@Gestour kool ill work on that
I have some FT stuff you might want to put on some boats its plug and play mostly with the sub-assemblies. It just allows the boats to actually have a somewhat decent turn radius without having an excess slip angle.
Yeah idk how they have patience for that. I was able to make a good engine code for my upcoming SPG but it took a while and so far kennneth hasn’t sent me a message back on photos I wanted him to take. It has only been 1 day tho@GuyFolk
Yeah I know a bit of code but most of this is just algebra or calculus. I would do some auto aim stuff but idk if I have patience for such extreme codes@GuyFolk
She doesn’t fly bad but she doesn’t necessarily fly great either. To remove the strafing you need to make sure all torque scalars are 0 on the rotor. Also, most ppl don’t know this but helicopters DO have trim. You can accomplish this by going into the pitch input and putting in Pitch+(Trim/4)
They are trying to replace the A-10s role with the F-35. The A-10s mission envelope no longer includes what we call CAS because of its vulnerability to AA. Now they only do CAS when it’s against infantry.@shipster
No normally it’s just the feel. Go into dcs and see how long it takes you to get to 400knts from takeoff and then you can try to replicate that in your build@Falkenwut
Yes so when you go into the part selector you have all of the engines. Click on the engine you want to use and you find it’s thrust force. Real life thrust is the actual engines thrust in real life. The power multiplier can be used to manipulate the engines thrust to match one from real life.@Falkenwut
Good shape and good job on the custom wings. It looks really good. There are a few things though that would make it better.
Engines: The end of the engines should look like this
Also, this accelerates way too fast make sure your power multiplier multiplies sp power by the multiplier to equal the real life engine power.
Ex:
SP thrust 4000
RL thrust 3000
then your power multiplier should be .75
then you adjust drag points to get your top speed at 30-35k ft.
Yo half of what you said was either untrue or not important. Lmfao
+1Idk ask @EternalDarkness
+1Damn. You really did it to em@Stinky
+1also what @edensk said
+1Mentions the word drama on SimplePlanes
+1ill prob do an Island class USCGC
+1@Gestour kool ill work on that
+1I have some FT stuff you might want to put on some boats its plug and play mostly with the sub-assemblies. It just allows the boats to actually have a somewhat decent turn radius without having an excess slip angle.
Inertia drift?!
+1Kool@Ibee
+1looks good except for the bottom seems too deep proportion wise but when floating it looks really good@Ibee
+1@Gestour Hey is there any way you can make our crafts be targetable under ATG when ur doing the mod?
+1@Gestour im putting some really cool FT stuff on it
+1@Gestour nope i made a code with some stuff its awesome it corrects for angle of slip
+1@Gestour yeah idk why sp boat physics is crap im talking about mine btw
+1@Gestour How do i stop my ship from drfting
+1Wtf
+1Btw you can’t say hônda here
+1Snexy plane
+1Yeah idk how they have patience for that. I was able to make a good engine code for my upcoming SPG but it took a while and so far kennneth hasn’t sent me a message back on photos I wanted him to take. It has only been 1 day tho@GuyFolk
+1Yeah I know a bit of code but most of this is just algebra or calculus. I would do some auto aim stuff but idk if I have patience for such extreme codes@GuyFolk
+1Yeah i learned how through snowflakes and some others @GuyFolk
+1Where’d you get these cool pics?
+12nd name 2nd or 3rd photo
+1Hey can you tell me the logic behind your PID system? I was very interested in his stuff but I haven’t been able to fully understand it
+1Koooll
+1Noice
+1I only need 3
+11. Barret MRAD
2.NGSW(Next Generation Squad Weapon)
3.SPAS-12 or Saiga-12
I won't tell you what tho cuz I'm gonna meta this thing out of existance
+1Oh man this is so easy to cheat
+1@Tookan
1 that was a 767-200
2 that's kinda messed up
+1I think the cockpit isn’t supposed to be as tall but it looks great. I’ll flight test it later
+1Crap I forgot to do the numbering. I’ve been out of town and away from my computer so sorry bout that
+1She doesn’t fly bad but she doesn’t necessarily fly great either. To remove the strafing you need to make sure all torque scalars are 0 on the rotor. Also, most ppl don’t know this but helicopters DO have trim. You can accomplish this by going into the pitch input and putting in Pitch+(Trim/4)
+1She looks really good except for the wide tail. Lol
+1It’s your rear skids on the x-15 they drag on the ground causing the b-52 to not be able to do anything @realSavageMan
+1I did it’s not working @realSavageMan
+1They are trying to replace the A-10s role with the F-35. The A-10s mission envelope no longer includes what we call CAS because of its vulnerability to AA. Now they only do CAS when it’s against infantry.@shipster
+1some of them are genuine knockoffs or copies of Russian or American craft. but stuff like the J-12 are cool
+1bc most of them are Russian licenses
+1clean and simple
+1No normally it’s just the feel. Go into dcs and see how long it takes you to get to 400knts from takeoff and then you can try to replicate that in your build@Falkenwut
+1I would up drag to probably 1k or 1.3k
+1Most of the time you will never reach your max speed and that’s actually ok
+1Drag points are a bit too low you want your top speed only at high altitude and your speedometer needs to be set to TAS
+1Other than that she looks good
+1Yes so when you go into the part selector you have all of the engines. Click on the engine you want to use and you find it’s thrust force. Real life thrust is the actual engines thrust in real life. The power multiplier can be used to manipulate the engines thrust to match one from real life.@Falkenwut
+1I really like your improvement though. BTW more detailed projects like this end up getting more upvotes although they do take longer.
+1Good shape and good job on the custom wings. It looks really good. There are a few things though that would make it better.
+1Engines: The end of the engines should look like this
Also, this accelerates way too fast make sure your power multiplier multiplies sp power by the multiplier to equal the real life engine power.
Ex:
SP thrust 4000
RL thrust 3000
then your power multiplier should be .75
then you adjust drag points to get your top speed at 30-35k ft.
@shipster nice Monty Python reference
+1P-51 or su-27s/ su-30s that are unrealistic
+1