ago

    Wow. Nice AK

  • Messerschmitt Me.256B-0 - (WeiBer Schwan) 3.9 years ago

    great job as always

  • Loyal partner (unmanned warship) 3.9 years ago

    Cool concept, USAFs loyal wingman + USN unmanned frigate

  • Challenger 2 3.9 years ago

    man you made a monster, great job!

  • Flight refueling pack 3.9 years ago

    loophole: if I use two i dont have to credit lmao

    +1
  • The Blue Samurai 3.9 years ago

    Yay new plane! @Dimkal